fix whitespace

This commit is contained in:
Andrew Meadows 2015-10-28 09:42:55 -07:00
parent c9cd336400
commit afec2a9771
2 changed files with 5 additions and 5 deletions

View file

@ -164,7 +164,7 @@ public:
void prepareForPhysicsSimulation();
void harvestResultsFromPhysicsSimulation();
const QString& getCollisionSoundURL() {return _collisionSoundURL; }
const QString& getCollisionSoundURL() { return _collisionSoundURL; }
void setCollisionSoundURL(const QString& url);
void clearScriptableSettings();
@ -364,9 +364,9 @@ private:
glm::quat _customListenOrientation;
bool _isFollowingHMD { false };
float _followHMDAlpha{0.0f};
float _followHMDAlpha { 0.0f };
quint64 _lastUpdateFromHMDTime{usecTimestampNow()};
quint64 _lastUpdateFromHMDTime { usecTimestampNow() };
AtRestDetector _hmdAtRestDetector;
glm::vec3 _lastPosition;
bool _lastIsMoving { false };

View file

@ -32,7 +32,7 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
}
if (world && _rigidBody) {
_dynamicsWorld = world;
_pendingFlags &= ~ PENDING_FLAG_JUMP;
_pendingFlags &= ~PENDING_FLAG_JUMP;
_dynamicsWorld->addRigidBody(_rigidBody, COLLISION_GROUP_MY_AVATAR, COLLISION_MASK_MY_AVATAR);
_dynamicsWorld->addAction(this);
//reset(_dynamicsWorld);
@ -46,7 +46,7 @@ void CharacterController::setDynamicsWorld(btDynamicsWorld* world) {
_pendingFlags &= ~PENDING_FLAG_ADD_TO_SIMULATION;
}
} else {
_pendingFlags &= ~ PENDING_FLAG_REMOVE_FROM_SIMULATION;
_pendingFlags &= ~PENDING_FLAG_REMOVE_FROM_SIMULATION;
}
}