Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Sam Gateau
ff1101cc69
Merge pull request #11453 from Menithal/entity-custom-shader-emit-fix
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Experimental Fix: Entity Shader Lightmap use / emissive
2017-09-26 09:39:33 -07:00
samcake
11c55755d5
Removing unused call
2017-09-25 15:10:40 -07:00
Menithal
19a290be70
Fixed Entity Shader emmissive
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Makes sure that the emissiveAmount information is used correctly for a custom
shader, instead of using specular rgb information to generate the
emissiveness, which was incorrect
2017-09-26 00:12:45 +03:00
Olivier Prat
27b9f3516d
Added mix parameter to blur and bloom
2017-09-25 18:05:30 +02:00
Olivier Prat
22b1507597
Fixed blur to work correctly on four sides of screen
2017-09-25 16:41:20 +02:00
Olivier Prat
bcec3680b6
First draft
2017-09-25 11:51:23 +02:00
Sam Gateau
f90dc64241
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-24 19:32:57 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
samcake
59006411c6
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-22 18:00:58 -07:00
Zach Fox
921ebc221e
Merge pull request #11431 from zfox23/contextOverlayInterface_fixEnabled
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Enable Inspection Mode for all; change Commerce setting name
2017-09-22 17:52:27 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
SamGondelman
bc477608ee
fix alpha on glowLines
2017-09-22 13:22:08 -07:00
Zach Fox
430d1b22bb
Update angular size and i behavior
2017-09-22 11:41:28 -07:00
Zach Fox
bb9db3ef6d
Updates to behavior and shader appearance
2017-09-22 11:24:30 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
samcake
eed099502a
minimise the changes compared to upstream
2017-09-21 17:20:32 -07:00
samcake
510ecbb137
Merging with upstream
2017-09-21 16:59:15 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
samcake
bff578b283
Working version that fixes the web overlay / tablet
2017-09-14 17:07:50 -07:00
SamGondelman
f68a588323
rename isAA isAntiAliased
2017-09-13 10:24:10 -07:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
samcake
10b1e3f561
Trying to implement differnet solution to the transform updates problem and debug
2017-09-12 14:35:25 -07:00
samcake
01e4bfc53e
Trying to avoid calling getTransform on nestables from render thread
2017-09-11 17:36:10 -07:00
Olivier Prat
d6d36cbd43
Outline working on voxels
2017-09-08 11:14:06 +02:00
Olivier Prat
7fb7ebca57
Fixed warning on Mac
2017-09-07 19:03:22 +02:00
Olivier Prat
6b5ca0c6ce
Optimized by removing unnecessary Z buffer copy
2017-09-07 18:33:00 +02:00
Olivier Prat
2003495166
Adjustments to half texel fix
2017-09-07 12:30:20 +02:00
Olivier Prat
b43514fb8b
Modified outline shader to do fill branch on CPU. Fixed assymetric outline
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due to depth sample not offset by a half texel in shader.
2017-09-07 12:15:38 +02:00
Olivier Prat
b9eb317d9b
Fixed non working outline in stereo with new changes
2017-09-07 10:33:55 +02:00
Olivier Prat
25ff132fc7
Debugging scripts working again with correct occlusion management
2017-09-06 19:05:15 +02:00
Olivier Prat
10643feb78
Working with specific zpass rendering for outline. Debug script needs relinking to correct config
2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3
Created outline task but still need to create specific render job with z-pass shaders
2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f
Simplified version that works directly with metas
2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43
First working version of outline working with selection interface.
2017-09-06 15:47:10 +02:00
Olivier Prat
b619b2311d
Merged with master
2017-09-05 10:27:53 +02:00
Zach Fox
3f0d44990a
Hook up bounding box rendering to Selection Scripting Interface
2017-08-30 14:54:23 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Chris Collins
2456126bcc
Merge pull request #11157 from SamGondelman/tabletLayer
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Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
Sam Gondelman
cbf2bb3a61
Merge pull request #10980 from SamGondelman/sharks
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Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
Olivier Prat
7910b0d8ff
Switched back to full float for outline depth buffer because of precision issues
2017-08-17 15:55:59 +02:00
Olivier Prat
2d598f3428
Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
2017-08-17 15:44:02 +02:00
Olivier Prat
68753211dc
Fixed bug on Mac where the outline effect would stop working once the window was resized
2017-08-17 15:25:41 +02:00
Olivier Prat
1e4cf5d797
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-08-17 09:46:49 +02:00
SamGondelman
86cc938a47
Merge remote-tracking branch 'upstream/master' into sharks
2017-08-16 09:54:12 -07:00
Olivier Prat
9691c957e4
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
2017-08-16 09:41:49 +02:00
Sam Gateau
d624413c14
Merge pull request #11189 from SamGondelman/line3DFix
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Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
SamGondelman
194b7d6655
warning
2017-08-14 16:08:07 -07:00
SamGondelman
8163430282
fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
2017-08-14 15:03:14 -07:00
Olivier Prat
c88082301e
Small changes to respect coding rules
2017-08-14 22:43:39 +02:00
Olivier Prat
358373aeac
Base gradient size edition works again on Elements enter domain event
2017-08-14 11:41:01 +02:00
Olivier Prat
92d5a0c552
Fixed non working fade invert parameter
2017-08-14 11:21:47 +02:00
Olivier Prat
d86c3c4f2a
Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
