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split independent classes out of Ragdoll files
This commit is contained in:
parent
1d124ebc61
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10 changed files with 238 additions and 139 deletions
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@ -14,6 +14,8 @@
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#include <VerletCapsuleShape.h>
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#include <VerletSphereShape.h>
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#include <DistanceConstraint.h>
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#include <FixedConstraint.h>
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#include "Application.h"
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#include "Avatar.h"
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28
libraries/shared/src/Constraint.h
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28
libraries/shared/src/Constraint.h
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//
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// Constraint.h
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Constraint_h
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#define hifi_Constraint_h
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class Constraint {
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public:
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Constraint() {}
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virtual ~Constraint() {}
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/// Enforce contraint by moving relevant points.
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/// \return max distance of point movement
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virtual float enforce() = 0;
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protected:
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int _type;
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};
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#endif // hifi_Constraint_h
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43
libraries/shared/src/DistanceConstraint.cpp
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43
libraries/shared/src/DistanceConstraint.cpp
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@ -0,0 +1,43 @@
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//
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// DistanceConstraint.cpp
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "DistanceConstraint.h"
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#include "SharedUtil.h" // for EPSILON
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#include "VerletPoint.h"
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DistanceConstraint::DistanceConstraint(VerletPoint* startPoint, VerletPoint* endPoint) : _distance(-1.0f) {
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_points[0] = startPoint;
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_points[1] = endPoint;
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_distance = glm::distance(_points[0]->_position, _points[1]->_position);
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}
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DistanceConstraint::DistanceConstraint(const DistanceConstraint& other) {
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_distance = other._distance;
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_points[0] = other._points[0];
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_points[1] = other._points[1];
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}
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void DistanceConstraint::setDistance(float distance) {
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_distance = fabsf(distance);
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}
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float DistanceConstraint::enforce() {
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// TODO: use a fast distance approximation
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float newDistance = glm::distance(_points[0]->_position, _points[1]->_position);
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glm::vec3 direction(0.0f, 1.0f, 0.0f);
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if (newDistance > EPSILON) {
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direction = (_points[0]->_position - _points[1]->_position) / newDistance;
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}
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glm::vec3 center = 0.5f * (_points[0]->_position + _points[1]->_position);
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_points[0]->_position = center + (0.5f * _distance) * direction;
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_points[1]->_position = center - (0.5f * _distance) * direction;
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return glm::abs(newDistance - _distance);
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}
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31
libraries/shared/src/DistanceConstraint.h
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31
libraries/shared/src/DistanceConstraint.h
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@ -0,0 +1,31 @@
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//
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// DistanceConstraint.h
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_DistanceConstraint_h
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#define hifi_DistanceConstraint_h
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#include "Constraint.h"
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class VerletPoint;
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class DistanceConstraint : public Constraint {
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public:
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DistanceConstraint(VerletPoint* startPoint, VerletPoint* endPoint);
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DistanceConstraint(const DistanceConstraint& other);
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float enforce();
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void setDistance(float distance);
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float getDistance() const { return _distance; }
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private:
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float _distance;
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VerletPoint* _points[2];
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};
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#endif // hifi_DistanceConstraint_h
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35
libraries/shared/src/FixedConstraint.cpp
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35
libraries/shared/src/FixedConstraint.cpp
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//
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// FixedConstraint.cpp
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "FixedConstraint.h"
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#include "Shape.h" // for MAX_SHAPE_MASS
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#include "VerletPoint.h"
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FixedConstraint::FixedConstraint(VerletPoint* point, const glm::vec3& anchor) : _point(point), _anchor(anchor) {
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}
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float FixedConstraint::enforce() {
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assert(_point != NULL);
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// TODO: use fast approximate sqrt here
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float distance = glm::distance(_anchor, _point->_position);
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_point->_position = _anchor;
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return distance;
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}
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void FixedConstraint::setPoint(VerletPoint* point) {
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assert(point);
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_point = point;
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_point->_mass = MAX_SHAPE_MASS;
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}
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void FixedConstraint::setAnchor(const glm::vec3& anchor) {
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_anchor = anchor;
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}
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32
libraries/shared/src/FixedConstraint.h
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32
libraries/shared/src/FixedConstraint.h
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//
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// FixedConstraint.h
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_FixedConstraint_h
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#define hifi_FixedConstraint_h
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#include <glm/glm.hpp>
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#include "Constraint.h"
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class VerletPoint;
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class FixedConstraint : public Constraint {
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public:
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FixedConstraint(VerletPoint* point, const glm::vec3& anchor);
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float enforce();
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void setPoint(VerletPoint* point);
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void setAnchor(const glm::vec3& anchor);
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private:
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VerletPoint* _point;
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glm::vec3 _anchor;
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};
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#endif // hifi_FixedConstraint_h
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@ -11,86 +11,9 @@
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#include "Ragdoll.h"
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#include "CapsuleShape.h"
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#include "CollisionInfo.h"
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#include "SharedUtil.h"
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#include "SphereShape.h"
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// ----------------------------------------------------------------------------
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// VerletPoint
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// ----------------------------------------------------------------------------
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void VerletPoint::accumulateDelta(const glm::vec3& delta) {
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_accumulatedDelta += delta;
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++_numDeltas;
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}
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void VerletPoint::applyAccumulatedDelta() {
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if (_numDeltas > 0) {
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_position += _accumulatedDelta / (float)_numDeltas;
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_accumulatedDelta = glm::vec3(0.0f);
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_numDeltas = 0;
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}
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}
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// ----------------------------------------------------------------------------
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// FixedConstraint
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// ----------------------------------------------------------------------------
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FixedConstraint::FixedConstraint(VerletPoint* point, const glm::vec3& anchor) : _point(point), _anchor(anchor) {
