Olivier Prat
82da9fb537
Merge branch 'master' of git://github.com/highfidelity/hifi into fade
2017-07-14 17:28:35 +02:00
Seth Alves
12f52e8f20
don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
2017-07-13 13:18:21 -07:00
Olivier Prat
4d5f2ebdfe
Removed unused variable that prevented build on Linux
2017-07-13 18:45:08 +02:00
Olivier Prat
96f0c35b79
Yet some more compilation fixes for Mac and Linux
2017-07-13 18:22:18 +02:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Olivier Prat
736ecf0082
Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
2017-07-13 14:43:41 +02:00
Olivier Prat
53a92c1506
Fade edit is working again and time based transitions are garbage collected
2017-07-13 12:31:10 +02:00
Olivier Prat
2d2722bfc5
Added async transition query on scene
2017-07-13 11:05:04 +02:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8
Working avatar fade in / fade out except that it is also triggered on bubble collisions
2017-07-11 16:43:27 +02:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Olivier Prat
9758a6ded0
Edition picking again (but without bounding box highlighting)
2017-07-10 17:57:02 +02:00
Sam Gateau
746812ff78
Merging with origin orange
2017-07-10 17:25:13 +02:00
Olivier Prat
66d09a4c3c
Some objects fade and fixed crash due to invalid meta item id
2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00
Sam Gateau
0c3755483b
adding assert or checks whenever getting a scene stage
2017-07-10 12:37:26 +02:00
Sam Gateau
4edea433ce
Rename the _pipeline into _shapePipeline in the render::Args
2017-07-10 12:16:53 +02:00
Olivier Prat
06d69d04c3
TransitionStage + FadeJob compiling but not linked to entity events
2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7
Preparing for merge with stage. DOESN'T COMPILE!
2017-07-07 15:16:20 +02:00
Sam Gateau
d15c4ea2d3
Merging with the stage branch
2017-07-07 15:12:40 +02:00
Sam Gateau
a8086764da
REmoving warnings for unused var
2017-07-07 12:19:22 +02:00
Sam Gateau
4c1bf6af47
REmoving comments
2017-07-07 11:38:25 +02:00
Olivier Prat
5ab093dc38
Preparing to introducte TransitionStage
2017-07-07 11:01:47 +02:00
Sam Gateau
156c20d01e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-07-07 10:58:05 +02:00
Olivier Prat
69a7ec42fd
Added fade state in render::Item
2017-07-07 09:16:54 +02:00
Olivier Prat
018c0489f4
Merged with 21378
2017-07-06 16:53:47 +02:00
Sam Gateau
53ffca796f
Drafting a better SHape plumber to render the items
2017-07-06 16:35:40 +02:00
Sam Gateau
48b4b5f49c
Fixing the bug appearing on Nvidia 284.76
2017-07-05 18:39:09 +02:00
Olivier Prat
b1b11ec756
Correct fix for mac and linux due to multiple Logging.h files
2017-07-05 09:08:51 +02:00
Olivier Prat
23bfc2c13d
Fixed compilation on mac and linux
2017-07-04 18:36:54 +02:00
Olivier Prat
5cee2cff9f
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-07-04 17:48:07 +02:00
Olivier Prat
45342a00fd
Forced faded objects to double sided (without correct lighting for the moment)
2017-07-04 17:45:32 +02:00
Olivier Prat
704effc0a6
Added cubic interpolation in noise for rounder effect
2017-07-04 17:38:45 +02:00
Olivier Prat
2525fe5869
Working save and load
2017-07-04 17:31:24 +02:00
Olivier Prat
98d915cf0f
Smoother ease in / out functions
2017-07-04 14:35:43 +02:00
Olivier Prat
7d851c1cbd
Added timing parameters and visual debug of threshold
2017-07-04 12:01:28 +02:00
Olivier Prat
0244dd6325
Working bubble isect trespasser POV
2017-07-04 09:47:23 +02:00
Olivier Prat
57b2bdf709
Working bubble isect owner POV
2017-07-04 09:14:08 +02:00
Seth Alves
70a7b302fc
Merge pull request #10860 from jherico/deadlock_guards
...
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
Olivier Prat
f2b8bd4c84
Merged with 21378
2017-07-03 16:44:00 +02:00
Olivier Prat
ec1cf9dc50
Changed array initialization to old style C
2017-07-03 16:42:27 +02:00
Olivier Prat
0d1d262db4
Working on bubble intersections
2017-07-03 16:28:00 +02:00
Olivier Prat
3fddac9f6e
Fixed compilation errors with array initializations
2017-07-03 16:12:23 +02:00
Olivier Prat
d9a83539b2
Merged with master
2017-07-03 15:32:30 +02:00
Olivier Prat
af7957491b
Working avater enter/leaves + manual threshold
2017-07-03 12:40:58 +02:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Olivier Prat
87833abd31
Sky working again.
2017-06-30 16:46:25 +02:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Olivier Prat
c5ca23f4ea
Changing edited fade category properly updates widgets in edit window
2017-06-29 17:14:20 +02:00
Olivier Prat
fb33b8d1c1
Working edition and emissive edge on fade element enter/leave
2017-06-29 12:59:43 +02:00
Olivier Prat
6a31dc2659
Selection of edited object working
2017-06-29 12:13:55 +02:00
Olivier Prat
8a12d0c106
Fade effect working again for basic enter domain but with various Fade jobs
2017-06-29 08:54:23 +02:00
Sam Gateau
93963b3257
Apply the projection and deferred transform fixes found while working on spectator camera
2017-06-28 15:44:17 +02:00
Sam Gateau
76dae279cf
Removing the default case from the renderer
2017-06-27 14:24:34 +02:00
Sam Gateau
7687bdc060
less comments & constant
2017-06-26 17:02:45 +02:00
Sam Gateau
5e05c41980
less comments & constant
2017-06-26 16:56:04 +02:00
Sam Gateau
6ab2dccd38
less comments & constant
2017-06-26 16:52:04 +02:00
Sam Gateau
7cbeabfc29
less comments & constant
2017-06-26 16:49:20 +02:00
Sam Gateau
a2fc44703d
One less constant
2017-06-26 16:45:54 +02:00
Sam Gateau
904f22985c
CLeaning up comments
2017-06-26 16:43:04 +02:00
Sam Gateau
77644e7e9d
Removing commented objects from deferredlighting effect
2017-06-26 14:34:09 +02:00
Olivier Prat
1bb0d51849
Merged with master
2017-06-26 11:55:46 +02:00
Sam Gateau
75e457ce7c
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-26 10:05:04 +02:00
samcake
20d8c11e28
ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
2017-06-22 17:54:16 -07:00
Sam Cake
07e18eb3a8
Keep cleaning up the DeferredLightingEffect , removing stage s from there...
