fix animated entities

This commit is contained in:
Andrew Meadows 2016-12-27 15:15:11 -08:00
parent 68fdb8b1c9
commit e674be9c8c

View file

@ -924,8 +924,8 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
for (auto& trigger : triggersOut) {
_animVars.setTrigger(trigger);
}
applyOverridePoses();
}
applyOverridePoses();
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
// copy internal poses to external poses