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}
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float FixedConstraint::enforce() {
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assert(_point != NULL);
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// TODO: use fast approximate sqrt here
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float distance = glm::distance(_anchor, _point->_position);
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_point->_position = _anchor;
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return distance;
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}
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void FixedConstraint::setPoint(VerletPoint* point) {
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assert(point);
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_point = point;
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_point->_mass = MAX_SHAPE_MASS;
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}
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void FixedConstraint::setAnchor(const glm::vec3& anchor) {
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_anchor = anchor;
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}
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// ----------------------------------------------------------------------------
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// DistanceConstraint
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// ----------------------------------------------------------------------------
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DistanceConstraint::DistanceConstraint(VerletPoint* startPoint, VerletPoint* endPoint) : _distance(-1.0f) {
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_points[0] = startPoint;
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_points[1] = endPoint;
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_distance = glm::distance(_points[0]->_position, _points[1]->_position);
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}
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DistanceConstraint::DistanceConstraint(const DistanceConstraint& other) {
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_distance = other._distance;
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_points[0] = other._points[0];
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_points[1] = other._points[1];
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}
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void DistanceConstraint::setDistance(float distance) {
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_distance = fabsf(distance);
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}
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float DistanceConstraint::enforce() {
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// TODO: use a fast distance approximation
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float newDistance = glm::distance(_points[0]->_position, _points[1]->_position);
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glm::vec3 direction(0.0f, 1.0f, 0.0f);
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if (newDistance > EPSILON) {
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direction = (_points[0]->_position - _points[1]->_position) / newDistance;
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}
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glm::vec3 center = 0.5f * (_points[0]->_position + _points[1]->_position);
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_points[0]->_position = center + (0.5f * _distance) * direction;
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_points[1]->_position = center - (0.5f * _distance) * direction;
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return glm::abs(newDistance - _distance);
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}
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// ----------------------------------------------------------------------------
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// Ragdoll
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// ----------------------------------------------------------------------------
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#include "Constraint.h"
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#include "DistanceConstraint.h"
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#include "FixedConstraint.h"
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Ragdoll::Ragdoll() {
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}
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}
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return maxDistance;
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}
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@ -14,67 +14,11 @@
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include "VerletPoint.h"
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#include <QVector>
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class Shape;
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// TODO: Andrew to move VerletPoint class to its own file
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class VerletPoint {
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public:
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VerletPoint() : _position(0.0f), _lastPosition(0.0f), _mass(1.0f), _accumulatedDelta(0.0f), _numDeltas(0) {}
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void accumulateDelta(const glm::vec3& delta);
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void applyAccumulatedDelta();
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glm::vec3 getAccumulatedDelta() const {
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return (_numDeltas > 0) ? _accumulatedDelta / (float)_numDeltas : glm::vec3(0.0f);
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}
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glm::vec3 _position;
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glm::vec3 _lastPosition;
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float _mass;
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private:
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glm::vec3 _accumulatedDelta;
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int _numDeltas;
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};
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class Constraint {
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public:
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Constraint() {}
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virtual ~Constraint() {}
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/// Enforce contraint by moving relevant points.
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/// \return max distance of point movement
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virtual float enforce() = 0;
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protected:
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int _type;
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};
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class FixedConstraint : public Constraint {
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public:
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FixedConstraint(VerletPoint* point, const glm::vec3& anchor);
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float enforce();
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void setPoint(VerletPoint* point);
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void setAnchor(const glm::vec3& anchor);
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private:
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VerletPoint* _point;
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glm::vec3 _anchor;
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};
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class DistanceConstraint : public Constraint {
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public:
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DistanceConstraint(VerletPoint* startPoint, VerletPoint* endPoint);
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DistanceConstraint(const DistanceConstraint& other);
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float enforce();
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void setDistance(float distance);
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float getDistance() const { return _distance; }
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private:
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float _distance;
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VerletPoint* _points[2];
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};
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class Constraint;
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class Ragdoll {
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public:
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25
libraries/shared/src/VerletPoint.cpp
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25
libraries/shared/src/VerletPoint.cpp
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//
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// VerletPoint.cpp
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "VerletPoint.h"
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void VerletPoint::accumulateDelta(const glm::vec3& delta) {
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_accumulatedDelta += delta;
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++_numDeltas;
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}
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void VerletPoint::applyAccumulatedDelta() {
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if (_numDeltas > 0) {
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_position += _accumulatedDelta / (float)_numDeltas;
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_accumulatedDelta = glm::vec3(0.0f);
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_numDeltas = 0;
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}
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}
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37
libraries/shared/src/VerletPoint.h
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37
libraries/shared/src/VerletPoint.h
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//
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// VerletPoint.h
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// libraries/shared/src
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//
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// Created by Andrew Meadows 2014.07.24
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_VerletPoint_h
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#define hifi_VerletPoint_h
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#include <glm/glm.hpp>
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class VerletPoint {
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public:
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VerletPoint() : _position(0.0f), _lastPosition(0.0f), _mass(1.0f), _accumulatedDelta(0.0f), _numDeltas(0) {}
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void accumulateDelta(const glm::vec3& delta);
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void applyAccumulatedDelta();
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glm::vec3 getAccumulatedDelta() const {
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return (_numDeltas > 0) ? _accumulatedDelta / (float)_numDeltas : glm::vec3(0.0f);
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}
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glm::vec3 _position;
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glm::vec3 _lastPosition;
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float _mass;
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private:
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glm::vec3 _accumulatedDelta;
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int _numDeltas;
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};
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#endif // hifi_VerletPoint_h
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