2017-06-22 01:12:32 -07:00
samcake
9ae2861ee6
Moving the stage objects under the scene umbrella and creating a cear task to update the scene elements
2017-06-21 18:29:38 -07:00
Anthony J. Thibault
2dcca2125b
Merge branch 'master' into feature/pole-vector
2017-06-21 15:50:03 -07:00
samcake
ba9dbbb4d4
Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me...
2017-06-19 17:34:50 -07:00
Zach Fox
cbdffce88e
Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619
2017-06-19 13:53:29 -07:00
Olivier Prat
2e3ffe7721
Disabled check on enabled physics when deciding is fade is adequate
2017-06-19 18:19:36 +02:00
Anthony J. Thibault
323dc62ef2
Merge branch 'master' into feature/pole-vector
2017-06-16 17:37:11 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Zach Fox
47e5fb56d3
Show MyAvatar's head in the SpectatorCamera view!
2017-06-15 11:31:20 -07:00
Olivier Prat
5eeff5aa28
Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayload
2017-06-14 10:23:12 +02:00
Olivier Prat
ef60f78d2b
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-06-14 10:16:02 +02:00
Anthony J. Thibault
03a6f7082e
Merge branch 'master' into feature/pole-vector
2017-06-13 15:37:59 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Zach Fox
79b6dc3f78
Remove one more instance of FramebufferCache
2017-06-13 15:26:07 -07:00
Zach Fox
52ea7e7994
Rendering improvements based on spectator-camera changes
2017-06-13 15:19:29 -07:00
Olivier Prat
ace301945c
Added scale and duration debug parameters in debugFade.qml
2017-06-13 15:31:04 +02:00
Olivier Prat
24d45e0f5b
Updated from upstream master because of change of protocol
2017-06-13 10:43:25 +02:00
Olivier Prat
f3d252ee65
Switched fade curve to easeInOutQuad
2017-06-13 08:50:50 +02:00
Brad Davis
db8bdbc0a6
Merge pull request #10659 from samcake/orange
...
simple Render Engine refactors coming from the Spectator Cam project
2017-06-12 20:31:07 -07:00
Zach Fox
e96c55956f
First pass at the fix
2017-06-12 09:53:14 -07:00
Seth Alves
eb049c8c6e
Merge pull request #10624 from misslivirose/feat/add-primitive-shapes
...
Add additional primitive shapes
2017-06-09 19:02:54 -07:00
samcake
bb38938534
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-06-09 14:34:25 -07:00
Liv
7785473ccb
moving else
2017-06-09 12:59:08 -07:00
Liv
8c488d95d1
Stylish updates
2017-06-09 11:46:38 -07:00
Liv
1808505d8b
Coding standard fixes
2017-06-09 10:54:57 -07:00
Liv
34bd2b8a2b
style fix
2017-06-08 09:01:01 -07:00
Olivier Prat
7d58c9a741
Fixed fade for shadow job
2017-06-08 17:09:08 +02:00
Olivier Prat
cba70e6be0
Fade working on voxel objects
2017-06-08 14:57:09 +02:00
Olivier Prat
20d4fcbbc7
Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
2017-06-08 09:24:12 +02:00
howard-stearns
fa74daf875
Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor
2017-06-07 16:43:25 -07:00
Liv
c3bf915fd4
Changing loop to avoid unused warnings
2017-06-07 15:04:39 -07:00
samcake
bac66ee4c7
Introducing the renderview task
2017-06-06 18:00:41 -07:00
Olivier Prat
de143d0ea2
Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
2017-06-06 17:07:20 +02:00
Olivier Prat
a9ab9d2476
Renamed FadeManager to FadeEffect
2017-06-06 16:27:56 +02:00
Olivier Prat
8af2f75996
Added FadeManager to centralize some common fade effect data and functions
2017-06-06 16:11:12 +02:00
Olivier Prat
e7eca7728f
Debug fade management moved out of the inner render loop
2017-06-06 14:57:52 +02:00
Liv
5579c409e7
Style fix
2017-06-05 18:03:10 -07:00
Liv
42cb2332d5
Remove unimplemented comment on circle
2017-06-05 17:46:13 -07:00
Liv
393aa84a55
Renaming conical to isConical
2017-06-05 17:45:52 -07:00
Liv
e4963e076a
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
2017-06-05 17:38:28 -07:00
Clément Brisset
67970182aa
Merge pull request #10579 from AndrewMeadows/fix-generateBasisVectors
...
Fix generateBasisVectors() helper
2017-06-05 14:47:18 -07:00
Liv
6cecac36d5
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/add-primitive-shapes
2017-06-05 12:23:23 -07:00
Andrew Meadows
506f522802
use correct format for float literals
2017-06-05 08:54:05 -07:00
Olivier Prat
1936c209a5
Working fade debugging scripts for both opaque and transparents
2017-06-05 17:21:33 +02:00
Olivier Prat
cce99ef8c4
Added translucent shaders
2017-06-05 16:56:57 +02:00
Olivier Prat
74bb3213e4
Added shadow shader variants
2017-06-05 16:44:32 +02:00
Olivier Prat
08fcd6c357
Added new shaders
2017-06-05 16:32:36 +02:00
Olivier Prat
1433ae4b34
Merged from 21274
2017-06-05 11:12:57 +02:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
samcake
f70702beb7
Introducing debug flags
2017-06-02 17:54:41 -07:00
Sam Cake
f9aa400b95
Refining the stencil configuration and triggering only in hmd mode
2017-06-02 00:22:38 -07:00
samcake
4a419f2d07
Merging with upstream
2017-06-01 18:25:24 -07:00
samcake
14f9a9848e
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-06-01 18:05:47 -07:00
samcake
c5e9551bab
more cleanup
2017-06-01 18:05:18 -07:00
samcake
9c1e99fe3f
Removing cruft and organizing the stencil config
2017-06-01 13:06:22 -07:00
Sam Cake
ea6be93c9c
adding another flavor of the prepare stencil
2017-06-01 01:24:57 -07:00
Sam Cake
e02115bcda
clearing up the stencil jobs
2017-05-31 23:00:05 -07:00
Sam Cake
d19956f93c
Fixing warnings
2017-05-31 22:02:47 -07:00
Sam Cake
b528c2fc60
Merged
2017-05-31 19:33:14 -07:00
samcake
82d348a2ef
Stencil rejection is working, and more cleaning
2017-05-31 16:46:20 -07:00
Liv
8bcaacbe40
Removing incomplete torus function
2017-05-31 15:46:35 -07:00
Liv
f594fd6aa5
Merge branch 'feat/add-primitive-shapes' of https://github.com/misslivirose/hifi into feat/add-primitive-shapes
2017-05-31 15:14:04 -07:00
Sam Cake
32c5dac66a
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
2017-05-31 00:55:28 -07:00
samcake
8559ed6260
Starting to add the stencil mask for hmd
2017-05-30 16:37:10 -07:00
Liv
2808ab4865
Sort of making progress on torus vertex buffer
2017-05-26 10:45:29 -07:00
Liv
10408a0fe4
basic circle function to be used as base for torus
2017-05-25 15:32:49 -07:00
Liv
fee26c3976
Remove not yet implemented comment from Cone shape
2017-05-25 13:12:08 -07:00
Liv
ffbe39df0a
Refactor to add optional conical parameter to existing extrude polygon function
2017-05-25 13:06:24 -07:00
Liv
d3e900e42f
Adding first pass on cone shape
2017-05-25 12:54:49 -07:00
Liv
417d9ec80b
Surface cylinder option for primitive shape to html
2017-05-25 11:04:25 -07:00
Liv
362e08a90d
Add extrudePolygon for cylinder
2017-05-25 10:23:28 -07:00
samcake
c256893575
some clean up:
2017-05-23 18:00:22 -07:00
samcake
e7b808cbc1
Merging with upstream
2017-05-23 12:12:31 -07:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Chris Collins
207c13c3c3
Merge pull request #10528 from AndrewMeadows/payload-gets-weak-pointer
...
