Commit graph

317 commits

Author SHA1 Message Date
Brad Hefta-Gaub
368f48f0a7 Merge pull request #9247 from huffman/feat/tutorial-touch-grip
Add support for new Touch grip mappings to tutorial
2017-01-04 17:58:05 -08:00
Seth Alves
a585d43a5e attempt to get laser-based web scrolling to work, again 2017-01-04 16:51:47 -08:00
Seth Alves
ed934c37ae put code that allows lasers vs web entities or overlays back in 2017-01-04 15:23:55 -08:00
Brad Hefta-Gaub
d440532cff make sure RPC is timely 2017-01-03 11:10:07 -08:00
Anthony Thibault
c201b6a7f9 Merge pull request #9256 from druiz17/moreButtons
all hub button now on tablet
2017-01-03 10:44:19 -08:00
Anthony J. Thibault
00980366d6 Merge branch 'master' into tablet-ui 2017-01-03 09:45:23 -08:00
Brad Hefta-Gaub
82ab8635d7 debugging 2016-12-30 12:02:48 -08:00
Brad Hefta-Gaub
7c7d239e00 first cut at using wait signals to improve RPC timing 2016-12-30 09:13:21 -08:00
Dante Ruiz
61277c0605 Stylus now works in edit mode 2016-12-22 17:33:25 +00:00
Ryan Huffman
df0dfc761d Add ability to disable avatar and object scaling in handController grab 2016-12-20 18:01:53 -08:00
Stephen Birarda
ebd347fc15 only respect release of secondary for hold once pressed 2016-12-20 14:46:55 -08:00
Stephen Birarda
4fcccb5455 check for release of equip in this.nearGrabbing 2016-12-20 14:32:47 -08:00
Stephen Birarda
c3d736dd16 return after release, duh 2016-12-20 14:30:08 -08:00
Stephen Birarda
8cd13eaedf always unequip on secondary release 2016-12-20 14:25:26 -08:00
Stephen Birarda
0a024616cc add special equip for oculus style grab 2016-12-20 14:21:23 -08:00
Philip Rosedale
13e03b35cc removed initial delay for seek beams 2016-12-20 14:11:52 -08:00
Philip Rosedale
938734d3fc Grip controllers can grab objects, slight delay on search beam 2016-12-20 14:11:33 -08:00
Seth Alves
36e843178a diff minimization 2016-12-20 09:21:41 -08:00
Seth Alves
e5804dade0 get stylus working with web entities 2016-12-20 07:43:48 -08:00
Seth Alves
ae7af3e227 don't hide stylus so quickly 2016-12-20 07:43:48 -08:00
Seth Alves
e9c848bfe8 stylus for web overlays 2016-12-20 07:43:48 -08:00
David Rowe
25651800dd Code review 2016-12-20 07:43:48 -08:00
Seth Alves
67093dc519 don't flutter tablet when menu button is pressed. start on a stylus 2016-12-20 07:43:48 -08:00
David Rowe
7a36e4eed8 Fix keyboard focus when switch highlight between overlays and entities 2016-12-20 07:42:21 -08:00
David Rowe
0accdddc8f Fix Web overlay x, y coordinate calcs 2016-12-20 07:42:21 -08:00
David Rowe
f749c76ced First pass at controller interaction with 3D Web overlay 2016-12-20 07:42:21 -08:00
David Rowe
9459b967be Merge branch 'master' into 21089 2016-12-16 20:02:43 +13:00
Anthony J. Thibault
8b99fa90e8 Merge branch 'master' into tablet-ui 2016-12-15 13:28:23 -08:00
Philip Rosedale
14c867fdbd Can't resize if objects in both hands, avatar resize is seek + grips 2016-12-14 13:38:37 -08:00
David Rowe
efb784f703 Code review 2016-12-13 13:11:21 +13:00
Philip Rosedale
9370c8af6b Added ability to rescale avatar 2016-12-12 15:26:53 -08:00
Philip Rosedale
8572950a09 Both grip buttons enable rescale for a held object 2016-12-12 09:39:32 -08:00
David Rowe
e956608fa4 Fix keyboard focus when switch highlight between overlays and entities 2016-12-09 18:31:52 +13:00
David Rowe
7d8926c802 Fix Web overlay x, y coordinate calcs 2016-12-09 17:00:00 +13:00
Seth Alves
369f61e172 bring over some previous tablet-ui work 2016-12-08 16:54:39 -08:00
David Rowe
4c236b293e First pass at controller interaction with 3D Web overlay 2016-12-09 01:47:40 +13:00
Dante Ruiz
08301d488d clean up 2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f better solution 2016-12-05 18:08:36 +00:00
Dante Ruiz
1b24d373d2 fixed near grab issue 2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083 grip button fix 2016-12-01 10:17:54 -08:00
Ryan Huffman
aa1e813d72 Fix 'releaseGrab' not being called when using grip buttons 2016-11-29 15:04:14 -08:00
Anthony J. Thibault
2193c5faad Integrated controller display from tutorial scripts + assets 2016-10-20 18:24:58 -07:00
Brad Hefta-Gaub
9008de72e0 Merge pull request #8864 from hyperlogic/feature/grab-sphere-adjustments
Adjustment to position and visibility of grab sphere.
2016-10-19 21:51:02 -07:00
Anthony J. Thibault
55c062098a Adjustment to position and visibility of grab sphere.
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99 Adjust size and offset of grab balls to better align with hand controllers.
(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Seth Alves
7e4964db3e Merge pull request #8684 from Menithal/controller-grab-unequip
Fixed HandcontrollerGrab distance unequip
2016-10-19 09:53:04 -07:00
Ryan Huffman
5f5dedaa40 Fix equip sphere not showing up 2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8 never interact with hud elements while holding something 2016-10-14 18:30:52 -07:00
Brad Hefta-Gaub
ddce0ef74a make laser pointers work even while content is loading 2016-10-13 17:50:20 -07:00
Seth Alves
16af14d1f6 Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55 hide/show grab point sphere only when in a grabbable entity 2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917 adjust grab indicators 2016-10-11 12:42:26 -07:00
Menithal
4bed3ee036 Adjusted theoretical Unequip time to 250 ms 2016-10-08 01:36:57 +03:00
Anthony J. Thibault
7c7a9055d1 Allow grabbed objects to override the ignoreIK = true default.
They can do this by adding the following to their userData.

