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remove cruft
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1 changed files with 0 additions and 3 deletions
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@ -562,7 +562,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
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return;
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}
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// When an individual mesh parts like this finishes its fade, we will mark the Model as
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// having render items that need updating
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bool nextIsFading = _isFading ? isStillFading() : false;
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@ -585,8 +584,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
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// Bind the model transform and the skinCLusterMatrices if needed
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bool canCauterize = args->_renderMode != RenderArgs::SHADOW_RENDER_MODE;
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// TODO: maybe get rid of this call?
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// _model->updateClusterMatrices(_transform.getTranslation(), _transform.getRotation());
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bindTransform(batch, locations, canCauterize);
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//Bind the index buffer and vertex buffer and Blend shapes if needed
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