MeshPartPayload keeps weak pointer to Model
2017-05-22 21:54:40 -07:00
Andrew Meadows
f7db877b7f
payload keeps weak pointer to Model
2017-05-22 17:29:15 -07:00
Sam Gateau
589bcc19ce
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
2017-05-19 17:50:19 -07:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
Andrew Meadows
17b6cf29df
check for valid resource pointer before use
2017-05-18 15:12:59 -07:00
Sam Gateau
b8a2b38fd5
Displaying the stack of zone components
2017-05-18 12:54:25 -07:00
Andrew Meadows
8d3285f733
verify _rig is valid in Model::deleteGeometry()
2017-05-18 11:11:50 -07:00
Sam Cake
5edcc38eba
Polishing the scope shaders
2017-05-18 01:06:59 -07:00
Sam Gateau
966afa1e4a
Adding the drawKeyLight shader
2017-05-17 18:26:49 -07:00
Sam Gateau
3e7795ec11
Adding the drawKeyLight shader
2017-05-17 18:23:47 -07:00
Sam Gateau
79f700e8ce
Adding the drawKeyLight shader
2017-05-17 18:12:48 -07:00
Sam Gateau
0f250e693d
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-17 09:49:20 -07:00
Brad Hefta-Gaub
36c7821e1e
Merge pull request #10455 from ZappoMan/TriangleSetOptimizations
...
TriangleSet optimizations - ~80% improvement in Ray picking against models
2017-05-16 20:47:50 -07:00
samcake
2cd2c95940
Adding more debugging tool
2017-05-16 16:12:31 -07:00
Ryan Huffman
8eacf0ad4b
Remove unnecessary assert in Model.cpp
...
This clause inside was not longer valid - it is a valid state for
part->_meshIndex < _modelMeshRenderItems.size(). A better check might be
to compare it to the size of _meshStates which we use below, but we use
_meshStates.at(...) which will do the bounds checking, which makes the
assert unnecessary.
2017-05-16 10:56:33 -07:00
Sam Cake
4c3ddfbff9
Adding debuging of the ambient lighting
2017-05-16 01:01:19 -07:00
samcake
db4387e55d
Trying to mess with the defautl texture for skybox
2017-05-15 17:31:29 -07:00
samcake
2df6d0df48
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-15 13:40:56 -07:00
ZappoMan
eb3b27849c
only keep one copy of Triangles
2017-05-12 17:07:47 -07:00
ZappoMan
a15c5999b5
first cut at octree storage of Triangle Set
2017-05-10 16:58:51 -07:00
samcake
75facdfa88
Testing the new behavior with the BackgroundStage,
2017-05-09 17:31:18 -07:00
samcake
bc41be7ec1
Introucing the BackgroundStage to manage the background / skybox in one place
2017-05-09 17:10:05 -07:00
Sam Gateau
ff3cf7801a
Merge branch 'master' into 21274
2017-05-09 11:48:57 -07:00
samcake
c36035d3eb
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-09 10:46:38 -07:00
samcake
bbb513220b
Moving forward
2017-05-08 17:33:24 -07:00
Anthony J. Thibault
e992d6703a
WIP: debug render joint constraints.
2017-05-08 15:06:28 -07:00
Thijs Wenker
5aed960c4c
Merge pull request #10389 from AndrewMeadows/render-collision-shapes-002
...
fix render of debug collision shapes
2017-05-08 20:35:59 +02:00
Chris Collins
0351ac1575
Merge pull request #10401 from jherico/fix_benny_hill_animations
...
Fix sped up animations
2017-05-08 09:11:23 -07:00
Sam Cake
d3724116d9
Using the items to pick the key light!
2017-05-08 00:20:20 -07:00
Brad Davis
b63015eaea
Fix sped up animations
2017-05-06 14:34:28 -07:00
samcake
b6c966ef39
Keep iterating on the zones
2017-05-05 18:07:21 -07:00
samcake
bc1e5101ac
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-05-05 16:13:51 -07:00
Chris Collins
fd836dcd68
Merge pull request #10366 from Atlante45/feat/normal-map-compression
...
