Dante Ruiz
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d317d9236f
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made requested changes
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2017-05-26 16:40:21 +01:00 |
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Dante Ruiz
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0fdf136251
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got the shoulders working
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2017-05-24 19:31:48 +01:00 |
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Dante Ruiz
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ac3c9655ec
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added arms
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2017-05-24 01:28:08 +01:00 |
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Anthony J. Thibault
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06c26f029a
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Merge branch 'master' into feature/faster-ik-iterations
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2017-05-23 09:10:17 -07:00 |
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Andrew Meadows
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7b879a7964
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
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Anthony J. Thibault
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621d94eb91
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removed temp comments
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2017-05-19 10:38:16 -07:00 |
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Anthony J. Thibault
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e99001d86c
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debug draw ik chains, bug fix for flex coef on tips
And opened up hip constraints.
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2017-05-18 16:29:55 -07:00 |
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Anthony J. Thibault
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87adeb0565
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apply flexCoeff to tip of joint chain as well.
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2017-05-18 11:26:49 -07:00 |
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Anthony J. Thibault
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abe19310da
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WIP: checkpoint of ik changes
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2017-05-18 11:26:48 -07:00 |
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Anthony J. Thibault
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0018224fef
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moar warning fixes
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2017-05-17 16:23:39 -07:00 |
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Anthony J. Thibault
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78dd30f656
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macosx warning fix
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2017-05-17 15:22:39 -07:00 |
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Anthony J. Thibault
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be7a9a2383
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warning fixes
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2017-05-16 11:00:25 -07:00 |
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Anthony J. Thibault
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1e276d113c
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Added support for weights per target
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2017-05-15 09:26:24 -07:00 |
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Anthony J. Thibault
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67fbb15faa
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WIP: initial implementation of flexCoefficients
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2017-05-15 09:26:23 -07:00 |
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Anthony J. Thibault
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a14fa5dab9
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code review feedback
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2017-05-11 10:54:15 -07:00 |
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Anthony J. Thibault
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e63dc52ec9
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moar warning fixes
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2017-05-09 13:59:07 -07:00 |
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Anthony J. Thibault
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d7f195bc42
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warning fix
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2017-05-09 13:17:06 -07:00 |
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Anthony J. Thibault
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0bcc3c023e
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warning fixes
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2017-05-09 13:07:06 -07:00 |
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Anthony J. Thibault
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7b35e8c7fd
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Bug fix for hands, reduced elbow angle to 60 degrees from horizontal.
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2017-05-09 11:57:41 -07:00 |
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Anthony J. Thibault
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fe69f58174
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Bug fix centerLimit rot for LeftArm, also, lower arms in centerLimit pose
Lowering the arms in centerLimit poses will help keep the elbows relaxed on the side of the body.
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2017-05-09 09:47:26 -07:00 |
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Anthony J. Thibault
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5a4b21c0a9
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Removed debug code
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2017-05-08 18:10:56 -07:00 |
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Anthony J. Thibault
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84aa86b464
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Added animVar support for IK solutionSource.
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2017-05-08 18:07:45 -07:00 |
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Anthony J. Thibault
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2166d8c159
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Added setSolutionSource to AnimInverseKinematics node.
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2017-05-08 15:06:31 -07:00 |
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Anthony J. Thibault
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712fcbe27a
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Removed cruft/debug code & comments
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2017-05-08 15:06:30 -07:00 |
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Anthony J. Thibault
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7af93f9fea
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Hooked up IK constraint rendering
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2017-05-08 15:06:29 -07:00 |
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Anthony J. Thibault
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e992d6703a
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WIP: debug render joint constraints.
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2017-05-08 15:06:28 -07:00 |
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Anthony J. Thibault
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a260163aee
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WIP commit, first pass at generating limit center joints + debug draw
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2017-05-08 15:06:27 -07:00 |
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Anthony J. Thibault
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108cd80bb5
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Merge branch 'master' into feature/head-standard-action
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2017-04-28 10:41:29 -07:00 |
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Anthony J. Thibault
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c61e6a8a9e
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AnimInverseKinematics: reduce number of magic constants
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2017-04-27 18:24:21 -07:00 |
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Anthony J. Thibault
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764f6c69ea
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Head input action will override the HMD for IK.
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2017-04-27 17:39:25 -07:00 |
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Anthony J. Thibault
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1fc9f4c93d
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Hips and Spine are routed thru input system properly
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2017-04-25 17:22:47 -07:00 |
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Anthony J. Thibault
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dc19f37726
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input/controller routing thru skeleton model and rig.
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2017-04-25 15:04:47 -07:00 |
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Anthony J. Thibault
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4336e22f5a
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clang warning fix
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2017-04-24 17:06:02 -07:00 |
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Anthony J. Thibault
|
937f308ba8
|
code cleanup
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2017-04-24 17:04:16 -07:00 |
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Anthony J. Thibault
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8adbe34c27
|
added comment
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2017-04-24 14:36:56 -07:00 |
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Anthony J. Thibault
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deca26e9eb
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Fix for HMDHead tip constraint
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2017-04-24 14:33:14 -07:00 |
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Anthony J. Thibault
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1cd0f03242
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Restore master version of computeHipsOffset() and special case for HeadHMD target type
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2017-04-24 14:19:06 -07:00 |
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Anthony J. Thibault
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dc3803a225
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Re-enable IK _hipsOffset computation when no hips IK target is present.
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2017-04-24 13:59:02 -07:00 |
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Anthony J. Thibault
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47e51493e8
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dynamicallyAdjustLimits on the underPoses not the relaxed poses.
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2017-04-24 09:56:10 -07:00 |
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Anthony J. Thibault
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22e79504bb
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Elliptical swing targets for the spine, Bug fix for debug draw
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2017-04-14 17:00:50 -07:00 |
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Anthony J. Thibault
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b49760cee2
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Remove hand IK target collision with body capsule
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2017-04-14 17:00:49 -07:00 |
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Anthony J. Thibault
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d464020577
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Adjust min angle of knee constraint to prevent leg locks
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2017-04-14 17:00:48 -07:00 |
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Anthony J. Thibault
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0ebaba7cf8
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Now supports sensorConfig with hips and chest sensors
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2017-04-14 17:00:46 -07:00 |
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Anthony J. Thibault
|
adaf7dda7c
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Check in viveMotionCapture test script.
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2017-04-14 17:00:45 -07:00 |
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Anthony J. Thibault
|
a10b157aff
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First pass at having an explicit Hips IK target.
Also, AnimManipulator nodes support setting position and rotation on a single joint.
|
2017-04-14 17:00:44 -07:00 |
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Stephen Birarda
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e86db26224
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Revert "fix relative/absolute path handling for external FBX textures"
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2017-04-10 14:31:02 -07:00 |
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Seth Alves
|
05bf1930ca
|
Merge pull request #10169 from hyperlogic/feature/absolute-default-joints-in-object-frame
Added accessor to get Avatar default pose in avatar space
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2017-04-10 12:55:02 -07:00 |
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Anthony J. Thibault
|
a06df1a400
|
Bug fix for passing quats from script to C++ via the animationStateHandler
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2017-04-07 14:13:00 -07:00 |
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Chris Collins
|
4e9e3cccea
|
Merge pull request #10116 from birarda/bug/rel-ext-textures
fix relative/absolute path handling for external FBX textures
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2017-04-06 15:58:02 -07:00 |
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Stephen Birarda
|
0b57b98970
|
change readFBX calls to use QUrl where possible
|
2017-04-04 14:53:14 -07:00 |
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