Fix for camera movement with webcam enabled; don't bother using roll from

webcam if we have the gyros; reinstate head orientation scaling; don't bother
using gyro position.
This commit is contained in:
Andrzej Kapolka 2013-07-02 16:59:03 -07:00
parent e85f498ef3
commit b660336b2a
3 changed files with 7 additions and 11 deletions

View file

@ -363,7 +363,7 @@ void Application::paintGL() {
glEnable(GL_LINE_SMOOTH);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float headCameraScale = _serialHeadSensor.isActive() ? _headCameraPitchYawScale : 1.0f;
float headCameraScale = (_serialHeadSensor.isActive() || _webcam.isActive()) ? _headCameraPitchYawScale : 1.0f;
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myCamera.setTightness (100.0f);

View file

@ -286,15 +286,17 @@ void Avatar::reset() {
// Update avatar head rotation with sensor data
void Avatar::updateHeadFromGyrosAndOrWebcam() {
const float AMPLIFY_PITCH = 1.f;
const float AMPLIFY_YAW = 1.f;
const float AMPLIFY_ROLL = 1.f;
const float AMPLIFY_PITCH = 2.f;
const float AMPLIFY_YAW = 2.f;
const float AMPLIFY_ROLL = 2.f;
SerialInterface* gyros = Application::getInstance()->getSerialHeadSensor();
Webcam* webcam = Application::getInstance()->getWebcam();
glm::vec3 estimatedPosition, estimatedRotation;
if (gyros->isActive()) {
estimatedPosition = gyros->getEstimatedPosition();
if (webcam->isActive()) {
estimatedPosition = webcam->getEstimatedPosition();
}
estimatedRotation = gyros->getEstimatedRotation();
} else if (webcam->isActive()) {

View file

@ -341,12 +341,6 @@ void SerialInterface::readData(float deltaTime) {
_estimatedRotation = safeEulerAngles(estimatedRotation);
// Fuse gyro roll with webcam roll
if (webcam->isActive()) {
_estimatedRotation.z = glm::mix(_estimatedRotation.z, webcam->getEstimatedRotation().z,
1.0f / SENSOR_FUSION_SAMPLES);
}
totalSamples++;
}