Commit graph

224 commits

Author SHA1 Message Date
Anthony J. Thibault
dff49cafaa Embiggen the stick deadspots for oculus touch controllers
This effectively splits the controller into directional zones.
This should make driving/flying navigation more predictable and less prone
to drifting in unintentional directions, which could induce nausea.
2017-11-28 17:11:44 -08:00
Cain Kilgore
dbe7cc5d1a 21540 - Make Rotation using Vive Controller Work 2017-09-18 23:38:38 +01:00
Zach Fox
33fa8c4f86 Fix bugs and also change to single setting 2017-08-09 11:44:09 -07:00
anshuman64
83e50f894a Merge pull request #11106 from seefo/tracked-objects
Added Vive pucks as an input channel and added new puck-attach script
2017-08-03 17:03:45 -07:00
seefo
106b0ad8bb Added Vive pucks as an input channel 2017-08-02 13:08:43 -07:00
David Kelly
b371c875c4 undo tab mapping to bring up tablet, for now 2017-07-31 14:46:26 -07:00
David Kelly
bd7c4b3b26 Merge remote-tracking branch 'upstream/master' into context-overlays 2017-07-31 13:14:53 -07:00
Chris Collins
853101fcbc Merge pull request #10928 from 1P-Cusack/21362
Add point and thumb up gestures to the Vive.
2017-07-26 22:07:14 -07:00
1P-Cusack
9e25c3b7d8 Renaming 'not' route to 'logicalNot'.
Build was failing on non-windows platforms because 'not' is a reserved
word in C++ (which Visual Studio happily ignores).
2017-07-25 14:47:34 -04:00
Zach Fox
40038ce54b Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays 2017-07-25 09:33:07 -07:00
vladest
615a3c52e4 Ooops.. 2017-07-21 21:26:33 +02:00
Zach Fox
a800f6c05a No magic numbers; Move (i) based on laser hand; Tablet to Tab key 2017-07-21 11:48:19 -07:00
vladest
33a8ab2d58 Adjusted according discussion in PR 2017-07-21 18:18:23 +02:00
1P-Cusack
7319998df9 Move ThumbUp gesture detection into json map file. 2017-07-17 10:58:30 -04:00
1P-Cusack
2cd10fd459 Move 'index point' logic into json config file. 2017-07-12 11:08:50 -04:00
1P-Cusack
f5ccf508c9 Fixing braces dropped in merge conflict edit. 2017-07-10 14:11:04 -04:00
1st Playable
2cafefaff8 Merge branch 'master' into 21362 2017-07-10 12:05:36 -04:00
1P-Cusack
1d333a24c1 Add point and thumb up gestures to the vive.
When the thumb is off the touchpad, trigger the 'thumb up' animation.
When on the thumbpad an 75% forward, trigger the 'index point animation'.

WL 21362
2017-07-10 11:51:42 -04:00
Dante Ruiz
6f30cb1825 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-01 00:48:49 +01:00
Dante Ruiz
577969481d head puck working 2017-06-30 23:43:12 +01:00
David Rowe
3bdf267900 Implement fingers control 2017-06-22 23:32:06 +12:00
David Rowe
5b6a5525b6 Initial control of avatar hand positions 2017-06-18 13:03:54 +12:00
Seth Alves
48ee546545 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-06-01 16:15:03 -07:00
Seth Alves
7a47250aa7 oops missed a comma 2017-05-31 10:21:10 -07:00
Dante Ruiz
b3401d9762 making some final changes 2017-05-30 23:55:45 +01:00
Seth Alves
ffe844a8e7 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-30 13:42:20 -07:00
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
Dante Ruiz
8538c700b5 saving head work 2017-05-25 21:41:41 +01:00
Dante Ruiz
8cb9bfcc81 fixed merge conflict 2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec added arms 2017-05-24 01:28:08 +01:00
Dante Ruiz
78f6d2e850 fix low velocity filter 2017-05-18 21:22:42 +01:00
Dante Ruiz
90ddc16d09 add calibration data to filters 2017-05-18 17:07:28 +01:00
Dante Ruiz
25b1bb0633 adjusted values 2017-05-16 23:34:46 +01:00
Dante Ruiz
bb4c0d972d head routed through the vive input plugin 2017-05-10 00:10:26 +01:00
Dante Ruiz
31f6038e45 limbs tracking pucks 2017-05-03 20:08:42 +01:00
Seth Alves
0cd2863df4 start on routing HMD position and rotation through controller interface
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
53c439ffba add foot IK targets as actions 2017-03-30 19:11:16 -07:00
Stephen Birarda
1fe02477b0 fix LX behaviour in snap/advanced/basic 2017-03-14 14:21:21 -07:00
Stephen Birarda
0926b2df2a add LX snap turn to standard mapping 2017-03-13 15:14:20 -07:00
mike
6cba2049dd Made jumping easier on the Vive 2017-02-07 19:46:16 -08:00
Anthony J. Thibault
0ab956a0c1 A and B buttons on oculus touch no longer trigger UI Nav events 2017-01-23 17:08:25 -08:00
Anthony J. Thibault
584a9a3c98 UI navigation work with game pads
The tablet UI can be long lived, unlike the previous VRMenu.