Feat/normal map compression
2017-05-05 10:03:01 -07:00
samcake
64317f5fd0
Adding a light item per zone
2017-05-04 16:47:03 -07:00
Andrew Meadows
f11d6eff92
fix typos: RenderItemsMap not RenderItems
2017-05-04 15:43:44 -07:00
Brad Davis
2d0bbf70ae
Migrate core avatar rendering functionality to library
2017-05-04 14:08:59 -07:00
Atlante45
f728ae7955
Remove unecessary normalize
2017-05-04 12:38:27 -07:00
Atlante45
ea2b188b64
Recompute Y from X/Z for normal maps
2017-05-04 10:33:34 -07:00
samcake
4514da2a09
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-05-01 16:49:35 -07:00
Olivier Prat
111f0762ea
Added debug scripts and fade position is now stable
2017-04-30 14:42:27 +02:00
Olivier Prat
6a39c25dc7
Merged from master because protocol has changed
2017-04-27 10:59:51 +02:00
Olivier Prat
8071c04e98
Added fade effect prototype version
2017-04-27 10:31:06 +02:00
ZappoMan
c0df82ff69
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-26 18:49:24 -07:00
Atlante45
70ece9f0fd
Load skybox first and sounds later
2017-04-26 14:57:23 -07:00
Atlante45
a2f7a88433
Start drawing models before we get the textures
2017-04-26 10:49:23 -07:00
Atlante45
6fb074715e
Fix alpha rendering bug
2017-04-26 10:48:57 -07:00
Ryan Huffman
8d03d50d35
Cleanup progressive ktx debugging
2017-04-26 10:48:57 -07:00
Ryan Huffman
472c888529
Fix handling of failed ktx downloads
2017-04-26 10:48:24 -07:00
ZappoMan
65801cbb4d
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-25 18:21:17 -07:00
Atlante45
33f58f99d1
CR
2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
Atlante45
a450f52427
Start to setup image library
2017-04-25 15:56:22 -07:00
ZappoMan
aa955ee360
Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL
2017-04-24 17:36:30 -07:00
samcake
c36f8da4c0
Fixing build on mac
2017-04-24 10:46:29 -07:00
Sam Cake
33d770c24e
removing the explicit SettingHandle path to REnder?engine
2017-04-24 00:52:09 -07:00
Sam Cake
fa62a1ba9d
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-04-22 08:53:44 -07:00
samcake
8e73fa3eb4
Separating the task classes in their own folder, and easing the declaration
2017-04-21 18:16:07 -07:00
sam gateau
0a615f35a7
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-04-21 14:31:15 -07:00
ZappoMan
f133713d0e
CR feedback
2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c
some initial debugging on tpose avatars
2017-04-20 17:26:31 -07:00
samcake
5af171f69f
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient
2017-04-18 17:08:02 -07:00
samcake
63fe579022
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
2017-04-18 17:05:40 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
Sam Cake
96960a505d
COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side
2017-04-14 23:22:45 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
Sam Cake
1dd98af1dd
And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
2017-04-11 01:21:45 -07:00
samcake
4a47737d0b
REfining the Config behavior, trying to pr next
2017-04-10 19:01:49 -07:00
Sam Cake
a458828590
MOving forward with the TaskConcept and TaskModel, all working
2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe
Trying to improve the Job/Task classes and testing it with the ZoneRenderer
2017-04-09 11:08:35 -07:00
samcake
e6844f4294
Cleaning up the basic jobs of render
2017-04-07 18:35:27 -07:00
samcake
58cec3fb96
Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis
2017-04-07 11:55:08 -07:00
Andrew Meadows
b9c7d6351f
Merge pull request #10135 from samcake/ambient
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Rename render::PendingChanges to render::Transaction
2017-04-07 09:54:10 -07:00
samcake
f82310545c
Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
2017-04-07 02:03:58 -07:00
samcake
ab3d39951e
Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"
2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b
Introducing a fix to the graphics bug
2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32
Introducing a fix to the graphics bug
2017-04-07 01:03:07 -07:00
samcake
aae7349c40
trying to understand the bug with nvidia new driver
2017-04-06 18:31:03 -07:00
samcake
cb94e1009d
Adding a job...
2017-04-06 18:10:28 -07:00
samcake
6fc965072c
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
2017-04-06 15:19:55 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
samcake
6385a702cd
FIxing the bug for image3D overlay drawn in scene
2017-04-04 12:56:43 -07:00
samcake
b18d82bd19
adding different shaders for transparent for simpel
2017-04-04 11:50:38 -07:00
samcake
a882beb2fd
Trying to fix the overlay Image3D shading pipeline used
2017-04-03 17:35:28 -07:00
Sam Cake
dd73cb7b8e
Use a magic number gpu::Texture::SINGLE_MIP instead of 1
2017-03-30 23:46:37 -07:00
samcake
25edb44b75
Fix the problem with the cursor and scattering,
2017-03-30 15:15:14 -07:00
samcake
b6504bba56
Moving the num mips per texture to the creator so it s immutable and simpler
2017-03-29 17:58:56 -07:00
samcake
9bc7e41642
Remove extra calls for binding default textures, not needed
2017-03-29 10:57:08 -07:00
samcake
a1bf1beab4
Merge pull request #10014 from samcake/blue
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Fixing the roughness/reflection quantization bug
2017-03-28 14:50:24 -07:00
Andrew Meadows
ff2f4da4b2
final changes as per samcake
2017-03-27 15:19:28 -07:00
Sam Cake
e87bc91d0e
Fixing the roughness/reflection quantization bug
2017-03-26 11:48:02 -07:00
samcake
a0488cfb91
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
2017-03-24 09:41:09 -07:00
Brad Hefta-Gaub
1972b140b9
Merge pull request #9976 from mittens/21215
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Worklist #21215 - Removing Duplicate Status Icons for Submeshes
2017-03-24 08:52:12 -07:00
Brad Hefta-Gaub
9a38b36f59
Merge pull request #9970 from Triplelexx/21223
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21223 - Quat functions have naming inconsistencies
2017-03-24 08:12:11 -07:00
Sam Cake
022e91b35d
Clean comments and pixel format used
2017-03-24 00:26:14 -07:00
samcake
618344fe98
Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture
2017-03-23 18:10:09 -07:00
Brad Davis
85c80f3be8
Merge remote-tracking branch 'upstream/master' into smarter_textures
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Conflicts:
libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
trent
36619cd2e4
Fixed issue with duplicate physics status icons per sub-object.
2017-03-22 15:07:29 -04:00
Triplelexx
b7980569cc
change all references of IDENTITY_FRONT to IDENTITY_FORWARD
2017-03-21 22:13:33 +00:00
samcake
e05abf2a2f
Fixing the spherical harmonics gneration
2017-03-20 16:41:21 -07:00
Brad Davis
e482eac437
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-20 16:22:13 -07:00
samcake
03e1c5e0f2
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-03-20 15:10:09 -07:00
Chris Collins
509057c6d8
Merge pull request #9941 from Triplelexx/21232
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21232 - Remove Mini Mirror from View menu
2017-03-20 09:55:37 -07:00
Sam Cake
a804bc723f
Keep pushing and debugging ambient lighting
2017-03-20 00:32:06 -07:00
Sam Cake
3a08611c26
Fix the typo in the assert for isWireframe
2017-03-19 17:33:28 -07:00
Sam Cake
8584d80bb8
KEep exploring the ambient lighting
2017-03-19 17:00:42 -07:00
Triplelexx
8b845658e2
remove redundant declarations
2017-03-18 05:00:05 +00:00
samcake
8b8f9d7b1a
Fix a problem of the ambient lighting diffuse beeing too sstrong, we found a nice balance together with Alan
2017-03-17 18:26:48 -07:00
Triplelexx
a9b1a38665
remove Mini Mirror from View menu
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Avatar inputs only contains the audio meter now.
