David Rowe
30b77d4200
Don't crash if avatar model at start-up or loaded is skeletonless
2015-03-03 22:34:06 -08:00
Stephen Birarda
fc2f6d47bb
remove references to PrioVR in interface code
2015-02-26 17:28:00 -08:00
Andrew Meadows
28a3c3f469
separate new shape types from legacy
2015-02-03 08:34:06 -08:00
ZappoMan
bddb7856af
more work
2015-01-19 13:34:09 -08:00
ZappoMan
db94949649
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9
rough pass at adding color to geometry cache
2015-01-13 20:53:05 -08:00
Atlante45
2a82ff9768
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
...
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
a03c2b79fa
first cut at adding colors to GeometryCache and supporting batch internally
2015-01-08 15:52:33 -08:00
ZappoMan
1bfce7d876
more removal of immediate mode
2015-01-06 14:14:13 -08:00
ZappoMan
0d63391be8
formatting
2015-01-06 12:31:42 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
ZappoMan
a20fa1242d
first cut are removing immediate mode GL_LINES
2015-01-05 15:46:48 -08:00
ZappoMan
9630279459
Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
...
Conflicts:
examples/editVoxels.js
examples/fallingSand.js
examples/growTrees.js
interface/src/Application.cpp
interface/src/Application.h
libraries/avatars/CMakeLists.txt
libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
Philip Rosedale
f4f43d6b38
added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar
2014-12-30 15:11:32 -08:00
Atlante45
296c0025de
Switched to auto and changed macro
2014-12-18 15:42:38 -08:00
Atlante45
2039895898
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/renderer/GlowEffect.cpp
interface/src/renderer/TextureCache.cpp
2014-12-16 14:27:50 -08:00
ZappoMan
90c1132dd5
reduce calls to DependencyManager::get<> where possible
2014-12-15 11:28:57 -08:00
ZappoMan
e0a017e963
make GeometryCache work with DependancyManager
2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63
more render util cleanup
2014-12-15 08:16:42 -08:00
Andrew Meadows
1b778603c8
fix for crash in SkeletonModel::updateStandingFoot()
2014-11-20 14:21:08 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
6673d9d0c2
avatar stands on lowest toe
2014-11-19 09:13:24 -08:00
Andrzej Kapolka
14eb87aefd
Eliminate wacky scales in favor of newfangled "meters."
2014-11-14 12:23:47 -08:00
Andrew Meadows
4c3cdf5b7a
move stuff out of shared and into physics library
2014-10-28 13:51:45 -07:00
Andrew Meadows
c1728c0296
Merge upstream/master into andrew/experimental
2014-10-27 10:08:48 -07:00
Sam Gateau
4f26c9e0fa
fix formatting and syntax issues
2014-10-06 11:06:23 -07:00
Andrew Meadows
01a3eaa26b
added experimental MyAvatar.setSkeletonOffset()
...
for improved walk animations
2014-10-05 19:10:55 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
...
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
David Rowe
dbf6daf80c
Fix default eye model calculation to be reliable
2014-09-27 11:25:37 -07:00
David Rowe
c0419c61f4
Fix missing constructor initialization
2014-09-26 09:15:17 -07:00
David Rowe
aa9511c263
Position Rift camera at avatar model's mid-eye location
2014-09-25 22:49:12 -07:00
David Rowe
f95e20153c
Fix upright head model position calculation for avatar scale changes
2014-09-22 15:13:08 -07:00
David Rowe
a11bf7f15b
Decouple Rift head tracking from avatar's head position
...
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
Andrzej Kapolka
4a2e68fea4
Fix for eyes on skeleton (e.g., Mixamo) models.
2014-09-17 15:36:22 -07:00
Andrzej Kapolka
df192e297c
Apply blendshapes to skeleton as well as head.
