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only emit collision events if you're the owner
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parent
5fad7aa51b
commit
2435e160a8
2 changed files with 33 additions and 9 deletions
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@ -717,11 +717,11 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, const
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}
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}
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void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityTreePointer entityTree,
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const EntityItemID& id, const Collision& collision) {
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bool EntityTreeRenderer::isCollisionOwner(const QUuid& myNodeID, EntityTreePointer entityTree,
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const EntityItemID& id, const Collision& collision) {
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EntityItemPointer entity = entityTree->findEntityByEntityItemID(id);
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if (!entity) {
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return;
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return false;
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}
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QUuid simulatorID = entity->getSimulatorID();
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if (simulatorID.isNull()) {
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@ -730,14 +730,30 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
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const EntityItemID& otherID = (id == collision.idA) ? collision.idB : collision.idA;
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EntityItemPointer otherEntity = entityTree->findEntityByEntityItemID(otherID);
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if (!otherEntity) {
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return;
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return false;
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}
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simulatorID = otherEntity->getSimulatorID();
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}
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if (simulatorID.isNull() || (simulatorID != myNodeID)) {
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return; // Only one injector per simulation, please.
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return false;
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}
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return true;
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}
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void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityTreePointer entityTree,
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const EntityItemID& id, const Collision& collision) {
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if (!isCollisionOwner(myNodeID, entityTree, id, collision)) {
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return;
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}
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EntityItemPointer entity = entityTree->findEntityByEntityItemID(id);
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if (!entity) {
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return;
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}
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const QString& collisionSoundURL = entity->getCollisionSoundURL();
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if (collisionSoundURL.isEmpty()) {
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return;
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@ -796,10 +812,15 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
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playEntityCollisionSound(myNodeID, entityTree, idB, collision);
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// And now the entity scripts
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emit collisionWithEntity(idA, idB, collision);
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_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
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emit collisionWithEntity(idB, idA, collision);
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_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, collision);
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if (isCollisionOwner(myNodeID, entityTree, idA, collision)) {
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emit collisionWithEntity(idA, idB, collision);
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_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
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}
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if (isCollisionOwner(myNodeID, entityTree, idA, collision)) {
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emit collisionWithEntity(idB, idA, collision);
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_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, collision);
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}
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}
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void EntityTreeRenderer::updateEntityRenderStatus(bool shouldRenderEntities) {
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@ -148,6 +148,9 @@ private:
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bool _wantScripts;
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ScriptEngine* _entitiesScriptEngine;
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bool isCollisionOwner(const QUuid& myNodeID, EntityTreePointer entityTree,
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const EntityItemID& id, const Collision& collision);
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void playEntityCollisionSound(const QUuid& myNodeID, EntityTreePointer entityTree,
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const EntityItemID& id, const Collision& collision);
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