2017-08-11 11:33:46 +02:00
Olivier Prat
d61652f958
Fixed compilation errors due to merge with master
2017-08-11 10:11:19 +02:00
Olivier Prat
1763ecd4c6
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-08-11 09:38:00 +02:00
SamGondelman
e4c954e862
merge from master
2017-08-10 16:30:33 -07:00
SamGondelman
353a3e8c68
properly fix AA stenciling
2017-08-10 16:07:40 -07:00
SamGondelman
96b179386f
working on fixing non-AA overlays
2017-08-10 16:07:40 -07:00
SamGondelman
4c55849290
merge from master
2017-08-10 15:43:23 -07:00
Olivier Prat
b410f97aef
Adjusted kernel size to real pixel blur width
2017-08-10 10:54:28 +02:00
Olivier Prat
189cc8efd0
Outline width is now screen aspect ratio independent
2017-08-10 10:12:10 +02:00
Olivier Prat
392a99f038
Added some fill parameters. Still need to fix issues with blur changing with screen aspect ratio
2017-08-09 19:18:16 +02:00
Olivier Prat
0f2c41b009
Added outline intensity
2017-08-09 18:27:39 +02:00
Olivier Prat
57dfe10baf
Fixed blur problems on screen edges
2017-08-09 18:15:05 +02:00
Olivier Prat
01a028cbb6
First alpha working version of outline
2017-08-09 18:03:52 +02:00
Olivier Prat
f36500a74c
Working outline debugging view
2017-08-09 14:52:52 +02:00
Olivier Prat
cfa23b1758
Writing out depth buffer of outlined objects to texture working
2017-08-09 12:32:32 +02:00
Olivier Prat
0fb4e42e1f
Improved PickItemJob with item key filter
2017-08-09 11:52:31 +02:00
Olivier Prat
44ee7c4bf1
Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
2017-08-08 18:41:57 +02:00
Olivier Prat
27227d6bd2
Simplified pick item jobs by using inherited enabled flag in render::Job::Config
2017-08-08 17:45:17 +02:00
Olivier Prat
7de6079df8
Added PrepareOutline job to save outlined zbuffer
2017-08-08 15:28:36 +02:00
Olivier Prat
add675e16c
Create PickItemsJob than can be used to select a render item in front of the camera
2017-08-08 12:04:44 +02:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
Sam Gondelman
fcaa39b245
Merge branch 'master' into sharks
2017-07-26 18:18:09 -07:00
SamGondelman
658acd91f2
experimenting with drawHUDLayer depth testing
2017-07-25 14:17:39 -07:00
Seth Alves
a3f4aeb182
code review
2017-07-24 19:41:30 -07:00
Seth Alves
a1107deef1
cleanups
2017-07-23 08:21:50 -07:00
Seth Alves
47ea32f4d3
vertex color support in ModelScriptingInterface
2017-07-23 08:06:26 -07:00
Olivier Prat
22acf1aeaf
Removed unused variable to suppress warning on Mac and Ubuntu
2017-07-21 13:57:00 +02:00
Olivier Prat
b08e2598c2
Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
2017-07-21 12:49:51 +02:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Olivier Prat
aaba44cf4d
Merge branch 'fade' into fade2
2017-07-20 13:39:56 +02:00
Olivier Prat
a50c267d0b
Fading on polyline now works when the polyline is added to the scene
2017-07-20 12:45:14 +02:00
Olivier Prat
7cfccc03a4
Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
2017-07-20 10:31:35 +02:00
Seth Alves
be48268be8
getMeshes handles registration point
2017-07-19 15:02:40 -07:00
Seth Alves
750b7192af
trying to get the resulting model to line up with the originals
2017-07-19 13:58:03 -07:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Olivier Prat
b652d94a43
Added fade on poly line entities
2017-07-19 17:11:06 +02:00
Olivier Prat
abc751ef9c
Fade seems to be working on shape items with instanced drawing.
2017-07-18 18:25:54 +02:00
Olivier Prat
3316be4dea
Working fade parameters through instanced draw calls
2017-07-18 17:01:17 +02:00
Olivier Prat
dbf0b64dfb
Refactored Fade.slh to take into account differences between instanced draw and normal draw
2017-07-18 12:49:34 +02:00
Olivier Prat
1f14b6ef38
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
2017-07-17 17:50:59 +02:00
Olivier Prat
f8b2ffe359
Removed transparency on fading shapes
2017-07-17 15:06:32 +02:00
Olivier Prat
db7871fca7
Merge branch 'fadevoxel' into fadeshape
2017-07-17 14:33:00 +02:00
Olivier Prat
3f8daa21ec
Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
2017-07-17 14:26:41 +02:00
Olivier Prat
146f934019
Cleaned up shader code as fade position is now world position
2017-07-17 11:59:10 +02:00
Olivier Prat
5e5148ca91
Merge branch 'fade' into fadeshape
2017-07-17 09:53:26 +02:00
Olivier Prat
82da9fb537
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-14 17:28:35 +02:00
Seth Alves
12f52e8f20
don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
2017-07-13 13:18:21 -07:00
Olivier Prat
4d5f2ebdfe
Removed unused variable that prevented build on Linux
2017-07-13 18:45:08 +02:00
Olivier Prat
96f0c35b79
Yet some more compilation fixes for Mac and Linux
2017-07-13 18:22:18 +02:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Olivier Prat
736ecf0082
Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
2017-07-13 14:43:41 +02:00
Olivier Prat
53a92c1506
Fade edit is working again and time based transitions are garbage collected
2017-07-13 12:31:10 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Olivier Prat
9758a6ded0
Edition picking again (but without bounding box highlighting)
2017-07-10 17:57:02 +02:00
Sam Gateau
746812ff78
Merging with origin orange
2017-07-10 17:25:13 +02:00
Olivier Prat
66d09a4c3c
Some objects fade and fixed crash due to invalid meta item id
2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00
Sam Gateau
0c3755483b
adding assert or checks whenever getting a scene stage
2017-07-10 12:37:26 +02:00
Sam Gateau
4edea433ce
Rename the _pipeline into _shapePipeline in the render::Args
2017-07-10 12:16:53 +02:00
Olivier Prat
06d69d04c3
TransitionStage + FadeJob compiling but not linked to entity events
2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7
Preparing for merge with stage. DOESN'T COMPILE!