2017-03-18 00:53:13 +00:00
samcake
e1a0984fed
Merge pull request #9906 from samcake/red
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Expose rendering in wireframe mode
2017-03-17 17:09:44 -07:00
Seth Alves
eba2417f41
Merge pull request #9912 from AndrewMeadows/model-cleanup-4
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minor cleanup of render pipeline for models and avatars
2017-03-16 10:39:43 -08:00
samcake
0399249a03
Expeand the wireframe to the primitive entities and the polyvox
2017-03-15 16:58:31 -07:00
Andrew Meadows
d3fa28d4bc
remove cruft and fix indentation
2017-03-15 16:17:59 -07:00
Andrew Meadows
cf848d73e4
don't updateClusterMatrices() in render()
2017-03-15 16:03:36 -07:00
Andrew Meadows
f250c0d298
simpler bindTransform() for ModelMeshPartPayload
2017-03-15 14:41:13 -07:00
samcake
ea2f1359bc
Expose rendering in wireframe mode
2017-03-15 12:23:44 -07:00
samcake
e0f0cc2102
Fix the unsupported ktx format, it was coming from the BUmp map case
2017-03-14 15:49:44 -07:00
Anthony J. Thibault
d38b994f4c
Fix for potential crash due to DebugDraw data race.
...
(cherry picked from commit 1b8a624edb
)
2017-03-13 15:23:16 -07:00
Brad Davis
e94f803b84
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-08 09:03:21 -08:00
Seth Alves
71c2b4215d
Merge pull request #9811 from ZappoMan/triangleSet
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Cleanup how Models do ray-picking and determination of point inside of convex hull
2017-03-07 14:12:56 -08:00
Brad Hefta-Gaub
f7e824e47c
Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSet
2017-03-07 12:18:36 -08:00
Seth Alves
694fc58374
restore missing shading pipeline for simple opaque in deferred
2017-03-07 12:07:24 -08:00
Brad Hefta-Gaub
87934ee82d
fix bugs in some meshes
2017-03-06 21:50:32 -08:00
Brad Davis
8782fe1d93
Merge branch 'master' into smarter_textures
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Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
2017-03-06 15:29:41 -08:00
Andrew Meadows
1b8f6b9835
Merge pull request #9784 from samcake/blue
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Fixing Emissive on overlay for models (opaque and transparent)
2017-03-06 13:24:00 -08:00
Brad Hefta-Gaub
f27475613f
Merge branch 'master' of https://github.com/highfidelity/hifi into triangleSet
2017-03-06 12:53:59 -08:00
samcake
21f36d7212
removing comments and restoring the correct behavior for Pal.js
2017-03-06 12:41:00 -08:00
ZappoMan
af97e9bdd9
CR feedback
2017-03-06 10:49:38 -08:00
ZappoMan
2a663cbcb1
cleanup
2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409
cleanup use of triangleSet for picking
2017-03-05 19:23:55 -08:00
ZappoMan
32add6635d
checkpoint on reducing raypicking recalcs
2017-03-04 23:33:17 -08:00
Ken Cooke
a5571bd49d
redo unsafe optimization
2017-03-04 16:02:39 -08:00
ZappoMan
9908723bb9
fist cut at basic TriangleSet class
2017-03-03 22:27:38 -08:00
Bradley Austin Davis
efad7da508
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-03 08:59:24 -08:00
Seth Alves
5f570c1ba8
fix up bounds handling in Line3DOverlay
2017-03-02 16:16:48 -08:00
Bradley Austin Davis
fa5b315e09
Merge remote-tracking branch 'upstream/master' into smarter_textures
2017-03-01 15:16:18 -08:00
samcake
6ac85aee7e
Adding support for the unliti materials too for overlay's
2017-02-28 18:12:35 -08:00
samcake
576660f6ef
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-27 18:17:28 -08:00
sam
709c2e4240
Fixing the emissive on overlayfor models
2017-02-27 02:52:00 -08:00
sam
a53d5e8fbd
adjusted the PLumber shape keys to coever non material shapes in main pass
2017-02-25 13:00:37 -08:00
samcake
9ffdc03dc9
setting the shaeKeys for the overly properly because most of them are CustomPipleline
2017-02-24 18:25:24 -08:00
samcake
1b501487fd
simple shader checks
2017-02-24 16:03:28 -08:00
Seth Alves
6e9854cad0
don't crash if geometry fails to load
2017-02-24 13:01:01 -08:00
sam
5257194c48
SImplify the overlay PLumber
2017-02-24 01:11:59 -08:00
sam
e1aad8bd63
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:35:10 -08:00
sam
67031850aa
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:05:54 -08:00
samcake
6d59144a4f
Trying to fix the emissive for overlay in front ?
2017-02-23 17:42:02 -08:00
samcake
c7b164d8f2
Adding differenciation for the Material shapeKey bit
2017-02-22 18:21:18 -08:00
samcake
ad40e2d7d9
Trying to address the ktx serialization problem with normal, still have a bug
2017-02-22 17:16:37 -08:00
samcake
a00216cb4f
debugging the emissive issue for verlay in front
2017-02-21 18:20:55 -08:00
samcake
55611d2373
Backing up to master
2017-02-21 14:56:07 -08:00
samcake
5e3c79d197
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-21 14:49:52 -08:00
Brad Davis
27e8750b9b
Adding new storage backing for gpu::Texture, moving mip format into Storage abstraction
2017-02-19 18:11:56 -08:00
sam
d56f982dec
Maybe saving the first ktx textures, testing the save pipeline
2017-02-17 07:54:17 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Atlante45
1201932ee9
Fix SSE2 macros for Macos
2017-02-14 14:10:53 -08:00
samcake
9261e81ba2
Cleaning up the interface
2017-02-10 17:47:56 -08:00
samcake
2da1801fbf
Fixing the failing shader
2017-02-10 14:40:39 -08:00
samcake
37541e4ed2
Start capping the time budget for draw opaque
2017-02-10 14:29:29 -08:00
samcake
b9102204ea
FIx the filtering problem on color and normals introduced since we generate mips with QImage
2017-02-10 11:40:39 -08:00
samcake
c864e57855
first pass on a working image class and the mip generation
2017-02-06 08:51:04 -08:00
samcake
e8cdee71ed
avoid assertion on mac
2017-02-03 22:49:41 -08:00
sam
2ecda8b64e
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-02-01 18:03:07 -08:00
Seth Alves
ab8be15ce0
Merge pull request #9570 from highfidelity/tablet-ui
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Tablet ui
2017-02-01 09:38:13 -08:00
samcake
c88d070868
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-01-31 11:49:25 -08:00
samcake
04d5173328
Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
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compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
samcake
0b139c906c
Assigniing default textures that make sense
2017-01-31 10:56:30 -08:00
Brad Hefta-Gaub
cff49ea5f3
Merge pull request #9556 from samcake/blue
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Adding support for disabling texturing from the material
2017-01-31 10:39:44 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
samcake
249ec80d74
Writting a better version of the no texture case
2017-01-30 15:48:48 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
samcake
3c56bd2960
Adding support for disabling texturing from the material
2017-01-30 15:03:04 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
...
