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fix typo that broke build and remove warning
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1 changed files with 1 additions and 2 deletions
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@ -348,7 +348,7 @@ void SkeletonModel::renderOrientationDirections(gpu::Batch& batch, int jointInde
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OrientationLineIDs& jointLineIDs = _jointOrientationLines[jointIndex];
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glm::vec3 pRight = position + orientation * IDENTITY_RIGHT * size;
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glm::vec3 pU = position + orientation * IDENTITY_UP * size;
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glm::vec3 pUp = position + orientation * IDENTITY_UP * size;
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glm::vec3 pFront = position + orientation * IDENTITY_FRONT * size;
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glm::vec3 red(1.0f, 0.0f, 0.0f);
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@ -523,7 +523,6 @@ void SkeletonModel::computeBoundingShape() {
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freeLineage,
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glm::mat4());
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}
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const JointState& movedState = _rig->getJointState(tipIndex);
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break;
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}
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limbLength += limbJoint.getDistanceToParent();
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