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Added some jsdoc comments to the C++ source
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4 changed files with 167 additions and 1 deletions
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@ -19,12 +19,35 @@ class AccountScriptingInterface : public QObject {
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Q_PROPERTY(QString username READ getUsername NOTIFY usernameChanged)
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/**jsdoc
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* @namespace Account
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* @property username {String} username if user is logged in, otherwise it returns "Unknown user"
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*/
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signals:
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/**jsdoc
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* Triggered when username has changed.
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* @function Account.usernameChanged
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* @return {Signal}
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*/
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void usernameChanged();
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public slots:
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static AccountScriptingInterface* getInstance();
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/**jsdoc
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* Returns the username for the currently logged in High Fidelity metaverse account.
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* @function Account.getUsername
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* @return {string} username if user is logged in, otherwise it returns "Unknown user"
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*/
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QString getUsername();
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/**jsdoc
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* Determine if the user is logged into the High Fidleity metaverse.
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* @function Account.isLoggedIn
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* @return {bool} true when user is logged into the High Fidelity metaverse.
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*/
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bool isLoggedIn();
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bool checkAndSignalForAccessToken();
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};
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@ -29,7 +29,19 @@ class AnimationCache : public ResourceCache, public Dependency {
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Q_OBJECT
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SINGLETON_DEPENDENCY
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/**jsdoc
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* @namespace AnimationCache
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* @augments ResourceCache
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*/
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public:
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/**jsdoc
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* Returns animation resource for particular animation
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* @function AnimationCache.getAnimation
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* @param url {string} url to load
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* @return {Resource} animation
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*/
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Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }
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Q_INVOKABLE AnimationPointer getAnimation(const QUrl& url);
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@ -88,7 +88,24 @@ class ScriptableResource : public QObject {
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Q_PROPERTY(QUrl url READ getUrl)
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Q_PROPERTY(int state READ getState NOTIFY stateChanged)
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/**jsdoc
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* @constructor Resource
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* @property url {string} url of this resource
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* @property state {Resource.State} current loading state
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*/
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public:
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/**jsdoc
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* @name Resource.State
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* @static
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* @property QUEUED {int} The resource is queued up, waiting to be loaded.
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* @property LOADING {int} The resource is downloading
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* @property LOADED {int} The resource has finished downloaded by is not complete
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* @property FINISHED {int} The resource has completly finished loading and is ready.
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* @property FAILED {int} Downloading the resource has failed.
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*/
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enum State {
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QUEUED,
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LOADING,
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@ -101,6 +118,10 @@ public:
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ScriptableResource(const QUrl& url);
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virtual ~ScriptableResource() = default;
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/**jsdoc
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* Release this resource
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* @function Resource#release
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*/
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Q_INVOKABLE void release();
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const QUrl& getUrl() const { return _url; }
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@ -111,7 +132,22 @@ public:
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void setInScript(bool isInScript);
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signals:
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/**jsdoc
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* Signaled when download progress for this resource has changed
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* @function Resource#progressChanged
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* @param bytesReceived {int} bytes downloaded so far
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* @param bytesTotal {int} total number of bytes in the resource
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* @returns {Signal}
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*/
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void progressChanged(uint64_t bytesReceived, uint64_t bytesTotal);
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/**jsdoc
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* Signaled when resource loading state has changed
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* @function Resource#stateChanged
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* @param bytesReceived {Resource.State} new state
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* @returns {Signal}
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*/
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void stateChanged(int state);
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protected:
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@ -148,14 +184,49 @@ class ResourceCache : public QObject {
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Q_PROPERTY(size_t numCached READ getNumCachedResources NOTIFY dirty)
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Q_PROPERTY(size_t sizeTotal READ getSizeTotalResources NOTIFY dirty)
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Q_PROPERTY(size_t sizeCached READ getSizeCachedResources NOTIFY dirty)
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/**jsdoc
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* @namespace ResourceCache
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* @property numTotal {number} total number of total resources
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* @property numCached {number} total number of cached resource
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* @property sizeTotal {number} size in bytes of all resources
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* @property sizeCached {number} size in bytes of all cached resources