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Anthony J. Thibault
a9b478888c
First cut of Web3DOverlays without FXAA applied.
2017-01-30 11:24:58 -08:00
Andrew Meadows
489fbc6299
compute Model's local bounds outside render lambda
2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec
remove Model::simulateInternal()
2017-01-26 08:35:25 -08:00
Andrew Meadows
08bba5f45f
add and remove some profile data points
2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-23 09:44:04 -08:00
Andrew Meadows
10cdea9cd8
cleanup model fade logic
2017-01-19 14:17:50 -08:00
Andrew Meadows
b7c1bfaf58
another attempt to fix model transform
2017-01-19 14:01:40 -08:00
Andrew Meadows
d3af420516
fix broken model transforms
2017-01-19 13:07:50 -08:00
Andrew Meadows
1d6f47e3d8
repack to reduce MeshPartPayload footprint 8 bytes
2017-01-19 12:56:08 -08:00
Andrew Meadows
bfbef91f53
re-enable cauterization of meshes for MyAvatar
2017-01-19 12:56:07 -08:00
Andrew Meadows
3dd8fd838b
move cauterization out of Model class
2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00
samcake
149e727cf3
Merge pull request #9429 from gcalero/android_forward_shaders
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Create render forward version of pixel shaders
2017-01-19 00:48:25 -08:00
Gabriel Calero
5602479988
Create render forward version of pixel shaders
2017-01-18 19:18:59 -03:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
samcake
960f4f0ead
Move the drawBOunds job to DrawTasks
2017-01-16 18:33:42 -08:00
samcake
0b9b5d595c
Merge branch 'master' of https://github.com/highfidelity/hifi into meta
2017-01-16 17:48:16 -08:00
samcake
83d1c3ad01
Adding support for the meta rendering
2017-01-16 17:47:58 -08:00
Andrew Meadows
fd28457807
fix cauterization hack
2017-01-16 15:13:28 -08:00
Chris Collins
2557c797af
Merge pull request #9300 from zzmp/graphics/forward-opaque
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Add opaques/skinned to forward rendering path
2017-01-16 08:48:18 -08:00
Seth Alves
5a81dface9
avoid filling log with bogus warning
2017-01-13 12:00:51 -08:00
Seth Alves
e9422cbf1e
fix model scales
2017-01-12 16:38:27 -08:00
Seth Alves
5fa379fea2
fix model scales
2017-01-12 16:12:43 -08:00
Seth Alves
208c4686c4
merge from upstream
2017-01-12 15:44:27 -08:00
samcake
ca53235d54
Merge pull request #9358 from AndrewMeadows/model-cleanup
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minor cleanup for Model rendering code
2017-01-12 14:30:16 -08:00
Anthony J. Thibault
26a5b5ed91
Fix for rendering of tablet ModelEntity in desktop mode.
...
The Model pendingChanges.updateItem() lambda now directly calls into StaticallyNestable. This is late enough
in the update loop to have the most up-to-date camera transform used for rendering.
2017-01-11 18:37:57 -08:00
Andrew Meadows
c060fd6a68
restore updateClusterMatrices() in render()
2017-01-11 17:33:30 -08:00
Andrew Meadows
e2130d33d9
speedup cauterizedClusterMatrices math
2017-01-11 15:10:44 -08:00
Andrew Meadows
b3e336de3d
remove cruft: unused function arguments
2017-01-11 15:02:18 -08:00
Andrew Meadows
87bdaae05a
remove scale from ModelMeshPartPayload's transform
2017-01-11 12:38:47 -08:00
Andrew Meadows
bd16824d55
remove cruft: Model::_pupilDilation
2017-01-11 06:57:05 -08:00
Andrew Meadows
1804f33b98
add assert and TODO comment
2017-01-11 06:56:35 -08:00
Andrew Meadows
5d880487a0
cleanup class method declarations
2017-01-11 06:56:07 -08:00
Andrew Meadows
e88f02d7b6
remove cruft
2017-01-11 06:55:13 -08:00
sam
7a01b856f7
Factorization of the modelTransform out of the cluster matrices
2017-01-11 02:33:56 -08:00
Andrew Meadows
44699fc661
modelToWorld rotation not in cluster matrices
2017-01-10 16:21:13 -08:00
Brad Davis
1dd2747ef9
Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
2017-01-10 10:44:04 -08:00
Chris Collins
30d5f70e11
Merge pull request #9278 from jherico/cpu_opt_scene
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More low level optimizations
2017-01-09 10:10:40 -08:00
Zach Pomerantz
1b948c7a05
add skinned forward model shaders
2017-01-04 15:49:29 -05:00
Zach Pomerantz
6b984d38d3
add opaque forward model shaders
2017-01-04 15:37:17 -05:00
Zach Pomerantz
f7cb2ec85b
add plain forward model shaders
2017-01-03 20:41:57 -05:00
Zach Pomerantz
a414ba4cb5
take addPipeline lambda out of initDeferredPipelines
2017-01-03 18:55:13 -05:00
Zach Pomerantz
62eeb0c807
clean RenderPipelines with forward decls
2017-01-03 18:33:14 -05:00
Zach Pomerantz
89917b41fd
add Forward Draw for opaques (no pipelines)
2017-01-03 15:18:22 -05:00
Zach Pomerantz
f8e8065e93
mv DrawBounds to end of ForwardTask
2017-01-03 14:56:47 -05:00
Zach Pomerantz
2e274b026d
fix line lengths
2017-01-03 14:55:47 -05:00
Zach Pomerantz
e406e3d47e
Make Forward DrawBounds enableable
2017-01-03 14:46:51 -05:00
Zach Pomerantz
26cfc83e20
Merge branch 'master' into graphics/fetch-cull-sort
2017-01-03 14:04:39 -05:00
Zach Pomerantz
15656a0592
include spatialSelection in RenderFetchCullSortTask::Output
2016-12-30 15:08:16 -05:00
Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Zach Pomerantz
c75dd236f2
rm unused forward pipelines
2016-12-29 19:11:06 -05:00
Zach Pomerantz
d00ae05e26
add background to forward renderer
2016-12-29 19:09:06 -05:00
Brad Davis
99af7f2819
Reduce unecessary copying in MeshPartPayload::bindMaterial
2016-12-28 12:11:27 -08:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Zach Pomerantz
ca1a14e5b0
add RenderFetchSortCull task
2016-12-23 15:54:22 -05:00
Zach Pomerantz
8d63067fa5
templatize graphics engine tasks' run method
2016-12-23 14:58:40 -05:00
Zach Pomerantz
dbf4f2d23b
mv shadow task setup to jobs
2016-12-23 14:58:40 -05:00
Andrew Meadows
0b0c3f0be4
cleanup some if-logic
2016-12-21 10:55:59 -08:00
Brad Hefta-Gaub
c65471e880
Merge branch 'master' of https://github.com/highfidelity/hifi into removeLogSpam
...