    grabbableKey: {
        ignoreIK: false
    }

When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb Fix for exception in handControllerGrab.js
Specifically this:
    [UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
14323a06b3 Add interface to disable hand controller grab functionality 2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f Merge pull request #8735 from huffman/feat/teleport-improvements
Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to  certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795 Remove disabling of teleport in hand grab 2016-10-04 20:25:46 -07:00
Ryan Huffman
b0c7e91737 Disable ray picking against invisible objects in far grab and teleport 2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722 Add the ability to ignore invisible entities in findRayIntersection 2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687 Add grip to unequip 2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b Adjust hand controller unequip rotation threshold 2016-10-04 16:34:18 -07:00
Menithal
a6040197eb Fixed HandcontrollerGrab unequip.
Will now use deltaTime and a second instead of instantly disconnecting on
if more than 0.1 off. This is to avoid accidental disconnection due to
acceleration and latency
2016-09-29 22:24:07 +03:00
Brad Hefta-Gaub
2b01c60a55 Merge pull request #8615 from davidkelly/dk/1264
Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215 Fix for jittery far-grab at low update rates
Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2 whitespace 2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456 PR feedback 2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b Switch to the cool looking model instead 2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1 Make the equip sphere emissive
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Seth Alves
ecb0669972 try to keep far grab from getting stuck if the entity is brought very near to the grab-point 2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89 distance-grabbed things collide with static entities 2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb don't show grab-point spheres if controller poses aren't valid 2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c get various hand lasers to all line up with grab-point sphere 2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92 don't back up pick-ray from hand 2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c Merge branch 'master' into feature/tablet-ui-foundation 2016-09-07 09:49:55 -07:00
Seth Alves
616b094111 experimenting with position of grab sphere 2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19 move haptic-pulse for when grab-point enters a grabbable entity to the right section of code 2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd fix grab-point sphere for right hand 2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere 2016-09-06 14:42:53 -07:00
Seth Alves
b8b1127d55 merge from upstream 2016-09-02 15:11:21 -07:00
Anthony J. Thibault
0128d7c61b Merge branch 'master' into feature/tablet-ui-foundation 2016-09-02 12:16:25 -07:00
Anthony J. Thibault
3d5e8fc213 First pass of keyboard raising and lowering 2016-09-02 12:15:30 -07:00
Brad Hefta-Gaub
cf242eca9f Merge pull request #8537 from hyperlogic/feature/larger-marketplace-tablet
Marketplace tablet is a bit larger and lower DPI.
2016-09-02 08:45:29 -07:00
Seth Alves
9ef03b1205 avoid having auto-unequip code trigger during a teleport 2016-09-01 19:13:08 -07:00
Seth Alves
8505d1eeed avoid a bootstrap 2016-09-01 17:51:02 -07:00
Seth Alves
da35281941 don't assume collides-with-dynamic during a multi-grab 2016-09-01 16:57:23 -07:00
Seth Alves
b1eb4c361d if a hand is disabled while holding something, release it 2016-09-01 15:02:41 -07:00
Seth Alves
dd7e25441c include which hand in grab messages 2016-09-01 14:58:37 -07:00
Seth Alves
a35e527128 try to fix far-trigger 2016-09-01 11:46:08 -07:00
Seth Alves
53ba190ca6 don't do auto-release test unless the hand is equipping 2016-09-01 09:57:46 -07:00
Anthony J. Thibault
823420ae0a Working web entity keyboard
* Missing many keys
* Does not dynamically appear and disappear
2016-08-31 17:57:13 -07:00
Seth Alves
47259ee053 find equip-points with controller position rather than hand 2016-08-31 16:52:46 -07:00
Seth Alves
78f54a7f33 get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away 2016-08-30 14:39:11 -07:00
Seth Alves
617880479a Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions 2016-08-30 11:19:40 -07:00
Seth Alves
3a5f92d7a2 ignoreIK for equipping. change how auto-unequip searches 2016-08-30 11:16:13 -07:00
Brad Davis
eb0a8db0af Merge pull request #8539 from hyperlogic/bug-fix/snappy-search-beam
When trigger is pulled, snap search beam to correct length instead of animating
2016-08-30 11:13:58 -07:00
Seth Alves
f4eee8d480 Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers 2016-08-30 09:12:53 -07:00
Anthony J. Thibault
e34aecde49 Bug fix for click events received by entity scripts
PointerEvent.isLeftButton should be true even on left button release events.
in a previous PR this behavior was changed. isLeftButton was used as a flag indicating the button state, which would be false on left button release events.
Because we have scripts that rely on the old behavior, I've changed it back to the original and introduced isPrimaryHeld properties instead.
2016-08-29 16:21:39 -07:00
Anthony J. Thibault
3ed11d2e5f When trigger is pulled, snap search beam to correct length instead of animating.
This improves interaction on web browser tablets. Instead of the beam shooting
through the tablet and animating back to the surface, it starts at the correct length.
2016-08-29 13:22:57 -07:00