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*/
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public:
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/**jsdoc
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* Returns the total number of resources
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* @function ResourceCache.getNumTotalResources
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* @return {number}
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*/
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size_t getNumTotalResources() const { return _numTotalResources; }
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/**jsdoc
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* Returns the total size in bytes of all resources
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* @function ResourceCache.getSizeTotalResources
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* @return {number}
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*/
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size_t getSizeTotalResources() const { return _totalResourcesSize; }
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/**jsdoc
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* Returns the total number of cached resources
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* @function ResourceCache.getNumCachedResources
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* @return {number}
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*/
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size_t getNumCachedResources() const { return _numUnusedResources; }
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/**jsdoc
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* Returns the total size in bytes of cached resources
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* @function ResourceCache.getSizeCachedResources
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* @return {number}
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*/
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size_t getSizeCachedResources() const { return _unusedResourcesSize; }
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/**jsdoc
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* Returns list of all resource urls
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* @function ResourceCache.getResourceList
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* @return {string[]}
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*/
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Q_INVOKABLE QVariantList getResourceList();
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static void setRequestLimit(int limit);
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@ -192,6 +263,13 @@ protected slots:
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/// returns an empty smart pointer and loads its asynchronously.
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/// \param fallback a fallback URL to load if the desired one is unavailable
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/// \param extra extra data to pass to the creator, if appropriate
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/**jsdoc
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* Asynchronously loads a resource from the spedified URL and returns it.
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* @param url {string} url of resource to load
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* @param fallback {string} fallback URL if load of the desired url fails
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* @function ResourceCache.getResource
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* @return {Resource}
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*/
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QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
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void* extra = NULL);
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@ -203,6 +281,12 @@ protected:
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// Pointers created through this method should be owned by the caller,
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// which should be a QScriptEngine with ScriptableResource registered, so that
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// the QScriptEngine will delete the pointer when it is garbage collected.
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/**jsdoc
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* Prefetches a resource.
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* @param url {string} url of resource to load
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* @function ResourceCache.prefetch
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* @return {Resource}
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*/
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Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
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/// Creates a new resource.
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@ -19,13 +19,60 @@
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#include <AssetClient.h>
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/**jsdoc
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* @namespace Assets
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*/
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class AssetScriptingInterface : public QObject {
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Q_OBJECT
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public:
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AssetScriptingInterface(QScriptEngine* engine);
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/**jsdoc
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* Upload content to the connected domain's asset server.
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* @function Assets.uploadData
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* @static
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* @param data {string} content to upload
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* @param callback {Assets~uploadDataCallback} called when upload is complete
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*/
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/**jsdoc
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* Called when uploadData is complete
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* @callback Assets~uploadDataCallback
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* @param {string} url
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* @param {string} hash
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*/
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Q_INVOKABLE void uploadData(QString data, QScriptValue callback);
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/**jsdoc
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* Download data from the connected domain's asset server.
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* @function Assets.downloadData
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* @static
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* @param url {string} url of asset to download, must be atp scheme url.
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* @param callback {Assets~downloadDataCallback}
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*/
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/**jsdoc
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* Called when downloadData is complete
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* @callback Assets~downloadDataCallback
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* @param data {string} content that was downloaded
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*/
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Q_INVOKABLE void downloadData(QString url, QScriptValue downloadComplete);
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/**jsdoc
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* Sets up a path to hash mapping within the connected domain's asset server
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* @function Assets.setMapping
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* @static
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* @param path {string}
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* @param hash {string}
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* @param callback {Assets~setMappingCallback}
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*/
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/**jsdoc
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* Called when setMapping is complete
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* @callback Assets~setMappingCallback
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*/
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Q_INVOKABLE void setMapping(QString path, QString hash, QScriptValue callback);
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#if (PR_BUILD || DEV_BUILD)
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