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recover follow HMD behavior
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parent
43aac813da
commit
8b285fd228
2 changed files with 3 additions and 24 deletions
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@ -109,12 +109,8 @@ MyAvatar::MyAvatar(RigPointer rig) :
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_goToOrientation(),
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_rig(rig),
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_prevShouldDrawHead(true),
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_audioListenerMode(FROM_HEAD)
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#ifdef OLD_HMD_TRACKER
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,_hmdAtRestDetector(glm::vec3(0), glm::quat())
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#else
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,_avatarOffsetFromHMD(0.0f)
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#endif // OLD_HMD_TRACKER
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_audioListenerMode(FROM_HEAD),
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_hmdAtRestDetector(glm::vec3(0), glm::quat())
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{
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for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
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_driveKeys[i] = 0.0f;
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@ -159,9 +155,7 @@ void MyAvatar::reset(bool andReload) {
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// Reset dynamic state.
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_wasPushing = _isPushing = _isBraking = _billboardValid = false;
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#ifdef OLD_HMD_TRACKER
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_isFollowingHMD = false;
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#endif // OLD_HMD_TRACKER
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_skeletonModel.reset();
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getHead()->reset();
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_targetVelocity = glm::vec3(0.0f);
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@ -309,7 +303,6 @@ glm::mat4 MyAvatar::getSensorToWorldMatrix() const {
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return _sensorToWorldMatrix;
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}
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#ifdef OLD_HMD_TRACKER
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// returns true if pos is OUTSIDE of the vertical capsule
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// where the middle cylinder length is defined by capsuleLen and the radius by capsuleRad.
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static bool pointIsOutsideCapsule(const glm::vec3& pos, float capsuleLen, float capsuleRad) {
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@ -328,7 +321,6 @@ static bool pointIsOutsideCapsule(const glm::vec3& pos, float capsuleLen, float
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return false;
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}
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}
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#endif // OLD_HMD_TRACKER
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// Pass a recent sample of the HMD to the avatar.
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// This can also update the avatar's position to follow the HMD
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@ -339,7 +331,6 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
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_hmdSensorPosition = extractTranslation(hmdSensorMatrix);
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_hmdSensorOrientation = glm::quat_cast(hmdSensorMatrix);
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#ifdef OLD_HMD_TRACKER
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// calc deltaTime
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auto now = usecTimestampNow();
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auto deltaUsecs = now - _lastUpdateFromHMDTime;
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@ -374,9 +365,6 @@ void MyAvatar::updateFromHMDSensorMatrix(const glm::mat4& hmdSensorMatrix) {
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}
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followHMD(deltaTime);
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#else
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// TODO adebug BOOKMARK -- this is where we need to add the new code for HMD_TRACKER
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#endif // OLD_HMD_TRACKER
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}
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glm::vec3 MyAvatar::getHMDCorrectionVelocity() const {
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@ -384,7 +372,6 @@ glm::vec3 MyAvatar::getHMDCorrectionVelocity() const {
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return Vectors::ZERO;
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}
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#ifdef OLD_HMD_TRACKER
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void MyAvatar::beginFollowingHMD() {
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// begin homing toward derived body position.
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if (!_isFollowingHMD) {
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@ -440,7 +427,6 @@ void MyAvatar::followHMD(float deltaTime) {
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}
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}
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}
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#endif // USE_OLD
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// best called at end of main loop, just before rendering.
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// update sensor to world matrix from current body position and hmd sensor.
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@ -18,10 +18,9 @@
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#include <Rig.h>
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#include "Avatar.h"
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//#include "AtRestDetector.h"
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#include "AtRestDetector.h"
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#include "MyCharacterController.h"
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//#define OLD_HMD_TRACKER
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class ModelItemID;
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@ -270,11 +269,9 @@ private:
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const RecorderPointer getRecorder() const { return _recorder; }
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const PlayerPointer getPlayer() const { return _player; }
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#ifdef OLD_HMD_TRACKER
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void beginFollowingHMD();
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bool shouldFollowHMD() const;
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void followHMD(float deltaTime);
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#endif
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bool cameraInsideHead() const;
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@ -366,7 +363,6 @@ private:
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glm::vec3 _customListenPosition;
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glm::quat _customListenOrientation;
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#ifdef OLD_HMD_TRACKER
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bool _isFollowingHMD { false };
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float _followHMDAlpha{0.0f};
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@ -374,9 +370,6 @@ private:
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AtRestDetector _hmdAtRestDetector;
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glm::vec3 _lastPosition;
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bool _lastIsMoving { false };
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#else
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glm::vec3 _avatarOffsetFromHMD;
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#endif // OLD_HMD_TRACKER
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};
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QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
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