diff --git a/libraries/render-utils/src/MeshPartPayload.cpp b/libraries/render-utils/src/MeshPartPayload.cpp index bba658c75c..650b8934ee 100644 --- a/libraries/render-utils/src/MeshPartPayload.cpp +++ b/libraries/render-utils/src/MeshPartPayload.cpp @@ -562,7 +562,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const { return; } - // When an individual mesh parts like this finishes its fade, we will mark the Model as // having render items that need updating bool nextIsFading = _isFading ? isStillFading() : false; @@ -585,8 +584,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const { // Bind the model transform and the skinCLusterMatrices if needed bool canCauterize = args->_renderMode != RenderArgs::SHADOW_RENDER_MODE; - // TODO: maybe get rid of this call? - // _model->updateClusterMatrices(_transform.getTranslation(), _transform.getRotation()); bindTransform(batch, locations, canCauterize); //Bind the index buffer and vertex buffer and Blend shapes if needed