2017-07-07 15:16:20 +02:00
Sam Gateau
d15c4ea2d3
Merging with the stage branch
2017-07-07 15:12:40 +02:00
Sam Gateau
a8086764da
REmoving warnings for unused var
2017-07-07 12:19:22 +02:00
Sam Gateau
4c1bf6af47
REmoving comments
2017-07-07 11:38:25 +02:00
Olivier Prat
5ab093dc38
Preparing to introducte TransitionStage
2017-07-07 11:01:47 +02:00
Sam Gateau
156c20d01e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-07-07 10:58:05 +02:00
Olivier Prat
69a7ec42fd
Added fade state in render::Item
2017-07-07 09:16:54 +02:00
Olivier Prat
018c0489f4
Merged with 21378
2017-07-06 16:53:47 +02:00
Sam Gateau
53ffca796f
Drafting a better SHape plumber to render the items
2017-07-06 16:35:40 +02:00
Sam Gateau
48b4b5f49c
Fixing the bug appearing on Nvidia 284.76
2017-07-05 18:39:09 +02:00
Olivier Prat
b1b11ec756
Correct fix for mac and linux due to multiple Logging.h files
2017-07-05 09:08:51 +02:00
Olivier Prat
23bfc2c13d
Fixed compilation on mac and linux
2017-07-04 18:36:54 +02:00
Olivier Prat
5cee2cff9f
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-07-04 17:48:07 +02:00
Olivier Prat
45342a00fd
Forced faded objects to double sided (without correct lighting for the moment)
2017-07-04 17:45:32 +02:00
Olivier Prat
704effc0a6
Added cubic interpolation in noise for rounder effect
2017-07-04 17:38:45 +02:00
Olivier Prat
2525fe5869
Working save and load
2017-07-04 17:31:24 +02:00
Olivier Prat
98d915cf0f
Smoother ease in / out functions
2017-07-04 14:35:43 +02:00
Olivier Prat
7d851c1cbd
Added timing parameters and visual debug of threshold
2017-07-04 12:01:28 +02:00
Olivier Prat
0244dd6325
Working bubble isect trespasser POV
2017-07-04 09:47:23 +02:00
Olivier Prat
57b2bdf709
Working bubble isect owner POV
2017-07-04 09:14:08 +02:00
Seth Alves
70a7b302fc
Merge pull request #10860 from jherico/deadlock_guards
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Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
Olivier Prat
f2b8bd4c84
Merged with 21378
2017-07-03 16:44:00 +02:00
Olivier Prat
ec1cf9dc50
Changed array initialization to old style C
2017-07-03 16:42:27 +02:00
Olivier Prat
0d1d262db4
Working on bubble intersections
2017-07-03 16:28:00 +02:00
Olivier Prat
3fddac9f6e
Fixed compilation errors with array initializations
2017-07-03 16:12:23 +02:00
Olivier Prat
d9a83539b2
Merged with master
2017-07-03 15:32:30 +02:00
Olivier Prat
af7957491b
Working avater enter/leaves + manual threshold
2017-07-03 12:40:58 +02:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Olivier Prat
87833abd31
Sky working again.