Conflicts:
libraries/script-engine/src/FileScriptingInterface.cpp
2016-12-19 22:27:24 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
samcake
c435afb728
Introducing a fix for the overlayered model drawn in front
2016-12-19 13:17:56 -08:00
Brad Davis
ee3c8e6efd
Merge pull request #9225 from jherico/chrome_tracing
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Additional work on tracing
2016-12-16 17:53:55 -08:00
Ryan Huffman
1d9a32c528
Add FIXME comment to texture setting in Model.cpp
2016-12-16 16:32:53 -08:00
Ryan Huffman
18a166bee8
Fix models not settings textures if not loaded
2016-12-16 15:05:17 -08:00
samcake
1ded581895
Merge pull request #9217 from zzmp/feat/render-forward-bounds
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Render bounds in Forward Render Task
2016-12-16 14:57:14 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Andrew Meadows
ee6a9f4506
adding profile stats relating to avatar CPU costs
2016-12-16 13:41:31 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Zach Pomerantz
013713f92c
rm unused scene
2016-12-15 15:21:57 -05:00
Zach Pomerantz
9e05403aba
forward render opaque bounds
2016-12-15 14:59:25 -05:00
Zach Pomerantz
bae6ceb2ae
rm extra buffer clears in forward render
2016-12-15 14:57:22 -05:00
Brad Hefta-Gaub
25c6e8021f
Merge pull request #9198 from zzmp/chmod/render-utils
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Change file permissions of source code to remove execute bits
2016-12-15 10:37:36 -08:00
samcake
7a29dbe7d4
Merge pull request #9207 from zzmp/feat/render-forward-empty
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Forward render task (empty and only used with RENDER_FORWARD set)
2016-12-15 09:57:18 -08:00
Zach Pomerantz
87a8ad1289
strip forward render task to clear and blit
2016-12-13 20:48:05 -05:00
Zach Pomerantz
bc59be12ef
create flagged forward render task
2016-12-13 19:19:30 -05:00
samcake
0b221abfb2
writting the abs differently
2016-12-13 15:27:50 -08:00
samcake
f509d1fca4
Clening up the fix
2016-12-13 12:48:16 -08:00
Zach Pomerantz
9a37ccbf3c
chmod -x to render-utils src
2016-12-13 14:36:41 -05:00
samcake
d4f4bd4519
Debugginfg the bad tiles lighting
2016-12-12 18:02:14 -08:00
sam
2427a16d6e
clean up and less changes
2016-12-09 03:05:25 -08:00
sam
914fc7fca8
rewind all the unecessary changes and do just the minimum layout(std140) and accessing the big arrays in vec4s to fix the amd bug
2016-12-09 02:58:09 -08:00
sam
7a97570949
Debugging the amd shader????
2016-12-09 02:12:31 -08:00
samcake
d851278acd
FIx the highlight issue, the gloss 2 is actually roughnees to the power of 4
2016-12-08 15:04:57 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
sam
310e26011f
Fix the lighting problem at the outline of the shapes, use the depth buffer instead of the Linear depth buffer
2016-12-05 00:47:50 -08:00
samcake
d764eebc79
removing dead code
2016-11-22 12:10:56 -08:00
samcake
dfc0b7beac
adressed reveiw comments
2016-11-22 10:15:49 -08:00
samcake
31232a1078
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-21 11:30:26 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
samcake
7c003ce865
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-16 19:13:22 -08:00
samcake
9031e65aa5
Merge and fix the bug!!!
2016-11-16 19:12:56 -08:00
Brad Davis
fa841620ab
Disable glow line temporarily while fixing implementation
2016-11-16 12:50:47 -08:00
samcake
982664dac5
Merging with upstream
2016-11-15 18:14:25 -08:00
Brad Hefta-Gaub
86430e4121
Merge pull request #8960 from samcake/red-backup-many-stereo-paths
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Introduce Instanced Stereo Drawcall
2016-11-14 18:30:42 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
samcake
1d3fc1b647
Fix a bad conversion to integer for negative values of the GRid COordinates
2016-11-10 17:57:11 -08:00
Anthony J. Thibault
620fd3713c
Add color support to debug draw marker rendering
2016-11-04 17:09:25 -07:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
samcake
d5f44befc6
Merge branch 'master' of https://github.com/highfidelity/hifi into red-backup-many-stereo-paths
2016-10-31 17:41:07 -07:00
samcake
37b3c96131
fixing the lighting problem in stereo
2016-10-31 17:40:34 -07:00
samcake
9adbb42a6c
Fixing the skybox, still issues with the lights
2016-10-28 18:12:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
...
