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Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
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@ -16,7 +16,7 @@
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<@include Fade_shared.slh@>
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uniform fadeParametersBuffer {
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layout(std140) uniform fadeParametersBuffer {
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FadeParameters fadeParameters[CATEGORY_COUNT];
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};
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uniform int fadeCategory;
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