2017-06-30 16:46:25 +02:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Olivier Prat
c5ca23f4ea
Changing edited fade category properly updates widgets in edit window
2017-06-29 17:14:20 +02:00
Olivier Prat
fb33b8d1c1
Working edition and emissive edge on fade element enter/leave
2017-06-29 12:59:43 +02:00
Olivier Prat
6a31dc2659
Selection of edited object working
2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106
Fade effect working again for basic enter domain but with various Fade jobs
2017-06-29 08:54:23 +02:00
Sam Gateau
93963b3257
Apply the projection and deferred transform fixes found while working on spectator camera
2017-06-28 15:44:17 +02:00
Sam Gateau
76dae279cf
Removing the default case from the renderer
2017-06-27 14:24:34 +02:00
Sam Gateau
7687bdc060
less comments & constant
2017-06-26 17:02:45 +02:00
Sam Gateau
5e05c41980
less comments & constant
2017-06-26 16:56:04 +02:00
Sam Gateau
6ab2dccd38
less comments & constant
2017-06-26 16:52:04 +02:00
Sam Gateau
7cbeabfc29
less comments & constant
2017-06-26 16:49:20 +02:00
Sam Gateau
a2fc44703d
One less constant
2017-06-26 16:45:54 +02:00
Sam Gateau
904f22985c
CLeaning up comments
2017-06-26 16:43:04 +02:00
Sam Gateau
77644e7e9d
Removing commented objects from deferredlighting effect
2017-06-26 14:34:09 +02:00
Olivier Prat
1bb0d51849
Merged with master
2017-06-26 11:55:46 +02:00
Sam Gateau
75e457ce7c
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-26 10:05:04 +02:00
samcake
20d8c11e28
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
2017-06-22 17:54:16 -07:00
Sam Cake
07e18eb3a8
Keep cleaning up the DeferredLightingEffect , removing stage s from there...
2017-06-22 01:12:32 -07:00
samcake
9ae2861ee6
Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
2017-06-21 18:29:38 -07:00
Anthony J. Thibault
2dcca2125b
Merge branch 'master' into feature/pole-vector
2017-06-21 15:50:03 -07:00
samcake
ba9dbbb4d4
Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
2017-06-19 17:34:50 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Olivier Prat
2e3ffe7721
Disabled check on enabled physics when deciding is fade is adequate
2017-06-19 18:19:36 +02:00
Anthony J. Thibault
323dc62ef2
Merge branch 'master' into feature/pole-vector
2017-06-16 17:37:11 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Zach Fox
47e5fb56d3
Show MyAvatar's head in the SpectatorCamera view!
2017-06-15 11:31:20 -07:00
Olivier Prat
5eeff5aa28
Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayload
2017-06-14 10:23:12 +02:00
Olivier Prat
ef60f78d2b
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-06-14 10:16:02 +02:00
Anthony J. Thibault
03a6f7082e
Merge branch 'master' into feature/pole-vector
2017-06-13 15:37:59 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Zach Fox
79b6dc3f78
Remove one more instance of FramebufferCache
2017-06-13 15:26:07 -07:00
Zach Fox
52ea7e7994
Rendering improvements based on spectator-camera changes
2017-06-13 15:19:29 -07:00
Olivier Prat
ace301945c
Added scale and duration debug parameters in debugFade.qml
2017-06-13 15:31:04 +02:00
Olivier Prat
24d45e0f5b
Updated from upstream master because of change of protocol
2017-06-13 10:43:25 +02:00
Olivier Prat
f3d252ee65
Switched fade curve to easeInOutQuad
2017-06-13 08:50:50 +02:00
Brad Davis
db8bdbc0a6
Merge pull request #10659 from samcake/orange
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simple Render Engine refactors coming from the Spectator Cam project
2017-06-12 20:31:07 -07:00
Zach Fox
e96c55956f
First pass at the fix
2017-06-12 09:53:14 -07:00
Seth Alves
eb049c8c6e
Merge pull request #10624 from misslivirose/feat/add-primitive-shapes
...
Add additional primitive shapes
2017-06-09 19:02:54 -07:00
samcake
bb38938534
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-09 14:34:25 -07:00
Liv
7785473ccb
moving else
2017-06-09 12:59:08 -07:00
Liv
8c488d95d1
Stylish updates
2017-06-09 11:46:38 -07:00
Liv
1808505d8b
Coding standard fixes
2017-06-09 10:54:57 -07:00
Liv
34bd2b8a2b
style fix
2017-06-08 09:01:01 -07:00
Olivier Prat
7d58c9a741
Fixed fade for shadow job
2017-06-08 17:09:08 +02:00
Olivier Prat
cba70e6be0
Fade working on voxel objects
2017-06-08 14:57:09 +02:00
Olivier Prat
20d4fcbbc7
Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
2017-06-08 09:24:12 +02:00
howard-stearns
fa74daf875
Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor
2017-06-07 16:43:25 -07:00
Liv
c3bf915fd4
Changing loop to avoid unused warnings
2017-06-07 15:04:39 -07:00
samcake
bac66ee4c7
Introducing the renderview task
2017-06-06 18:00:41 -07:00
Olivier Prat
de143d0ea2
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
2017-06-06 17:07:20 +02:00
Olivier Prat
a9ab9d2476
Renamed FadeManager to FadeEffect
2017-06-06 16:27:56 +02:00
Olivier Prat
8af2f75996
Added FadeManager to centralize some common fade effect data and functions
2017-06-06 16:11:12 +02:00
Olivier Prat
e7eca7728f
Debug fade management moved out of the inner render loop
2017-06-06 14:57:52 +02:00
Liv
5579c409e7
Style fix
2017-06-05 18:03:10 -07:00
Liv