So instead of using a dynamic mapping that was only enabled when the VRMenu was shown, standard_navigation.json.
standard_navigation is always active.  Also, standard_navigation.json has been changed.
Left and Right click and stick events never become UINav events. Only Dpad A, B, X, Y, LB and RB are mapped to UINav events.
2017-01-23 15:22:49 -08:00
Brad Hefta-Gaub
a2ba03284e Merge pull request #9186 from ZappoMan/kinectPlugin
Kinect Plugin
2016-12-13 15:29:41 -08:00
Atlante45
5def039bd4 Swap start/back xbox controller mapping to conform to Oculus standard 2016-12-09 16:41:42 -08:00
Brad Hefta-Gaub
4959a88581 first cut at kinect input plugin 2016-12-08 22:13:56 -08:00
Seth Alves
a04b486dfc Merge pull request #9123 from druiz17/touchBug
fixed context menu showing up in the correct location with oculus touch
2016-12-06 10:34:00 -08:00
Bradley Austin Davis
f112d345e8 Add dead zone to yaw controls 2016-12-06 09:38:30 -08:00
Dante Ruiz
2d28ae1ffe fixed context menu showing up in the correct location 2016-11-29 18:15:40 +00:00
Dante Ruiz
e22c36b4b7 fixed menu pop up delay 2016-11-07 17:16:24 +00:00
Chris Collins
6698b1617b Merge pull request #8945 from thoys/patch-8
Fix Oculus hand controllers to only work in HMD
2016-10-31 11:02:40 -07:00
Thijs Wenker
597e52636a Fix Oculus hand controllers to only work in HMD 2016-10-28 19:22:44 +02:00
Thijs Wenker
2dcbe18e5b Fix for weird avatar Switch Vive -> Desktop mode 2016-10-28 04:07:20 +02:00
Brad Hefta-Gaub
c50cd865e5 add RTClick and LTClick support to gamepad 2016-10-18 09:50:35 -07:00
Chris Collins
b41d72a9fd Merge pull request #8777 from hyperlogic/bug-fix/oculus-touch-fixes
Bug fixes in oculus_touch default mapping
2016-10-13 10:57:27 -07:00
Anthony J. Thibault
aa52963e5d Made the Grip buttons less sensitive to inadvertent squeezes. 2016-10-12 12:59:43 -07:00
Brad Hefta-Gaub
f532affdf3 hardwire xbox to match help 2016-10-11 14:39:45 -07:00
Anthony J. Thibault
ace8639f5b Bug fixes in oculus_touch default mapping
* Made sticks less sensitive. Raised deadSpot min from 0.05 to 0.3.
* Fixed problem were grip and trigger was mapped to Standard triggers. This was causing all sorts of problems
  with the handControllerGrab script.  Including double lasers and a stuck right hand laser.
* mapped grip to standard grip. So now you can use the grip button to drop equipped objects.
* increased deadZone on grip to make inadvertent drops less likely to happen.
