Commit graph

111 commits

Author SHA1 Message Date
Zach Pomerantz
abde84b068 fix async skybox tex loading 2016-08-30 17:00:02 -07:00
Zach Pomerantz
f30308b68c add deeply nested skyboxes 2016-08-29 13:57:14 -07:00
Andrew Meadows
eb65be5478 remove cruft argument from allocateModel() 2016-08-24 22:26:56 -07:00
Andrew Meadows
b0a0293e6e move compoundResource out of Model class 2016-08-24 22:26:56 -07:00
Anthony J. Thibault
d015c5cfb5 Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-22 14:13:17 -07:00
Seth Alves
15ce40ecf4 merge from upstream 2016-08-18 11:46:02 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Zach Pomerantz
8c559bc65d use lights from nontextured skyboxes 2016-08-16 13:27:22 -07:00
Anthony J. Thibault
1be434342b Work In Progress snapshot
* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Ryan Huffman
2a071c4329 Fix improperly formatted floats 2016-08-08 10:39:06 -07:00
Ryan Huffman
d367583426 Clean up priority loading implementation 2016-08-08 08:53:06 -07:00
Ryan Huffman
4f9be2ae72 Fix camera position not being set for angular loading 2016-08-08 08:53:06 -07:00
Ryan Huffman
77e993510e Cleanup implementation of angular loading 2016-08-08 08:53:05 -07:00
Ryan Huffman
c594dcdf9f Add priority loading for model entities 2016-08-08 08:52:29 -07:00
Seth Alves
74520f5c92 Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones 2016-05-19 09:49:44 -07:00
Zach Pomerantz
f40fe88ee7 Clean up entity script engine deletion 2016-05-12 17:51:36 -07:00
Seth Alves
ef85cc7803 hook up zone flyingAllowed flag to character controller 2016-05-01 14:47:12 -07:00
Brad Hefta-Gaub
0d20f2468e CR feedback 2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
a4f562672a cleanup 2016-04-18 10:08:33 -07:00
Brad Hefta-Gaub
9db0fe0d11 switch to using QSharedPointer for _entitiesScriptEngine 2016-04-18 09:46:04 -07:00
Brad Hefta-Gaub
28978c8adb optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently 2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
Howard Stearns
010aaa55c0 const ref 2016-03-14 22:13:26 -07:00
howard-stearns
8799bf2d55 Alternative implementation, which only selects visible bestZone. 2016-03-11 16:36:13 -08:00
Zach Pomerantz
c20bd6cbbc Update Scene on ZoneEntity update
ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.

This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
Zach Pomerantz
9000c3479b Avoid double-update of zone 2016-02-25 10:06:19 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
Brad Hefta-Gaub
8b8b99c7e0 HMD mouse checkpoint 2016-02-17 21:19:01 -08:00
Brad Hefta-Gaub
d10e1cc39d CR feedback, dead code cleanup 2016-01-18 12:09:21 -08:00
Atlante45
e8d7411eea Indentation/Coding Standard 2016-01-12 20:49:38 -08:00
Atlante45
5e41421f9d Fix for skybox not always loading 2016-01-12 20:49:25 -08:00
Brad Hefta-Gaub
2435e160a8 only emit collision events if you're the owner 2016-01-05 16:56:24 -08:00
ericrius1
390dce4613 Adding blacklist 2015-12-24 11:48:40 -08:00
Seth Alves
d09f70239c make entity-tree a global. change how network-requests to load model geometry are triggered 2015-12-10 09:03:53 -08:00
Ryan Huffman
2a416ebc61 Merge branch 'master' of https://github.com/highfidelity/hifi into received-message 2015-11-18 16:52:23 -08:00
ericrius1
0373a481f8 Using EntityItemIDs instead of QUuids 2015-10-20 09:22:16 -07:00
Ryan Huffman
7682ab00e3 Add ReceivedMessage and receive progress 2015-10-15 14:09:53 -07:00
ericrius1
8d39f9c760 Syntax fixes 2015-10-12 15:02:03 -07:00
Brad Hefta-Gaub
2040fb4507 fix skybox not always loading when you haven't moved or if the texture is slow in loading 2015-09-29 09:32:34 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Brad Hefta-Gaub
020fb25ace CR feedback 2015-09-18 14:24:01 -07:00
Brad Hefta-Gaub
416acb1d4a remove call to _entities.render() in displaySide() 2015-09-18 12:03:58 -07:00
Brad Hefta-Gaub
6edc817bf2 move the best zone logic out of EntityTreeRenderer::render() 2015-09-18 11:35:50 -07:00
Brad Hefta-Gaub
4a34b142d1 remove render element proxies 2015-09-17 22:05:14 -07:00
Brad Hefta-Gaub
2021a15527 fix white space 2015-09-16 16:54:21 -07:00
Brad Hefta-Gaub
7840f122dc add reload all support for entity scripts 2015-09-16 16:46:46 -07:00
Brad Hefta-Gaub
54a45f3173 Merge branch 'master' of https://github.com/highfidelity/hifi into scriptEngineCleanup
Conflicts:
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/script-engine/src/ScriptEngine.cpp
	libraries/script-engine/src/ScriptEngine.h
2015-09-14 21:13:08 -07:00
Brad Hefta-Gaub
94b273a029 more work on script engine 2015-09-14 20:59:10 -07:00