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head puck working
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parent
3e1aee4d8a
commit
577969481d
5 changed files with 38 additions and 16 deletions
interface
plugins/openvr/src
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@ -34,36 +34,32 @@
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{ "from": "Vive.RSCenter", "to": "Standard.RightPrimaryThumb" },
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{ "from": "Vive.RightApplicationMenu", "to": "Standard.RightSecondaryThumb" },
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{ "from": "Vive.LeftHand", "to": "Standard.LeftHand", "when": [ "Application.InHMD" ] },
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{ "from": "Vive.RightHand", "to": "Standard.RightHand", "when": [ "Application.InHMD" ] },
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{ "from": "Vive.LeftHand", "to": "Standard.LeftHand"},
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{ "from": "Vive.RightHand", "to": "Standard.RightHand"},
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{
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"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
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"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
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"when": [ "Application.InHMD" ]
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"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
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},
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{
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"from": "Vive.RightFoot", "to" : "Standard.RightFoot",
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"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
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"when": [ "Application.InHMD" ]
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"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}]
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},
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{
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"from": "Vive.Hips", "to" : "Standard.Hips",
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"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
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"when": [ "Application.InHMD" ]
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"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
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},
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{
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"from": "Vive.Spine2", "to" : "Standard.Spine2",
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"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
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"when": [ "Application.InHMD" ]
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"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}]
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},
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{ "from": "Vive.Head", "to" : "Standard.Head", "when": [ "Application.InHMD" ] },
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{ "from": "Vive.Head", "to" : "Standard.Head"},
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{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when": [ "Application.InHMD" ] },
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{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when": [ "Application.InHMD" ] }
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{ "from": "Vive.RightArm", "to" : "Standard.RightArm"},
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{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm"}
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]
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}
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@ -1620,7 +1620,8 @@ void MyAvatar::prepareForPhysicsSimulation() {
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_characterController.setParentVelocity(parentVelocity);
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_characterController.setPositionAndOrientation(getPosition(), getOrientation());
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if (qApp->isHMDMode()) {
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auto headPose = getHeadControllerPoseInAvatarFrame();
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if (headPose.isValid()) {
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_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
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} else {
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_follow.deactivate();
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@ -525,7 +525,7 @@ void OpenVrDisplayPlugin::resetSensors() {
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_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
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}
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static bool isBadPose(vr::HmdMatrix34_t* mat) {
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/static bool isBadPose(vr::HmdMatrix34_t* mat) {
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if (mat->m[1][3] < -0.2f) {
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return true;
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}
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@ -123,6 +123,22 @@ static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult)
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return result;
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}
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static glm::mat4 calculateResetMat() {
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auto chaperone = vr::VRChaperone();
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if (chaperone) {
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float const UI_RADIUS = 1.0f;
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float const UI_HEIGHT = 1.6f;
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float const UI_Z_OFFSET = 0.5;
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float xSize, zSize;
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chaperone->GetPlayAreaSize(&xSize, &zSize);
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glm::vec3 uiPos(0.0f, UI_HEIGHT, UI_RADIUS - (0.5f * zSize) - UI_Z_OFFSET);
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return glm::inverse(createMatFromQuatAndPos(glm::quat(), uiPos));
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}
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return glm::mat4();
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}
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bool ViveControllerManager::isDesktopMode() {
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if (_container) {
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return !_container->getActiveDisplayPlugin()->isHmd();
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@ -228,7 +244,13 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
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}
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if (isDesktopMode()) {
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qDebug() << "In desktop mode";
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if (!_resetMatCalculated) {
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_resetMat = calculateResetMat();
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_resetMatCalculated = true;
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}
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_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseStanding, 0, _nextSimPoseData.vrPoses, vr::k_unMaxTrackedDeviceCount);
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_nextSimPoseData.update(_resetMat);
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}
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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@ -192,6 +192,9 @@ private:
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bool isDesktopMode();
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bool _registeredWithInputMapper { false };
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bool _modelLoaded { false };
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bool _resetMatCalculated { false };
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bool _pullInputData { false };
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glm::mat4 _resetMat { glm::mat4() };
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model::Geometry _modelGeometry;
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gpu::TexturePointer _texture;
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