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fix animated entities
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1 changed files with 1 additions and 1 deletions
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@ -924,8 +924,8 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
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for (auto& trigger : triggersOut) {
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_animVars.setTrigger(trigger);
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}
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applyOverridePoses();
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}
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applyOverridePoses();
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buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
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// copy internal poses to external poses
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