remove cruft

This commit is contained in:
Andrew Meadows 2017-01-11 06:55:13 -08:00
parent 1b5fd52165
commit e88f02d7b6

View file

@ -562,7 +562,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
return;
}
// When an individual mesh parts like this finishes its fade, we will mark the Model as
// having render items that need updating
bool nextIsFading = _isFading ? isStillFading() : false;
@ -585,8 +584,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
// Bind the model transform and the skinCLusterMatrices if needed
bool canCauterize = args->_renderMode != RenderArgs::SHADOW_RENDER_MODE;
// TODO: maybe get rid of this call?
// _model->updateClusterMatrices(_transform.getTranslation(), _transform.getRotation());
bindTransform(batch, locations, canCauterize);
//Bind the index buffer and vertex buffer and Blend shapes if needed