Commit graph

357 commits

Author SHA1 Message Date
Andrew Meadows
16dfc39f5f fix collision shape of avatars 2015-09-03 18:22:35 -07:00
Howard Stearns
389e752b6e Merge pull request #5695 from AndrewMeadows/dysprosium
avoid bad joints when computing avatar bounding capsule
2015-09-02 15:58:42 -07:00
Andrew Meadows
992bd5c9d2 fix sixense and vive rotation readings for palms 2015-09-02 11:37:36 -07:00
Andrew Meadows
eb78b39bea fix typo that broke build and remove warning 2015-09-02 11:31:05 -07:00
Andrew Meadows
a7d57d7c60 cleanup whitespace 2015-09-01 14:31:47 -07:00
Andrew Meadows
4a7a384c65 avoid bad joints when computing bounding capsule 2015-09-01 14:12:14 -07:00
Andrew Meadows
7410baedf0 merge highfidelity/master into andrew/copernicium
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
	libraries/animation/src/Rig.cpp
	libraries/animation/src/Rig.h
2015-09-01 11:08:01 -07:00
Andrew Meadows
bdcc68ce36 fix bug: allow IK to iterate more than once
also changed name of parentTransform to be rootTransform
for more correctness
2015-09-01 09:51:14 -07:00
Andrew Meadows
bb63267e30 fix hand IK rotations or all models 2015-09-01 09:45:14 -07:00
Andrew Meadows
d3f06af892 remove PhysicsEntity class 2015-08-27 18:22:12 -07:00
Seth Alves
d2eb3108d5 Merge pull request #5644 from howard-stearns/eye-correction-application
eye correction correction
2015-08-26 14:46:48 -07:00
Howard Stearns
2ed6900c7e Clear the brush, clear the cobwebs, and set the other orientations now that we're clear on what coordinate system we're in. 2015-08-25 09:55:04 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
Howard Stearns
476ca36460 final 2015-08-24 15:01:01 -07:00
Howard Stearns
484db87abc Set head pitch before making downstream eye corrections. 2015-08-24 11:10:29 -07:00
Howard Stearns
941b966dc7 Force eyeball update even when not looking at me. 2015-08-17 11:57:08 -07:00
Howard Stearns
eeeaa8050d Fix the rush jobs, so gustavo can build build for me... 2015-08-14 18:58:49 -07:00
Howard Stearns
d28c555a79 Synchronize eye joint and debugging vectors when the other avatar is looking at me. 2015-08-14 16:47:34 -07:00
Brad Hefta-Gaub
b726769f15 Merge pull request #5402 from highfidelity/plugins
New plugins architecture
2015-08-11 11:11:27 -07:00
Brad Davis
19d31938d3 Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
David Rowe
2c1ba9b6b1 Fix avatar lean forwards and sideways per HMD movements 2015-08-10 21:25:18 -07:00
Howard Stearns
964d04d24f Restore correct space for eye joint rotations.
Also, do not correct for camera position on my avatar. (That will be done by zero or one receivers.)
2015-08-10 12:34:01 -07:00
Bradley Austin Davis
fb2c84484e Merge remote-tracking branch 'upstream/master' into plugins 2015-08-07 15:26:43 -07:00
Seth Alves
b1e69537f3 Merge pull request #5524 from howard-stearns/cleanup-jointstate
Clean Up JointState
2015-08-07 13:50:02 -07:00
Howard Stearns
a840a17106 Change name originalRotation defaultRotation. 2015-08-06 19:45:58 -07:00
Howard Stearns
42cc34cd64 JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx. 2015-08-06 16:54:09 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Brad Davis
9215ea8894 Merge pull request #5516 from Atlante45/warnings
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Howard Stearns
ca6d798aa5 Don't try to animate other people's avatars! 2015-08-05 15:59:22 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Sam Gateau
34183b9ddf COmmenting the remove of the glLIneWidth and demoving dead code 2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc remove glLineWidth completely because it s not available anymore for wide lines in core 2015-08-04 11:57:20 -07:00
Seth Alves
c1f777e18f move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
Anthony J. Thibault
7a10b31dd9 Clear translation on root joint.
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Howard Stearns
4e7d191fb1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:53:38 -07:00
Anthony J. Thibault
c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Howard Stearns
838711e526 Remove avatar->shift hips for idle animations.
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Anthony J. Thibault
b06485c266 Remove cauterize code from Rig and move it back into Model.
* cauterize code is used as at render time and is not dependent on
  the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
  makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Howard Stearns
4754615159 Fix NPC animations. 2015-07-28 12:34:10 -07:00
Howard Stearns
1bb734aec0 Kill warnings. 2015-07-27 15:26:03 -07:00
Howard Stearns
ef52c0703f Merge pull request #8 from AndrewMeadows/cadmium
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3 Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on. 2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5 remove legacy CapsuleShape from SkeletonModel 2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230 remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
Andrew Meadows
1bf49d72f1 Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
Andrew Meadows
f40feba36d Merge remote-tracking branch 'andrew/boron' into bromine
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
2015-07-23 15:29:53 -07:00
Seth Alves
1e19e46aa6 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00