42cb2332d5
Remove unimplemented comment on circle
2017-06-05 17:46:13 -07:00
Liv
393aa84a55
Renaming conical to isConical
2017-06-05 17:45:52 -07:00
Liv
e4963e076a
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
2017-06-05 17:38:28 -07:00
Clément Brisset
67970182aa
Merge pull request #10579 from AndrewMeadows/fix-generateBasisVectors
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Fix generateBasisVectors() helper
2017-06-05 14:47:18 -07:00
Liv
6cecac36d5
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
2017-06-05 12:23:23 -07:00
Andrew Meadows
506f522802
use correct format for float literals
2017-06-05 08:54:05 -07:00
Olivier Prat
1936c209a5
Working fade debugging scripts for both opaque and transparents
2017-06-05 17:21:33 +02:00
Olivier Prat
cce99ef8c4
Added translucent shaders
2017-06-05 16:56:57 +02:00
Olivier Prat
74bb3213e4
Added shadow shader variants
2017-06-05 16:44:32 +02:00
Olivier Prat
08fcd6c357
Added new shaders
2017-06-05 16:32:36 +02:00
Olivier Prat
1433ae4b34
Merged from 21274
2017-06-05 11:12:57 +02:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
samcake
f70702beb7
Introducing debug flags
2017-06-02 17:54:41 -07:00
Sam Cake
f9aa400b95
Refining the stencil configuration and triggering only in hmd mode
2017-06-02 00:22:38 -07:00
samcake
4a419f2d07
Merging with upstream
2017-06-01 18:25:24 -07:00
samcake
14f9a9848e
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-06-01 18:05:47 -07:00
samcake
c5e9551bab
more cleanup
2017-06-01 18:05:18 -07:00
samcake
9c1e99fe3f
Removing cruft and organizing the stencil config
2017-06-01 13:06:22 -07:00
Sam Cake
ea6be93c9c
adding another flavor of the prepare stencil
2017-06-01 01:24:57 -07:00
Sam Cake
e02115bcda
clearing up the stencil jobs
2017-05-31 23:00:05 -07:00
Sam Cake
d19956f93c
Fixing warnings
2017-05-31 22:02:47 -07:00
Sam Cake
b528c2fc60
Merged
2017-05-31 19:33:14 -07:00
samcake
82d348a2ef
Stencil rejection is working, and more cleaning
2017-05-31 16:46:20 -07:00
Liv
8bcaacbe40
Removing incomplete torus function
2017-05-31 15:46:35 -07:00
Liv
f594fd6aa5
Merge branch 'feat/add-primitive-shapes' of https://github.com/misslivirose/hifi into feat/add-primitive-shapes
2017-05-31 15:14:04 -07:00
Sam Cake
32c5dac66a
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
2017-05-31 00:55:28 -07:00
samcake
8559ed6260
Starting to add the stencil mask for hmd
2017-05-30 16:37:10 -07:00
Liv
2808ab4865
Sort of making progress on torus vertex buffer
2017-05-26 10:45:29 -07:00
Liv
10408a0fe4
basic circle function to be used as base for torus
2017-05-25 15:32:49 -07:00
Liv
fee26c3976
Remove not yet implemented comment from Cone shape
2017-05-25 13:12:08 -07:00
Liv
ffbe39df0a
Refactor to add optional conical parameter to existing extrude polygon function
2017-05-25 13:06:24 -07:00
Liv
d3e900e42f
Adding first pass on cone shape
2017-05-25 12:54:49 -07:00
Liv
417d9ec80b
Surface cylinder option for primitive shape to html
2017-05-25 11:04:25 -07:00
Liv
362e08a90d
Add extrudePolygon for cylinder
2017-05-25 10:23:28 -07:00
samcake
c256893575
some clean up:
2017-05-23 18:00:22 -07:00
samcake
e7b808cbc1
Merging with upstream
2017-05-23 12:12:31 -07:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Chris Collins
207c13c3c3
Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
...
MeshPartPayload keeps weak pointer to Model
2017-05-22 21:54:40 -07:00
Andrew Meadows
f7db877b7f
payload keeps weak pointer to Model
2017-05-22 17:29:15 -07:00
Sam Gateau
589bcc19ce
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
2017-05-19 17:50:19 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Andrew Meadows
17b6cf29df
check for valid resource pointer before use
2017-05-18 15:12:59 -07:00
Sam Gateau
b8a2b38fd5
Displaying the stack of zone components
2017-05-18 12:54:25 -07:00
Andrew Meadows
8d3285f733
verify _rig is valid in Model::deleteGeometry()
2017-05-18 11:11:50 -07:00
Sam Cake
5edcc38eba
Polishing the scope shaders
2017-05-18 01:06:59 -07:00
Sam Gateau
966afa1e4a
Adding the drawKeyLight shader
2017-05-17 18:26:49 -07:00
Sam Gateau
3e7795ec11
Adding the drawKeyLight shader
2017-05-17 18:23:47 -07:00
Sam Gateau
79f700e8ce
Adding the drawKeyLight shader
2017-05-17 18:12:48 -07:00
Sam Gateau
0f250e693d
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-17 09:49:20 -07:00
Brad Hefta-Gaub
36c7821e1e
Merge pull request #10455 from ZappoMan/TriangleSetOptimizations
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TriangleSet optimizations - ~80% improvement in Ray picking against models
2017-05-16 20:47:50 -07:00
samcake
2cd2c95940
Adding more debugging tool
2017-05-16 16:12:31 -07:00
Ryan Huffman
8eacf0ad4b
Remove unnecessary assert in Model.cpp
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This clause inside was not longer valid - it is a valid state for
part->_meshIndex < _modelMeshRenderItems.size(). A better check might be
to compare it to the size of _meshStates which we use below, but we use
_meshStates.at(...) which will do the bounds checking, which makes the
assert unnecessary.
