overte/interface/src
2013-07-10 11:46:48 -07:00
..
renderer Derp, need to bind the element array buffer. 2013-06-24 17:25:09 -07:00
starfield Fix for starfield rendering on Oculus: put inter-pupil translation in 2013-05-23 15:35:41 -07:00
ui introduces named constants for bandwidth meter channel indices / max. drag length 2013-07-02 03:53:49 +02:00
Application.cpp switch usec timestamps to uint64_t 2013-07-10 11:46:48 -07:00
Application.h Merge branch 'master' of git://github.com/worklist/hifi into 19368 2013-07-09 10:25:58 +02:00
Audio.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
Audio.h merge fix 2013-06-28 11:54:25 -07:00
Avatar.cpp Fix for combined gyro/depth camera. 2013-07-08 13:03:53 -07:00
Avatar.h Merge branch 'master' of https://github.com/worklist/hifi into kinected 2013-07-05 22:52:42 -07:00
AvatarTouch.cpp more fixes 2013-05-31 17:32:30 -07:00
AvatarTouch.h Merge branch 'master' of https://github.com/worklist/hifi into avatardata_optimization 2013-06-03 21:43:38 -07:00
AvatarVoxelSystem.cpp Don't bother with testing the ignore orientations stuff. 2013-06-21 13:58:49 -07:00
AvatarVoxelSystem.h Added various options to test for voxel avatars, manual third person mode 2013-06-21 11:33:38 -07:00
Balls.cpp Third person camera transition doesn't happen on movement. 2013-06-27 17:11:25 -07:00
Balls.h Fixed problems with ring buffer not handling stereo right, reset audio buffers on spacebar. 2013-06-20 18:49:05 -07:00
BandwidthMeter.cpp bandwidth meter - avoid division by zero 2013-07-03 14:01:09 +02:00
BandwidthMeter.h introduces named constants for bandwidth meter channel indices / max. drag length 2013-07-02 03:53:49 +02:00
Camera.cpp Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Camera.h Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Environment.cpp Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks. 2013-05-31 14:02:20 -07:00
Environment.h Fixed threading issue with Environment, more work on avatar righting. 2013-05-22 14:43:25 -07:00
Hand.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
Hand.h (changed per requests and re-merged) Two Leap-related crashes fixed, plus Leap improvements 2013-07-02 17:03:32 -07:00
HandControl.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
HandControl.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Head.cpp remove debugging printf 2013-07-03 23:20:55 -07:00
Head.h Fixes per code review 2013-07-03 13:09:55 -07:00
LeapManager.cpp [trivial] small bracket fix per request in https://github.com/worklist/hifi/pull/618/files 2013-07-03 13:11:26 -07:00
LeapManager.h (changed per requests and re-merged) Two Leap-related crashes fixed, plus Leap improvements 2013-07-02 17:03:32 -07:00
LogDisplay.cpp Turned log off by default 2013-05-22 13:46:39 -07:00
LogDisplay.h 19366 - Smaller log display 2013-06-07 23:02:00 +02:00
main.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
OculusManager.cpp Fixed Linux build error and a warning on call to Avatar.simulate, moved grid 2013-05-27 14:46:16 -07:00
OculusManager.h add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
Oscilloscope.cpp adds 'Oscilloscope::setColor' and uses it when visualizing echo cancellation 2013-06-20 03:15:01 +02:00
Oscilloscope.h adds 'Oscilloscope::setColor' and uses it when visualizing echo cancellation 2013-06-20 03:15:01 +02:00
PairingHandler.cpp your agents are now nodes 2013-07-03 10:35:09 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Fix for camera movement with webcam enabled; don't bother using roll from 2013-07-02 16:59:03 -07:00
SerialInterface.h Avatar head roll/lean based on webcam data. 2013-06-20 14:20:03 -07:00
Skeleton.cpp Finally got the rotations figured out; I had forgotten the default pose/bind 2013-07-05 22:14:32 -07:00
Skeleton.h Finally got the rotations figured out; I had forgotten the default pose/bind 2013-07-05 22:14:32 -07:00
Stars.cpp adjusts names 2013-05-19 13:01:57 +02:00
Stars.h puts member variables last but first 2013-05-19 13:23:04 +02:00
Swatch.cpp fix member variable initialization order to remove warnings 2013-07-10 09:59:14 -07:00
Swatch.h Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
Tool.cpp fix member variable initialization order to remove warnings 2013-07-10 09:59:14 -07:00
Tool.h More code review for UI job 2013-07-09 15:29:12 +02:00
ToolsPalette.cpp Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
ToolsPalette.h Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
Transmitter.cpp Improved mouse look behavior to be smoother, removed transmitter debug. 2013-06-11 11:10:09 -07:00
Transmitter.h Added check for lost transmitter 2013-05-30 16:19:07 -07:00
Util.cpp Fix iris orientations: start with the head orientation, then rotate onto the 2013-06-14 11:23:08 -07:00
Util.h Modified code according to review for UI job 2013-07-09 10:25:46 +02:00
VoxelSystem.cpp switch usec timestamps to uint64_t 2013-07-10 11:46:48 -07:00
VoxelSystem.h your agents are now nodes 2013-07-03 10:35:09 -07:00
Webcam.cpp switch usec timestamps to uint64_t 2013-07-10 11:46:48 -07:00
Webcam.h switch usec timestamps to uint64_t 2013-07-10 11:46:48 -07:00
world.h Merge remote-tracking branch 'upstream/master' into synthesis 2013-06-03 11:53:13 -07:00