From e88f02d7b6c7931700b0400e7be7fcbbf3838253 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Wed, 11 Jan 2017 06:55:13 -0800 Subject: [PATCH] remove cruft --- libraries/render-utils/src/MeshPartPayload.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/libraries/render-utils/src/MeshPartPayload.cpp b/libraries/render-utils/src/MeshPartPayload.cpp index bba658c75c..650b8934ee 100644 --- a/libraries/render-utils/src/MeshPartPayload.cpp +++ b/libraries/render-utils/src/MeshPartPayload.cpp @@ -562,7 +562,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const { return; } - // When an individual mesh parts like this finishes its fade, we will mark the Model as // having render items that need updating bool nextIsFading = _isFading ? isStillFading() : false; @@ -585,8 +584,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const { // Bind the model transform and the skinCLusterMatrices if needed bool canCauterize = args->_renderMode != RenderArgs::SHADOW_RENDER_MODE; - // TODO: maybe get rid of this call? - // _model->updateClusterMatrices(_transform.getTranslation(), _transform.getRotation()); bindTransform(batch, locations, canCauterize); //Bind the index buffer and vertex buffer and Blend shapes if needed