2017-05-16 10:56:33 -07:00
Sam Cake
4c3ddfbff9
Adding debuging of the ambient lighting
2017-05-16 01:01:19 -07:00
samcake
db4387e55d
Trying to mess with the defautl texture for skybox
2017-05-15 17:31:29 -07:00
samcake
2df6d0df48
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-15 13:40:56 -07:00
ZappoMan
eb3b27849c
only keep one copy of Triangles
2017-05-12 17:07:47 -07:00
ZappoMan
a15c5999b5
first cut at octree storage of Triangle Set
2017-05-10 16:58:51 -07:00
samcake
75facdfa88
Testing the new behavior with the BackgroundStage,
2017-05-09 17:31:18 -07:00
samcake
bc41be7ec1
Introucing the BackgroundStage to manage the background / skybox in one place
2017-05-09 17:10:05 -07:00
Sam Gateau
ff3cf7801a
Merge branch 'master' into 21274
2017-05-09 11:48:57 -07:00
samcake
c36035d3eb
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-09 10:46:38 -07:00
samcake
bbb513220b
Moving forward
2017-05-08 17:33:24 -07:00
Anthony J. Thibault
e992d6703a
WIP: debug render joint constraints.
2017-05-08 15:06:28 -07:00
Thijs Wenker
5aed960c4c
Merge pull request #10389 from AndrewMeadows/render-collision-shapes-002
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fix render of debug collision shapes
2017-05-08 20:35:59 +02:00
Chris Collins
0351ac1575
Merge pull request #10401 from jherico/fix_benny_hill_animations
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Fix sped up animations
2017-05-08 09:11:23 -07:00
Sam Cake
d3724116d9
Using the items to pick the key light!
2017-05-08 00:20:20 -07:00
Brad Davis
b63015eaea
Fix sped up animations
2017-05-06 14:34:28 -07:00
samcake
b6c966ef39
Keep iterating on the zones
2017-05-05 18:07:21 -07:00
samcake
bc1e5101ac
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-05 16:13:51 -07:00
Chris Collins
fd836dcd68
Merge pull request #10366 from Atlante45/feat/normal-map-compression
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Feat/normal map compression
2017-05-05 10:03:01 -07:00
samcake
64317f5fd0
Adding a light item per zone
2017-05-04 16:47:03 -07:00
Andrew Meadows
f11d6eff92
fix typos: RenderItemsMap not RenderItems
2017-05-04 15:43:44 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Atlante45
f728ae7955
Remove unecessary normalize
2017-05-04 12:38:27 -07:00
Atlante45
ea2b188b64
Recompute Y from X/Z for normal maps
2017-05-04 10:33:34 -07:00
samcake
4514da2a09
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-01 16:49:35 -07:00
Olivier Prat
111f0762ea
Added debug scripts and fade position is now stable
2017-04-30 14:42:27 +02:00
Olivier Prat
6a39c25dc7
Merged from master because protocol has changed
2017-04-27 10:59:51 +02:00
Olivier Prat
8071c04e98
Added fade effect prototype version
2017-04-27 10:31:06 +02:00
ZappoMan
c0df82ff69
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-26 18:49:24 -07:00
Atlante45
70ece9f0fd
Load skybox first and sounds later
2017-04-26 14:57:23 -07:00
Atlante45
a2f7a88433
Start drawing models before we get the textures
2017-04-26 10:49:23 -07:00
Atlante45
6fb074715e
Fix alpha rendering bug
2017-04-26 10:48:57 -07:00
Ryan Huffman
8d03d50d35
Cleanup progressive ktx debugging
2017-04-26 10:48:57 -07:00
Ryan Huffman
472c888529
Fix handling of failed ktx downloads
2017-04-26 10:48:24 -07:00
ZappoMan
65801cbb4d
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-25 18:21:17 -07:00
Atlante45
33f58f99d1
CR
2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Atlante45
a450f52427
Start to setup image library
2017-04-25 15:56:22 -07:00
ZappoMan
aa955ee360
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-24 17:36:30 -07:00
samcake
c36f8da4c0
Fixing build on mac
2017-04-24 10:46:29 -07:00
Sam Cake
33d770c24e
removing the explicit SettingHandle path to REnder?engine
2017-04-24 00:52:09 -07:00
Sam Cake
fa62a1ba9d
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-04-22 08:53:44 -07:00
samcake
8e73fa3eb4
Separating the task classes in their own folder, and easing the declaration
2017-04-21 18:16:07 -07:00
sam gateau
0a615f35a7
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-04-21 14:31:15 -07:00
ZappoMan
f133713d0e
CR feedback
2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c
some initial debugging on tpose avatars
2017-04-20 17:26:31 -07:00
samcake
5af171f69f
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-04-18 17:08:02 -07:00
samcake
63fe579022
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
2017-04-18 17:05:40 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
Sam Cake
96960a505d
COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side
2017-04-14 23:22:45 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
Sam Cake
1dd98af1dd
And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
2017-04-11 01:21:45 -07:00
samcake
4a47737d0b
REfining the Config behavior, trying to pr next
2017-04-10 19:01:49 -07:00
Sam Cake
a458828590
MOving forward with the TaskConcept and TaskModel, all working
2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
2017-04-09 11:08:35 -07:00
samcake
e6844f4294
Cleaning up the basic jobs of render
2017-04-07 18:35:27 -07:00
samcake
58cec3fb96
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis
2017-04-07 11:55:08 -07:00
Andrew Meadows
b9c7d6351f
Merge pull request #10135 from samcake/ambient
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Rename render::PendingChanges to render::Transaction
2017-04-07 09:54:10 -07:00
samcake
f82310545c
Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
2017-04-07 02:03:58 -07:00
samcake
ab3d39951e
Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"
2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b
Introducing a fix to the graphics bug
2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32
Introducing a fix to the graphics bug
2017-04-07 01:03:07 -07:00
samcake
aae7349c40
trying to understand the bug with nvidia new driver
2017-04-06 18:31:03 -07:00
samcake
cb94e1009d
Adding a job...
