overte/libraries/render-utils/src
2025-03-13 23:21:44 -07:00
..
render-utils Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
text Applied patches (#103) 2024-11-26 09:10:52 +00:00
aa_blend.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h refactor application.cpp 2024-10-21 20:49:45 -07:00
AmbientOcclusionEffect.cpp Merge branch 'master' into stages 2024-10-25 12:48:11 -07:00
AmbientOcclusionEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AmbientOcclusionStage.cpp build error 2024-10-22 14:10:33 -07:00
AmbientOcclusionStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
animdebugdraw.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
animdebugdraw.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AntialiasingEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AntialiasingEffect.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
AssembleLightingStageTask.cpp DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
AssembleLightingStageTask.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BackgroundStage.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
BackgroundStage.h Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
Blendshape.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
BloomApply.shared.slh BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomApply.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomEffect.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
BloomEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
BloomStage.cpp build error 2024-10-22 14:10:33 -07:00
BloomStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
BloomThreshold.shared.slh merge old work 2024-02-24 23:26:34 -08:00
BloomThreshold.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
CauterizedMeshPartPayload.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
CauterizedMeshPartPayload.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
debug_deferred_buffer_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
DebugDeferredBuffer.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
DebugDeferredBuffer.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
DefaultMaterials.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
deferred_light_point.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_spot.slv more branching removal 2018-10-29 16:42:46 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredBufferWrite.slh more fixes 2024-02-29 17:45:56 -08:00
DeferredBufferWrite_shared.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFramebuffer.cpp minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFramebuffer.h minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFrameTransform.cpp minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredFrameTransform.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
DeferredLightingEffect.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
DeferredTransform.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DeferredTransform_shared.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
directional_skybox_light.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
DrawHaze.cpp Merge pull request #1177 from HifiExperiments/stages 2024-11-29 18:27:52 +01:00
DrawHaze.h fix haze in mirrors 2024-08-14 18:20:06 -07:00
drawWorkloadProxy.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
drawWorkloadProxy.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
drawWorkloadView.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
drawWorkloadView.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
FadeEffect.cpp Merge pull request #1177 from HifiExperiments/stages 2024-11-29 18:27:52 +01:00
FadeEffect.h remove unused parameter 2024-11-11 23:58:19 -08:00
FadeEffectJobs.cpp Merge pull request #1177 from HifiExperiments/stages 2024-11-29 18:27:52 +01:00
FadeEffectJobs.h remove unused parameter 2024-11-11 23:58:19 -08:00
FadeObjectParams.shared.slh Fade object params are now passed through uniform buffer 2018-07-10 10:53:38 +02:00
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
fxaa.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
fxaa_blend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GeometryCache.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
GeometryCache.h automated entity property serialization 2024-09-08 21:09:00 -07:00
GlobalLight.slh add ambient light color 2024-06-19 13:59:24 -07:00
grid.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
grid.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
Haze.slf Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
HazeStage.cpp build error 2024-10-22 14:10:33 -07:00
HazeStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
Highlight.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight.slh more branching removal 2018-10-29 16:42:46 -07:00
Highlight_aabox.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
Highlight_filled.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_shared.slh
HighlightEffect.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
HighlightEffect.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh add ambient light color 2024-06-19 13:59:24 -07:00
LightClusterGrid.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusterGrid_shared.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusters.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
LightClusters.h Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
lightClusters_drawClusterContent.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
lightClusters_drawClusterContent.slv Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
lightClusters_drawClusterFromDepth.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
lightClusters_drawClusterFromDepth.slv more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawGrid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slv more branching removal 2018-10-29 16:42:46 -07:00
LightDirectional.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h more graphics options 2024-07-28 23:32:19 -07:00
LightingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightLocal.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightPayload.cpp DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightSpot.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightStage.cpp Remove an assert referencing checkLightId, which seems not to exist anywhere. 2024-12-01 09:45:45 +01:00
LightStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
local_lights_drawOutline.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
local_lights_shading.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
MeshDeformer.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
MeshPartPayload.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
MetaModelPayload.cpp FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
MetaModelPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Model.cpp model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
Model.h model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
model.slf Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
model.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
nop.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
parabola.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
parabola.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
PickItemsJob.cpp faster aabox ray intersection and pre-computed inverse direction 2018-08-27 15:40:33 -07:00
PickItemsJob.h
RenderCommonTask.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderCommonTask.h Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderDeferredTask.cpp possible fix for long startup times 2025-03-13 23:21:44 -07:00
RenderDeferredTask.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
RenderForwardTask.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderForwardTask.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
RenderHUDLayerTask.h minor cleanup, copyright 2024-02-28 15:23:04 -08:00
RenderPipelines.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderShadowTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
RenderViewTask.h cleanup + fixing mirrors 2024-10-30 15:59:12 -07:00
sdf_text3D.slf Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
sdf_text3D.slh Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
sdf_text3D.slv Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadows_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
simple.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
simple.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
simple_procedural.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
simple_procedural.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
Skinning.slh more branching removal 2018-10-29 16:42:46 -07:00
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf Bis 2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv On single bilateral blur shader 2018-09-27 17:03:14 +02:00
ssao_buildNormals.slf Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_mip_depth.slf Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
ssao_shared.h Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
standardDrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
stencil_drawMask.slf more branching removal 2018-10-29 16:42:46 -07:00
StencilMaskPass.cpp Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
StencilMaskPass.h Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
SubsurfaceScattering.cpp Merge branch 'master' into stages 2024-10-25 12:48:11 -07:00
SubsurfaceScattering.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.slh more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_drawScattering.slf more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_makeLUT.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeProfile.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeSpecularBeckmann.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf Merged with master 2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
surfaceGeometry_makeLinearDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SurfaceGeometryPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
taa.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
taa.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
taa_blend.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
TextRenderer3D.cpp fix text size 2024-09-08 21:12:29 -07:00
TextRenderer3D.h fix text size 2024-09-08 21:12:29 -07:00
TextureCache.h move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp DRY up stage classes with templates 2024-10-21 16:41:40 -07:00
ToneMapAndResampleTask.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
toneMapping.slf add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
TonemappingStage.cpp build error 2024-10-22 14:10:33 -07:00
TonemappingStage.h templated setup jobs 2024-10-21 17:35:39 -07:00
UpdateSceneTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.h
VelocityWrite.slh minor cleanup, copyright 2024-02-28 15:23:04 -08:00
web_browser.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
web_browser.slv minor cleanup, copyright 2024-02-28 15:23:04 -08:00
WorkloadResource.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
zone_draw.slh
zone_drawAmbient.slf Merge remote-tracking branch 'overte/master' into taa 2024-10-29 23:30:11 -07:00
zone_drawKeyLight.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
zone_drawSkybox.slf minor cleanup, copyright 2024-02-28 15:23:04 -08:00
ZoneRenderer.cpp Merge remote-tracking branch 'overte/master' into taa 2025-01-23 22:26:40 -08:00
ZoneRenderer.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00