Seth Alves
10717dc364
Merge pull request #6154 from howard-stearns/safe-avatar-list-access
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Safe avatar list access
2015-10-29 10:12:34 -07:00
Andrew Meadows
d33530f5d0
Merge pull request #6209 from howard-stearns/guard-rendering-of-avatar-collision-hull
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Don't render avatar's renderBoundingCollisionShapes before data is there
2015-10-29 09:34:26 -07:00
Andrew Meadows
f9012d5051
Merge pull request #6187 from sethalves/fix-actions-ttl
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fix actions bug
2015-10-29 09:30:21 -07:00
Brad Hefta-Gaub
21decaaf8e
Merge pull request #6218 from ctrlaltdavid/20719
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20719 Fix audio stats dialog box not being sized properly
2015-10-29 08:16:56 -07:00
Brad Hefta-Gaub
d324771f6b
Merge pull request #6219 from howard-stearns/fix-avatar-draw-mesh-toggle
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Fix Developer->Avatar->Draw Mesh
2015-10-28 23:16:51 -07:00
Howard Stearns
697b9fb60b
Merge pull request #6205 from hyperlogic/tony/eye-lookat-fix
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Fixes locally rendered eye gaze
2015-10-28 21:39:54 -07:00
Howard Stearns
5b6a8eddf9
Merge pull request #6216 from hyperlogic/tony/bug-eyed-mery-fix
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FBXReader: More deterministic loading behavior
2015-10-28 21:31:57 -07:00
Howard Stearns
8c395209e8
Fix Developer->Avatar->Draw Mesh
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MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
2015-10-28 21:23:35 -07:00
Anthony J. Thibault
5e73af9272
Rig: Removed dt from updateFromEyeParameters()
2015-10-28 18:10:41 -07:00
Anthony J. Thibault
7367f2a28c
FBXReader: remove debugging logs
2015-10-28 17:55:06 -07:00
Brad Hefta-Gaub
db3d8c4956
Merge pull request #6213 from Atlante45/master
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Fix ScriptEngine crash
2015-10-28 17:40:05 -07:00
David Rowe
568e5536b8
Control bandwidth stats dialog sizing similarly
2015-10-29 13:18:43 +13:00
David Rowe
4cb5ccab90
Fix audio stats dialog not being sized properly
2015-10-29 13:18:27 +13:00
Atlante45
136747929e
Fix typo
2015-10-28 17:11:46 -07:00
Howard Stearns
ba7d46b556
Merge branch 'master' of https://github.com/highfidelity/hifi into guard-rendering-of-avatar-collision-hull
2015-10-28 16:58:56 -07:00
Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
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This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Atlante45
7695afec0a
Fix ScriptEngine crash
2015-10-28 16:43:41 -07:00
Seth Alves
170725418b
Merge pull request #6210 from birarda/editors-casing
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use a case insensitive search for allowed editors list
2015-10-28 14:53:56 -07:00
Stephen Birarda
6d99a822a3
use a case-insensitive search in allowed editors QStringList
2015-10-28 14:33:50 -07:00
Brad Hefta-Gaub
61e35d7ada
Merge pull request #6203 from sethalves/fix-action-crash
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adjust locking in EntityItem::getActionDataInternal
2015-10-28 14:02:28 -07:00
Howard Stearns
bc0e14cb71
Don't render avatar's renderBoundingCollisionShapes before the data is there.
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(Found while trying to repro "Deadlock in AvatarData::nextAttitude() on main thread" https://app.asana.com/0/32622044445063/61023569045356 )
2015-10-28 13:58:44 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Brad Hefta-Gaub
731fab6ffc
Merge pull request #6196 from jherico/gl
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Move GL utilities to their own library
2015-10-28 12:10:52 -07:00
Brad Hefta-Gaub
c5e22a62e8
Merge pull request #6182 from Atlante45/script-engine
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Improved ScriptEngine debug messages
2015-10-28 11:27:30 -07:00
Howard Stearns
21afcf48ae
Merge pull request #6200 from AndrewMeadows/character-controller
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Move DynamicCharacterController to MyAvatarController
2015-10-28 11:24:03 -07:00
Anthony J. Thibault
6ae5c540fd
SkeletonModel: coding standard fix
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Replaced glm::vec3(0) with glm::vec3().
2015-10-28 11:09:24 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00
Howard Stearns
367175b8a6
Reduce lock time.
2015-10-28 10:49:19 -07:00
Anthony J. Thibault
b3734b5ddb
Rig: removed redundant method updateEyeJoints()
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Instead we call updateEyeJoint() twice, once for each eye.
2015-10-28 10:46:09 -07:00
Seth Alves
f6a0004f26
get rid of some useless consts
2015-10-28 10:45:24 -07:00
Seth Alves
08a0bf33a4
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:55 -07:00
Seth Alves
d504f449e4
undo last commit -- avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:11 -07:00
Seth Alves
2b5b4f1118
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:54:16 -07:00
Andrew Meadows
afec2a9771
fix whitespace
2015-10-28 09:42:55 -07:00
Seth Alves
f91dc93620
adjust locking in EntityItem::getActionDataInternal
2015-10-28 08:40:38 -07:00
Anthony J. Thibault
ae8938cadc
Fix for local eye tracking in AnimGraph
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Also moved Rig::updateAnimations() now occurs after
Rig::updateFromHeadParameters() and Rig::updateFromHandParameters().
This should remove a frame of lag for head and hand IK targets.
Rig::updateFromEyeParameters() occurs after Rig::updateAnimations().
But now the eye JointStates are re-computed, this is the actual
fix for the local eye tracking issue.
2015-10-27 18:30:35 -07:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Andrew Meadows
c9cd336400
fix for bad contacts after changing avatar models
2015-10-27 15:01:48 -07:00
Andrew Meadows
e35596428c
cleanup comment
2015-10-27 14:43:18 -07:00
Atlante45
32f88f3fb6
Fix for JSConcole
2015-10-27 14:37:39 -07:00
Andrew Meadows
8b285fd228
recover follow HMD behavior
2015-10-27 13:51:40 -07:00
Andrew Meadows
43aac813da
more prep for shifting avatar during HMD motion
2015-10-27 13:15:38 -07:00
Andrew Meadows
24c2f538a4
keep MyAvatar RigidBody on shape changes
2015-10-27 13:15:38 -07:00
Andrew Meadows
355ebe923d
cleanup and comments
2015-10-27 13:15:38 -07:00
Andrew Meadows
5e59e9595b
fix typo in comments
2015-10-27 13:15:38 -07:00
Andrew Meadows
5f278f9024
name change
2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Howard Stearns
9e223a9502
Merge branch 'master' of https://github.com/highfidelity/hifi into safe-avatar-list-access
2015-10-27 12:57:41 -07:00
Atlante45
c0138bd189
Rename check functions and make them static
2015-10-27 12:39:40 -07:00
Atlante45
ffe73348fb
Move check functions to cpp only
2015-10-27 12:11:27 -07:00