2017-04-06 18:10:28 -07:00
samcake
6fc965072c
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
2017-04-06 15:19:55 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
samcake
6385a702cd
FIxing the bug for image3D overlay drawn in scene
2017-04-04 12:56:43 -07:00
samcake
b18d82bd19
adding different shaders for transparent for simpel
2017-04-04 11:50:38 -07:00
samcake
a882beb2fd
Trying to fix the overlay Image3D shading pipeline used
2017-04-03 17:35:28 -07:00
Sam Cake
dd73cb7b8e
Use a magic number gpu::Texture::SINGLE_MIP instead of 1
2017-03-30 23:46:37 -07:00
samcake
25edb44b75
Fix the problem with the cursor and scattering,
2017-03-30 15:15:14 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
samcake
9bc7e41642
Remove extra calls for binding default textures, not needed
2017-03-29 10:57:08 -07:00
samcake
a1bf1beab4
Merge pull request #10014 from samcake/blue
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Fixing the roughness/reflection quantization bug
2017-03-28 14:50:24 -07:00
Andrew Meadows
ff2f4da4b2
final changes as per samcake
2017-03-27 15:19:28 -07:00
Sam Cake
e87bc91d0e
Fixing the roughness/reflection quantization bug
2017-03-26 11:48:02 -07:00
samcake
a0488cfb91
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-03-24 09:41:09 -07:00
Brad Hefta-Gaub
1972b140b9
Merge pull request #9976 from mittens/21215
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Worklist #21215 - Removing Duplicate Status Icons for Submeshes
2017-03-24 08:52:12 -07:00
Brad Hefta-Gaub
9a38b36f59
Merge pull request #9970 from Triplelexx/21223
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21223 - Quat functions have naming inconsistencies
2017-03-24 08:12:11 -07:00
Sam Cake
022e91b35d
Clean comments and pixel format used
2017-03-24 00:26:14 -07:00
samcake
618344fe98
Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture
2017-03-23 18:10:09 -07:00
Brad Davis
85c80f3be8
Merge remote-tracking branch 'upstream/master' into smarter_textures
...
Conflicts:
libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
trent
36619cd2e4
Fixed issue with duplicate physics status icons per sub-object.
2017-03-22 15:07:29 -04:00
Triplelexx
b7980569cc
change all references of IDENTITY_FRONT to IDENTITY_FORWARD
2017-03-21 22:13:33 +00:00
samcake
e05abf2a2f
Fixing the spherical harmonics gneration
2017-03-20 16:41:21 -07:00
Brad Davis
e482eac437
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-20 16:22:13 -07:00
samcake
03e1c5e0f2
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-03-20 15:10:09 -07:00
Chris Collins
509057c6d8
Merge pull request #9941 from Triplelexx/21232
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21232 - Remove Mini Mirror from View menu
2017-03-20 09:55:37 -07:00
Sam Cake
a804bc723f
Keep pushing and debugging ambient lighting
2017-03-20 00:32:06 -07:00
Sam Cake
3a08611c26
Fix the typo in the assert for isWireframe
2017-03-19 17:33:28 -07:00
Sam Cake
8584d80bb8
KEep exploring the ambient lighting
2017-03-19 17:00:42 -07:00
Triplelexx
8b845658e2
remove redundant declarations
2017-03-18 05:00:05 +00:00
samcake
8b8f9d7b1a
Fix a problem of the ambient lighting diffuse beeing too sstrong, we found a nice balance together with Alan
2017-03-17 18:26:48 -07:00
Triplelexx
a9b1a38665
remove Mini Mirror from View menu
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Avatar inputs only contains the audio meter now.