2014-09-11 14:01:11 -07:00
Andrew Meadows
1e19566e93
fix for bad avatar bounding shape on resize
2014-09-04 09:53:07 -07:00
Andrzej Kapolka
e29a4e7683
Merge pull request #3312 from AndrewMeadows/ragdoll
...
use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
Andrew Meadows
3ebd8c1969
use dispatchTable for shape-vs-shape collisions
2014-08-21 16:40:25 -07:00
Andrew Meadows
7e4c72445e
JS scripts set joint animation priorities
2014-08-20 17:14:59 -07:00
Andrew Meadows
a01d3781d9
simplified SkeletonModel::maybeUpdateLeanRotation()
2014-08-20 12:48:52 -07:00
Andrew Meadows
f511fe2657
Ragdoll cannot assume skeleton's rootIndex is 0
...
some Models have extra "joints" not part of the normal skeleton
2014-08-19 11:31:50 -07:00
Atlante45
6d567e67a9
Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature
2014-08-18 15:41:19 -07:00
Atlante45
1d30b52ec2
Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature
2014-08-18 14:23:40 -07:00
Andrew Meadows
c2f4648ad7
Merge branch 'ragdoll' of ssh://github.com/AndrewMeadows/hifi into ragdoll
2014-08-18 12:55:10 -07:00
Andrew Meadows
7e7978de1a
compute and store Ragdoll::_accumulatedMovement
2014-08-18 12:53:04 -07:00
Andrew Meadows
77047b0130
no NULL check on delete SkeletonModel::_ragdoll
2014-08-18 11:25:51 -07:00
Atlante45
9e5b68fa9d
Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature
2014-08-14 15:38:03 -07:00
Andrew Meadows
60d411ead5
cleanup Ragdoll API (less "ragdoll" qualifiers)
2014-08-14 14:41:51 -07:00
Andrew Meadows
46c91052c9
split SkeletonModel and Ragdoll classes apart
2014-08-14 14:29:03 -07:00
Atlante45
2981132395
Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature
2014-08-14 11:39:44 -07:00
Andrew Meadows
ca4a23e532
use "visible joint positions" for MyAvatar only
2014-08-14 09:21:15 -07:00
Atlante45
73a3a13c59
More recording work
2014-08-12 18:15:48 -07:00
Andrew Meadows
2286eae64a
head connects to neck during ragdoll simulation
2014-08-08 10:53:38 -07:00
Andrew Meadows
05318acc7f
don't make shapes for joints with zero radius
2014-08-08 08:37:28 -07:00
Andrew Meadows
9a55252587
remove extraneous roots from Model::_jointStates
2014-08-07 17:02:28 -07:00
Andrew Meadows
94da63006c
VerletPoint::_mass is now private
...
We set the mass of other avatars artificially high
so they are less movable.
2014-08-07 14:35:32 -07:00
Andrew Meadows
87350ad2d0
ragdoll simulation now in model-relative frame
...
(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Andrew Meadows
3305f5edf9
merge upstream/master into andrew/ragdoll
2014-08-01 11:13:18 -07:00
Andrew Meadows
34628aef3b
separate muscle constraints from joint constraints
2014-07-29 16:47:54 -07:00
Atlante45
fb670275c2
Don't recompute unchaged transform
2014-07-28 16:42:16 -07:00
Andrew Meadows
b8b1df5799
MuscleConstraints for ragdoll; velocity for verlet points
2014-07-25 15:24:44 -07:00
Andrew Meadows
2ddca4fbf9
split independent classes out of Ragdoll files
2014-07-24 09:50:16 -07:00
Andrew Meadows
1d124ebc61
fix comments
2014-07-24 08:49:41 -07:00
Andrew Meadows
559188cace
parent-relative linear slaving of verlet shapes
2014-07-23 17:00:17 -07:00
Andrew Meadows
783cde7376
minor tweak to rate at which ragdoll shapes follow joints
2014-07-17 10:51:17 -07:00
Andrew Meadows
3ad4a2e170
more stability when fingers follow ragdoll
2014-07-16 09:32:46 -07:00
Andrew Meadows
0667cb6e5f
add constraints between child joints of same parent
2014-07-16 08:54:28 -07:00
Andrew Meadows
b8fb5e0298
namechange FromBindFrame ==> InBindFrame
2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975
add JointState::_positionInParentFrame
2014-07-14 15:18:34 -07:00
Andrew Meadows
7e4efa6c73
Skeleton gets custom update for visible transforms
2014-07-10 16:21:12 -07:00
Andrew Meadows
8fa7bf4fa0
rename: ParentFrame --> ConstrainedFrame
2014-07-09 16:43:46 -07:00
Andrew Meadows
6e5d77f0fc
merge upstream/master into andrew/ragdoll
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2014-07-02 09:41:13 -07:00
Andrew Meadows
49d54dd6f0
Add Model::inverseKinematics() for stable hand IK
...
