Get IK error and stand up based on it

This commit is contained in:
Atlante45 2017-02-16 17:49:17 -08:00
parent 8e9fc83759
commit 187cd0d5cf
7 changed files with 34 additions and 1 deletions

View file

@ -2517,6 +2517,10 @@ bool MyAvatar::clearPinOnJoint(int index) {
return false;
}
float MyAvatar::getIKErrorOnLastSolve() const {
return _rig->getIKErrorOnLastSolve();
}
// thread-safe
void MyAvatar::addHoldAction(AvatarActionHold* holdAction) {
std::lock_guard<std::mutex> guard(_holdActionsMutex);

View file

@ -219,6 +219,8 @@ public:
Q_INVOKABLE bool pinJoint(int index, const glm::vec3& position, const glm::quat& orientation);
Q_INVOKABLE bool clearPinOnJoint(int index);
Q_INVOKABLE float getIKErrorOnLastSolve() const;
Q_INVOKABLE void useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelName = QString());
Q_INVOKABLE QUrl getFullAvatarURLFromPreferences() const { return _fullAvatarURLFromPreferences; }
Q_INVOKABLE QString getFullAvatarModelName() const { return _fullAvatarModelName; }

View file

@ -189,6 +189,7 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
}
}
}
_maxErrorOnLastSolve = maxError;
// finally set the relative rotation of each tip to agree with absolute target rotation
for (auto& target: targets) {

View file

@ -41,6 +41,8 @@ public:
void setMaxHipsOffsetLength(float maxLength);
float getMaxErrorOnLastSolve() { return _maxErrorOnLastSolve; }
protected:
void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
void solveWithCyclicCoordinateDescent(const std::vector<IKTarget>& targets);
@ -93,6 +95,8 @@ protected:
// _maxTargetIndex is tracked to help optimize the recalculation of absolute poses
// during the the cyclic coordinate descent algorithm
int _maxTargetIndex { 0 };
float _maxErrorOnLastSolve { FLT_MAX };
};
#endif // hifi_AnimInverseKinematics_h

View file

@ -337,6 +337,21 @@ float Rig::getMaxHipsOffsetLength() const {
return _maxHipsOffsetLength;
}
float Rig::getIKErrorOnLastSolve() const {
float result = 0.0f;
if (_animNode) {
_animNode->traverse([&](AnimNode::Pointer node) {
auto ikNode = std::dynamic_pointer_cast<AnimInverseKinematics>(node);
if (ikNode) {
result = ikNode->getMaxErrorOnLastSolve();
}
return true;
});
}
return result;
}
int Rig::getJointParentIndex(int childIndex) const {
if (_animSkeleton && isIndexValid(childIndex)) {
return _animSkeleton->getParentIndex(childIndex);

View file

@ -107,6 +107,8 @@ public:
void setMaxHipsOffsetLength(float maxLength);
float getMaxHipsOffsetLength() const;
float getIKErrorOnLastSolve() const;
int getJointParentIndex(int childIndex) const;
// geometry space
@ -321,6 +323,7 @@ protected:
mutable uint32_t _jointNameWarningCount { 0 };
float _maxHipsOffsetLength { 1.0f };
float _maxErrorOnLastSolve { 0.0f };
private:
QMap<int, StateHandler> _stateHandlers;

View file

@ -9,6 +9,7 @@
var RELEASE_KEYS = ['w', 'a', 's', 'd', 'UP', 'LEFT', 'DOWN', 'RIGHT'];
var RELEASE_TIME = 500; // ms
var RELEASE_DISTANCE = 0.2; // meters
var MAX_IK_ERROR = 15;
this.entityID = null;
this.timers = {};
@ -21,7 +22,10 @@
this.update = function(dt) {
if (MyAvatar.getParentID() === this.entityID) {
var properties = Entities.getEntityProperties(this.entityID, ["position"]);
if (Vec3.distance(MyAvatar.position, properties.position) > RELEASE_DISTANCE) {
var avatarDistance = Vec3.distance(MyAvatar.position, properties.position);
var ikError = MyAvatar.getIKErrorOnLastSolve();
print("IK error: " + ikError);
if (avatarDistance > RELEASE_DISTANCE || ikError > MAX_IK_ERROR) {
this.sitUp(this.entityID);
}
}