2017-03-18 00:53:13 +00:00
samcake
e1a0984fed
Merge pull request #9906 from samcake/red
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Expose rendering in wireframe mode
2017-03-17 17:09:44 -07:00
Seth Alves
eba2417f41
Merge pull request #9912 from AndrewMeadows/model-cleanup-4
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minor cleanup of render pipeline for models and avatars
2017-03-16 10:39:43 -08:00
samcake
0399249a03
Expeand the wireframe to the primitive entities and the polyvox
2017-03-15 16:58:31 -07:00
Andrew Meadows
d3fa28d4bc
remove cruft and fix indentation
2017-03-15 16:17:59 -07:00
Andrew Meadows
cf848d73e4
don't updateClusterMatrices() in render()
2017-03-15 16:03:36 -07:00
Andrew Meadows
f250c0d298
simpler bindTransform() for ModelMeshPartPayload
2017-03-15 14:41:13 -07:00
samcake
ea2f1359bc
Expose rendering in wireframe mode
2017-03-15 12:23:44 -07:00
samcake
e0f0cc2102
Fix the unsupported ktx format, it was coming from the BUmp map case
2017-03-14 15:49:44 -07:00
Anthony J. Thibault
d38b994f4c
Fix for potential crash due to DebugDraw data race.
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(cherry picked from commit 1b8a624edb
)
2017-03-13 15:23:16 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Seth Alves
71c2b4215d
Merge pull request #9811 from ZappoMan/triangleSet
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Cleanup how Models do ray-picking and determination of point inside of convex hull
2017-03-07 14:12:56 -08:00
Brad Hefta-Gaub
f7e824e47c
Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSet
2017-03-07 12:18:36 -08:00
Seth Alves
694fc58374
restore missing shading pipeline for simple opaque in deferred
2017-03-07 12:07:24 -08:00
Brad Hefta-Gaub
87934ee82d
fix bugs in some meshes
2017-03-06 21:50:32 -08:00
Brad Davis
8782fe1d93
Merge branch 'master' into smarter_textures
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Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
2017-03-06 15:29:41 -08:00
Andrew Meadows
1b8f6b9835
Merge pull request #9784 from samcake/blue
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Fixing Emissive on overlay for models (opaque and transparent)
2017-03-06 13:24:00 -08:00
Brad Hefta-Gaub
f27475613f
Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSet
2017-03-06 12:53:59 -08:00
samcake
21f36d7212
removing comments and restoring the correct behavior for Pal.js
2017-03-06 12:41:00 -08:00
ZappoMan
af97e9bdd9
CR feedback
2017-03-06 10:49:38 -08:00
ZappoMan
2a663cbcb1
cleanup
2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409
cleanup use of triangleSet for picking
2017-03-05 19:23:55 -08:00
ZappoMan
32add6635d
checkpoint on reducing raypicking recalcs
2017-03-04 23:33:17 -08:00
Ken Cooke
a5571bd49d
redo unsafe optimization
2017-03-04 16:02:39 -08:00
ZappoMan
9908723bb9
fist cut at basic TriangleSet class
2017-03-03 22:27:38 -08:00
Bradley Austin Davis
efad7da508
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-03 08:59:24 -08:00
Seth Alves
5f570c1ba8
fix up bounds handling in Line3DOverlay
2017-03-02 16:16:48 -08:00
Bradley Austin Davis
fa5b315e09
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-01 15:16:18 -08:00
samcake
6ac85aee7e
Adding support for the unliti materials too for overlay's
2017-02-28 18:12:35 -08:00
samcake
576660f6ef
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-27 18:17:28 -08:00
sam
709c2e4240
Fixing the emissive on overlayfor models
2017-02-27 02:52:00 -08:00
sam
a53d5e8fbd
adjusted the PLumber shape keys to coever non material shapes in main pass
2017-02-25 13:00:37 -08:00
samcake
9ffdc03dc9
setting the shaeKeys for the overly properly because most of them are CustomPipleline
2017-02-24 18:25:24 -08:00
samcake
1b501487fd
simple shader checks
2017-02-24 16:03:28 -08:00
Seth Alves
6e9854cad0
don't crash if geometry fails to load
2017-02-24 13:01:01 -08:00
sam
5257194c48
SImplify the overlay PLumber
2017-02-24 01:11:59 -08:00
sam
e1aad8bd63
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:35:10 -08:00
sam
67031850aa
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:05:54 -08:00
samcake
6d59144a4f
Trying to fix the emissive for overlay in front ?
2017-02-23 17:42:02 -08:00
samcake
c7b164d8f2
Adding differenciation for the Material shapeKey bit
2017-02-22 18:21:18 -08:00
samcake
ad40e2d7d9
Trying to address the ktx serialization problem with normal, still have a bug
2017-02-22 17:16:37 -08:00
samcake
a00216cb4f
debugging the emissive issue for verlay in front
2017-02-21 18:20:55 -08:00
samcake
55611d2373
Backing up to master
2017-02-21 14:56:07 -08:00
samcake
5e3c79d197
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-21 14:49:52 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
sam
d56f982dec
Maybe saving the first ktx textures, testing the save pipeline
2017-02-17 07:54:17 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Atlante45
1201932ee9
Fix SSE2 macros for Macos
2017-02-14 14:10:53 -08:00
samcake
9261e81ba2
Cleaning up the interface
2017-02-10 17:47:56 -08:00
samcake
2da1801fbf
Fixing the failing shader
2017-02-10 14:40:39 -08:00
samcake
37541e4ed2
Start capping the time budget for draw opaque
2017-02-10 14:29:29 -08:00
samcake
b9102204ea
FIx the filtering problem on color and normals introduced since we generate mips with QImage
2017-02-10 11:40:39 -08:00
samcake
c864e57855
first pass on a working image class and the mip generation
2017-02-06 08:51:04 -08:00