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Davis
dde79ef3c5
Fix GPU buffer leak in geometry cache / overlays
2016-10-17 12:22:20 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
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Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
samcake
7956c7b10b
Fixing a mistake introduced in previous commit in a shader
2016-10-12 09:57:06 -07:00
samcake
5f9c713d44
Merging with upstream after resolving some conflicts
2016-10-12 09:22:12 -07:00
Brad Davis
4e0fffb8b7
Merge pull request #8779 from gcalero/shaders_gl_es
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Adapt shader for GL ES support
2016-10-12 08:32:50 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
samcake
77062ac1b3
Cleaning up a missing constructor and adjusting the stride for the StrucBuffer by default + merging with upstream
2016-10-11 17:13:08 -07:00
samcake
eea5118eab
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-11 16:19:00 -07:00
samcake
7ea790aa4f
adding a comment to explain what we are doing
2016-10-11 14:43:41 -07:00
samcake
7af3aa53ac
Fixing the key light pass with ambient map
2016-10-11 13:20:32 -07:00
Gabriel Calero
834d9c0710
Adapt shader for GL ES support which requires operators of the same datatype
2016-10-11 12:15:49 -03:00
samcake
297907688c
Fixing reveiw comments
2016-10-10 12:43:33 -07:00
samcake
8476939ba9
Avoiding warnings maybe
2016-10-07 16:44:51 -07:00
samcake
429a7cf58a
adjust grid dimension to 14 x 14 x 14 conservatively to keep the generation fast
2016-10-07 16:12:36 -07:00
samcake
8a44140e6b
cleaning up the comments from review and trying something to adress the issue that showed up on i5
2016-10-07 16:04:19 -07:00
sam
567adf651a
FOund 2 bugs causing the empty clusters. now back to working
2016-10-07 05:02:04 -07:00
samcake
ac54533433
Adding more counters to understand the cullign bug
2016-10-06 18:15:32 -07:00
samcake
4504877ba6
Add a finer culling test to avoid faulty discards
2016-10-06 15:14:08 -07:00
samcake
6f7f949343
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-06 09:35:48 -07:00
samcake
765355e5d1
Avoid the debug view by default
2016-10-05 18:30:03 -07:00
samcake
ba88db1b14
Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
2016-10-05 18:28:19 -07:00
Clément Brisset
3f64847888
Merge pull request #8726 from huffman/feat/model-overlay-hide-change-textures
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Fix model overlay visibility and texture properties
2016-10-05 11:54:11 -07:00
samcake
8c561eaa44
trying to whipe these buffer cleans but doesn;t seems to make a different in release, it is working clena in debug ... keep on looking
2016-10-04 18:19:42 -07:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
samcake
3e11eb4129
Try avoiding the basd update of the buffer for the grid content
2016-10-04 13:55:53 -07:00
samcake
1c2a672214
Adjust the grid size for mac
2016-10-04 13:29:08 -07:00
samcake
6aa39ec95a
Polish the debugging of the light volumes
2016-10-04 11:03:12 -07:00
samcake
a378a6eccb
separate the rendering of the light outline from the main rendering and introduce a way to support both platform
2016-10-03 18:28:44 -07:00
samcake
c72b330821
Simple change to the get cluster interface
2016-10-03 15:34:54 -07:00
sam
bda835361a
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-03 02:54:11 -07:00
sam
deab1db39a
FIxed the flickering bug and make a better debuging view to control the overlap
2016-10-03 02:53:41 -07:00
sam
6f2452815c
pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
2016-10-03 00:08:30 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
sam
9a492b3a88
refining the voxelizatoion, tracking one bug where light flickers
2016-10-02 03:43:55 -07:00
Brad Hefta-Gaub
7ef8e53d03
Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
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add guards to getShapeKey
2016-10-01 20:23:50 -07:00
sam
bd4268ee18
Try to fix the exp2 float version for linux
2016-10-01 17:59:37 -07:00
samcake
bdf2738f21
One more fix for linux build
2016-10-01 17:25:26 -07:00
samcake
89717720f7
CLeaning up code for Linux and Mac
2016-10-01 16:12:45 -07:00
Brad Hefta-Gaub
7fe16442fa
make calculateTextureInfo thread safe
2016-10-01 15:47:17 -07:00
samcake
35f0d4b8a2
cleaning for mac
2016-10-01 15:35:59 -07:00
Brad Hefta-Gaub
04f6547940
add guards to getShapeKey
2016-10-01 12:15:03 -07:00
samcake
0475833e3b
Friday night state, down to ~3.5ms in hmd
2016-09-30 19:08:00 -07:00
samcake
5b4829e7b6
Brining back support for the ambinet lighting
2016-09-30 16:24:57 -07:00
samcake
337fe155b7
clean up warning and merge with upstream
2016-09-30 11:01:25 -07:00
sam
e143c05ef8
Keep on investigating the shading cost per light
2016-09-30 02:41:21 -07:00
samcake
2a0e67ee2a
REvisiting the full lighting code to optimize the perf
2016-09-29 19:06:26 -07:00
samcake
b09151f2a2
Rearrange the light struc description in the shader side, needs the c++ to match now
2016-09-28 18:32:35 -07:00
samcake
cd9dff57be
back to normal
2016-09-28 10:03:51 -07:00
samcake
a0862820e6
MOre refinements?
2016-09-27 18:38:15 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
82db3d5d55
Disable support for framebuffer resizing
2016-09-23 12:04:57 -07:00
Brad Davis
0953027ef3
Identify pre-generated textures
2016-09-23 12:04:56 -07:00
Brad Davis
1ff91219a8
Fix strange artifacts in skybox
2016-09-23 12:04:52 -07:00
samcake
3616a6fc12
Startign implementing the tighter culling for sphere but not done yet
2016-09-14 19:13:53 -07:00
samcake
f789f566e0
Minor fix for compilation
2016-09-14 17:34:17 -07:00
samcake
e0536a84e2
Minor fix for compilation
2016-09-14 17:18:39 -07:00
samcake
fdba78db6f
Better vizualization, first set of culling improvment
2016-09-14 16:36:01 -07:00
samcake
af48d4f0bd
fetch the cluster content through a function to be able to change the implementation
2016-09-14 09:28:51 -07:00
samcake
c622849481
Splitting the frustum culling test horizontal and vertical
2016-09-13 17:59:06 -07:00
samcake
11c6bb7d80
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-13 17:44:42 -07:00
samcake
124060d31a
Cleaning up a bit
2016-09-13 17:44:19 -07:00
samcake
fea5f8b03b
best state for now
2016-09-13 16:03:57 -07:00
samcake
e8c2dc10f1
best state for now
2016-09-13 14:59:23 -07:00
samcake
e9bf19840c
minor fixes on mac
2016-09-13 08:58:07 -07:00
samcake
efc4406b47
Debugging the grid content
2016-09-12 19:46:18 -07:00
David Rowe
0cf3f6e953
Fix texture count and size getting stuck on 0
2016-09-13 13:03:06 +12:00
David Rowe
fe8b3b4d0d
Merge branch 'master' into 21040
2016-09-13 09:12:47 +12:00
samcake
821072bb76
REarrange the light stage construction and light frame usage to produce the light clusters
2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4
INtroducing a true stage for updating the light cluster and ui to debug
2016-09-11 00:17:34 -07:00
samcake
a0d09e3316
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:14:31 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
David Rowe
68499f49ad
Fix count of textures
2016-09-10 10:15:13 +12:00
samcake
9bcaca0577
Developping the Light Clusters, adding visualization
2016-09-08 19:12:11 -07:00
samcake
61de063b29
Developping the Light Clusters, adding visualization
2016-09-08 18:02:35 -07:00
sam
25616be7c1
introducing the light Clusters
2016-09-08 02:16:13 -07:00
sam
a4df8a84b7
introducing the light Clusters
2016-09-08 00:11:54 -07:00
samcake
6a08c74463
Several experimetations without success
2016-09-07 18:39:07 -07:00
samcake
139ba1b71c
REnaming the shaders correctly
2016-09-07 14:56:01 -07:00
samcake
34f40e0828
Creating a separate shader for the locallighting pass
2016-09-06 19:01:13 -07:00
samcake
665a79f100
Creating a separate shader for the locallighting pass
2016-09-06 18:59:26 -07:00
samcake
9bed047b75
Less warnings
2016-09-06 16:42:01 -07:00
samcake
e2a9751cf5
REmove warnings
2016-09-06 16:35:28 -07:00