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Merging with upstream
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14f9a9848e
commit
4a419f2d07
3 changed files with 5 additions and 5 deletions
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@ -331,7 +331,7 @@ void addPlumberPipeline(ShapePlumber& plumber,
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bool isWireframed = (i & 4);
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auto state = std::make_shared<gpu::State>();
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state->setStencilTest(true, 0xFF, gpu::State::StencilTest(PrepareStencil::STENCIL_MASK, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_ZERO));
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PrepareStencil::testMaskDrawShape(*state);
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// Depth test depends on transparency
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state->setDepthTest(true, !key.isTranslucent(), gpu::LESS_EQUAL);
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@ -104,11 +104,11 @@ void PrepareStencil::drawMask(gpu::State& state) {
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}
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void PrepareStencil::testMask(gpu::State& state) {
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state.setStencilTest(true, 0x00, gpu::State::StencilTest(PrepareStencil::STENCIL_MASK, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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state.setStencilTest(true, 0xFF, gpu::State::StencilTest(PrepareStencil::STENCIL_MASK, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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}
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void PrepareStencil::testBackground(gpu::State& state) {
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state.setStencilTest(true, 0x00, gpu::State::StencilTest(PrepareStencil::STENCIL_BACKGROUND, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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state.setStencilTest(true, 0xFF, gpu::State::StencilTest(PrepareStencil::STENCIL_BACKGROUND, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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}
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void PrepareStencil::testMaskDrawShape(gpu::State& state) {
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@ -116,5 +116,5 @@ void PrepareStencil::testMaskDrawShape(gpu::State& state) {
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}
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void PrepareStencil::testShape(gpu::State& state) {
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state.setStencilTest(true, 0x00, gpu::State::StencilTest(PrepareStencil::STENCIL_SHAPE, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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state.setStencilTest(true, 0xFF, gpu::State::StencilTest(PrepareStencil::STENCIL_SHAPE, 0xFF, gpu::NOT_EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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}
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@ -555,7 +555,7 @@ const gpu::PipelinePointer& SurfaceGeometryPass::getCurvaturePipeline() {
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#ifdef USE_STENCIL_TEST
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// Stencil test the curvature pass for objects pixels only, not the background
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state->setStencilTest(true, 0xFF, gpu::State::StencilTest(PrepareStencil::STENCIL_SCENE, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
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PrepareStencil::testMask(*state);
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#endif
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// Good to go add the brand new pipeline
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_curvaturePipeline = gpu::Pipeline::create(program, state);
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