(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
57c17eb972
remove unecessary clearRagdollConstraintsAndPoints()
2014-06-30 09:18:31 -07:00
Andrew Meadows
f33728b615
guarantee that ragdoll is clear before initialized
2014-06-30 09:13:42 -07:00
Andrew Meadows
0d18f2fbab
fix for avatar models with multiple roots
2014-06-26 09:12:44 -07:00
Andrew Meadows
c12c869cdf
add "visible" transforms to JointState
...
also stubbery for using them in Model and SkeletonModel
2014-06-25 18:06:56 -07:00
Andrew Meadows
1b24a111fe
JointState::_rotationInParentFrame is now private
2014-06-25 09:56:18 -07:00
Andrew Meadows
b5aca45ab6
smaller timescale for slaving shapes to skeleton
2014-06-23 12:59:38 -07:00
Andrew Meadows
9713e3d513
remove some unused var warnings in Release build
2014-06-23 12:30:53 -07:00
Andrew Meadows
8ad2a679c4
move code to SkeletonModel::stepRagdollForward()
2014-06-23 11:16:18 -07:00
Andrew Meadows
8b24e9cd67
Update SkeletonModel::_boundingShape position
2014-06-23 09:39:14 -07:00
Andrew Meadows
b2ea8c0bf9
Compute more correct masses for ragdoll parts
...
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
c17b8fdb60
collisions update shapes
...
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
4a0ce7a9ae
support disabling collisions btw adjacent joints
2014-06-19 17:39:50 -07:00
Andrew Meadows
fbafcb6fd8
Fix distance constraint lengths
2014-06-19 11:46:09 -07:00
Andrew Meadows
2453e9c36a
build ragdoll constraints again
2014-06-19 10:31:55 -07:00
Andrew Meadows
5e74ee8c05
VerletPoint has position, lastPosition, and mass
2014-06-19 09:54:32 -07:00
Andrew Meadows
10ee307752
merge upstream/master into andrew/ragdoll
2014-06-19 08:35:29 -07:00
David Rowe
afab5f1cbf
Fix startup crash where Hydra controllers are not properly plugged in
...
Crash occurs if the left controller is plugged in but right one isn't.
2014-06-18 20:52:17 -07:00
Andrew Meadows
d4b5550cda
Skeleton now creates VerletShape
2014-06-18 17:22:39 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
b9d4545aef
merge upstream/master into andrew/ragdoll
...
Conflicts:
libraries/shared/src/Shape.h
libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Andrew Meadows
ecbf5043d7
code out of Model into base and derived classes
...
PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
118717d96a
Shapes moved from Model into PhysicalEntity
2014-06-16 14:51:58 -07:00
Andrew Meadows
d7a28e1441
enable shape collisions for MyAvatar skeleton
...
also some stubbery for main simulation loop
2014-06-15 18:07:47 -07:00
Andrew Meadows
158c7de76e
Ragdoll not an Entity. SkeletonModel is a Ragdoll
2014-06-13 12:27:58 -07:00
Andrew Meadows
5bd37acdb8
Changed RagDoll to Ragdoll
2014-06-13 11:55:39 -07:00
Andrew Meadows
718b98f70a
Only build shapes for models that need them
2014-06-12 18:15:44 -07:00
Andrew Meadows
e0ebc61b25
merge upstream/master into andrew/ragdoll
2014-06-10 15:26:16 -07:00
Andrew Meadows
c9ba71aa01
fix for broken neck on some body models
2014-06-10 09:38:38 -07:00
Andrew Meadows
589b2e8fb7
recover some code for one less magic vec3
2014-06-09 16:12:54 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
Andrew Meadows
5a76a9b4b1
RagDoll keeps a pointer to list of shapes
2014-06-09 11:04:20 -07:00
Andrew Meadows
8e536ebd9a
Use NULL Shape* for non-colliding joints in Models
2014-06-09 09:35:27 -07:00
Andrew Meadows
131a2c27b8
move RagDoll to libraries/shared
2014-06-06 15:51:50 -07:00
Andrew Meadows
551029c2f5
slave SkeletonModel's collision shapes to RagDoll
2014-06-06 08:51:22 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00
Andrew Meadows
212ac13802
setRotation -> setJointRotationFromBindFrame
2014-06-04 14:10:28 -07:00
Andrew Meadows
323fa70cf3
remove last of "InModelFrame" qualifiers
2014-06-04 14:03:29 -07:00
Andrew Meadows
ccfd620c84
setJointPositionInModelFrame -> setJointPosition
2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333
getJointPositionInModelFrame -> getJointPosition
2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2
setRotationInModelFrame -> setRotation
2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156
applyRotationDeltaInModelFrame -> applyRotationDelta
2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947
getPositionInModelFrame -> getPosition
2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee
getRotationInModelFrame -> getRotation
2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0
computeTransformInModelFrame -> computeTransform
2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04
renames of JointState data members
2014-06-04 13:27:28 -07:00
Andrew Meadows
19f0f453a5
remove JointState::setRotation()
...
instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrew Meadows
30d936c15b
getJointPosition -> getJointPositionInWorldFrame
2014-06-04 10:52:10 -07:00
Andrew Meadows
14e782e439
remove some JointState::getHybridTransform() calls
2014-06-04 10:42:04 -07:00
Andrew Meadows
7f46e9d514
remove JointState::getJointRotation()
...
(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
Andrew Meadows
e7f32c211b
remove world-frame hand/palm set methods
2014-06-03 14:48:57 -07:00
Andrew Meadows
05af993262
Add more model-frame methods
2014-06-03 14:24:04 -07:00
Andrew Meadows
03bf1fe69d
Add joint manipulations in model-frame
2014-06-03 14:04:09 -07:00
Andrew Meadows
f99489c157
rolling back previous change for IK instability
2014-06-03 10:40:30 -07:00
Andrew Meadows
d7be5faa9d
unravel rotation code by giving proper names
...
The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00
Andrew Meadows
9b3773fa3b
remove 'fromBind' argument to getJointRotation()
2014-06-02 14:20:13 -07:00
Andrew Meadows
a62a270004
merge andrew/inertia into andrew/ragdoll
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/renderer/Model.h
2014-06-02 11:56:27 -07:00
Andrew Meadows
9e60b758df
Made JointState transforms private.
...
Also changed some function names to be more descriptive.
Using "Hybrid" to describe frame with world-rotation + model-local-origin.
2014-06-02 11:34:59 -07:00
Andrew Meadows
8e7daed2b3
Merge upsrtream/master into andrew/inertia
...
Conflicts:
interface/src/renderer/Model.cpp
2014-06-02 11:32:23 -07:00
Andrzej Kapolka
164192fb50
If the skeleton doesn't have eye joints (as with the Fuse models), make up
...
some positions based on the head and neck joints.
2014-05-30 11:03:46 -07:00
Andrew Meadows
4eb4334ed8
replace Model::setJointRotation() with JointState::setRotation()
2014-05-30 09:57:32 -07:00
Andrew Meadows
6efa851104
minor cleanup + use 'fraction' instead of 'percent'
2014-05-29 15:44:27 -07:00
Andrew Meadows
2e99d316ac
remove JointState::_translation
...
(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrew Meadows
a898fcbf75
move details of getJointRotation() into JointState
...
also: remove unused getLeft/RightHandRotation() methods
2014-05-29 11:43:25 -07:00
Andrew Meadows
4cf5628783
move applyRotationDelta() from Model to JointState
2014-05-29 10:00:55 -07:00
Andrew Meadows
9f2a4ae626
Make JointState a proper class
...
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Andrew Meadows
13f11e1056
Remove "fromBind" arg in Model::setJointRotation
...
It was always set 'true'.
2014-05-28 14:53:32 -07:00
Andrew Meadows
9f72d6ca3f
fix bug -- negate logic around invalid joint index
2014-05-27 15:53:20 -07:00
Andrew Meadows
ae3b792a35
move face/head code from Model into SkeletonModel
2014-05-27 15:28:41 -07:00
Andrew Meadows
6efa417742
move hand/arm stuff from Model to SkeletonModel
2014-05-27 15:06:50 -07:00
Andrzej Kapolka
d4af39a9f5
Working on handling animation priorities to prevent Hydra move/restore from
...
interfering with scripted animations.
2014-05-22 14:41:46 -07:00
Andrzej Kapolka
4a23c0cfd9
Fix for arms' getting twisted up with new IK.
2014-05-16 16:25:24 -07:00
Andrzej Kapolka
301234a397
Tabs -> spaces.
2014-05-15 15:34:01 -07:00
Andrzej Kapolka
3eefb6a93e
Rotation bits for alternate IK.
2014-05-15 15:32:32 -07:00
Andrzej Kapolka
7bee0478be
More work on integrating IK solution from Sixense.
2014-05-15 11:30:09 -07:00
Andrzej Kapolka
8388255542
Working on alternate IK mode.
2014-05-14 15:29:16 -07:00