2016-10-10 18:42:06 -07:00
James B. Pollack
402bad3417 Merge remote-tracking branch 'upstream/master' into demo_movement 2016-08-18 13:43:54 -07:00
James B. Pollack
1eaac8605f invert the structure and make it work with oculus 2016-08-18 10:43:37 -07:00
James B. Pollack
a7ba4ce1f9 jumping 2016-08-17 15:11:07 -07:00
James B. Pollack
8bc6ca2fa1 demo changes 2016-08-17 15:08:43 -07:00
James B. Pollack
5a2c7cf58e cleanup 2016-08-16 09:58:18 -07:00
James B. Pollack
f143c62e9c whoops 2016-08-15 11:53:32 -07:00
James B. Pollack
a078b20f9d make it work with click 2016-08-15 10:24:24 -07:00
James B. Pollack
493adca04f map oculus grip to trigger 2016-08-15 10:02:53 -07:00
Brad Hefta-Gaub
8abbe27c07 Merge pull request #8387 from SamGondelman/mappingFixes
Fix Standard.A/B/X/Y primary thumb JSON mappings
2016-08-09 16:43:45 -07:00
SamGondelman
a5f3089fda fix ABXY mapping for touch 2016-08-08 13:14:14 -07:00
Seth Alves
84ce29eb90 Merge branch 'master' of github.com:highfidelity/hifi into fsm-arrows-dont-walk 2016-08-05 10:44:46 -07:00
Chris Collins
2473bbf1db Merge pull request #8313 from imgntn/tweak_lazers
Tweak Teleport + Hand Lasers
2016-08-03 16:40:28 -07:00
Seth Alves
40a5e4abc8 in full-screen mirror camera mode, arrow keys move camera but don't make the avatar walk 2016-08-03 13:54:25 -07:00
SamGondelman
458e43fadc added dead zones to hydras, style fixes 2016-08-03 10:18:57 -07:00
James B. Pollack
88ebeaa4cb start no movement mode. using actual keys since avatar speed doesnt work with gtting stuck 2016-08-02 18:46:47 -07:00
SamGondelman
1ce7623f41 added deadzones to oculus touch movements 2016-08-02 18:19:58 -07:00
James B. Pollack
7fae7e9c77 cleanup 2016-08-02 12:26:37 -07:00
James B. Pollack
a7b8f2c9df updates 2016-08-02 12:25:24 -07:00
Brad Davis
8d5b60a266 Simulate LTClick/RTClick for Oculus Touch and Hydra controllers 2016-07-14 12:30:17 -07:00
Brad Davis
cdffb453c6 Trigger 'nav select' on the new trigger click signal, not any trigger value 2016-07-14 12:07:38 -07:00
Brad Davis
091e798267 Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
James B. Pollack
0c60d87d3b fix some touch mappings 2016-07-01 10:32:37 -07:00
Triplelexx
97e90ed798 TouchscreenDevice DPI scaling now handled via JSON mapping
do the arbitrary scaling in the mapping file
2016-06-29 03:45:54 +01:00
Triplelexx
efdee523fb coding standard fix and renaming 2016-06-28 17:57:38 +01:00
Triplelexx
19b6a04175 indentation causing some issue
is this resolved? Hard to tell.
2016-06-27 23:33:12 +01:00
Triplelexx
ab52fc5b3c json indentation fix 2016-06-27 21:42:32 +01:00
Triplelexx
fd4d9761ce merge master and resolve conflicts
* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Bradley Austin Davis
bc838ac0b4 Fix vive json 2016-06-15 11:41:28 -07:00
Bradley Austin Davis
0b0977f362 Support keyboard suppresion, control suppresion while in keyboard mode 2016-06-15 10:48:48 -07:00
Brad Davis
472a3540d7 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
fc5214c938 Merge pull request #8033 from SamGondelman/xboxFix
Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
69ae33ad9a Merge pull request #7997 from SamGondelman/touchFixes
Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Brad Davis
ca6e86e767 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	interface/resources/qml/hifi/dialogs/RunningScripts.qml
2016-06-07 21:51:47 -07:00
SamGondelman
2c1d20bd1a removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks 2016-06-07 17:12:24 -07:00
SamGondelman
509f889c0d fixed constant turn of 22.5 degrees 2016-06-06 18:40:12 -07:00
SamGondelman
2367cb1995 fixing input mapping for vive/touch grip button/trigger, script needs fixing 2016-06-03 15:07:21 -07:00
SamGondelman
8b76af531b made touch hand orientation more comfortable, fixed all the touch key mappings, exposed capacitive touch keys for use later 2016-06-02 16:52:17 -07:00
howard-stearns
c2858f847b Partition vive trackpad by center, x, and y (not just center v outer). 2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978 Do button mapping in C++ and simplify vive.json accordingly. Vive and
Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
howard-stearns
fdcd667d3c Fix hand controller pointer after input changes. 2016-05-23 13:33:42 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Brad Davis
ba357721bf Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00