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88 lines
2.3 KiB
Text
88 lines
2.3 KiB
Text
//
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// Created by Sam Gateau on 7/31/2018.
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@if not WORKLOAD_RESOURCE_SLH@>
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<@def WORKLOAD_RESOURCE_SLH@>
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<@include gpu/Color.slh@>
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<$declareColorWheel()$>
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const vec4 REGION_COLOR[4] = vec4[4](
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vec4(0.0, 1.0, 0.0, 1.0),
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vec4(1.0, 0.6, 0.0, 1.0),
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vec4(1.0, 0.0, 0.0, 1.0),
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vec4(0.3, 0.0, 0.8, 1.0)
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);
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<@func declareWorkloadProxies() @>
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struct WorkloadProxy {
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vec4 sphere;
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vec4 region;
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};
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#if !defined(GPU_SSBO_TRANSFORM_OBJECT)
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LAYOUT(binding=GPU_RESOURCE_BUFFER_SLOT0_TEXTURE) uniform samplerBuffer workloadProxiesBuffer;
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WorkloadProxy getWorkloadProxy(int i) {
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int offset = 2 * i;
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WorkloadProxy proxy;
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proxy.sphere = texelFetch(workloadProxiesBuffer, offset);
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proxy.region = texelFetch(workloadProxiesBuffer, offset + 1);
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return proxy;
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}
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#else
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LAYOUT_STD140(binding=GPU_RESOURCE_BUFFER_SLOT0_STORAGE) buffer workloadProxiesBuffer {
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WorkloadProxy _proxies[];
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};
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WorkloadProxy getWorkloadProxy(int i) {
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WorkloadProxy proxy = _proxies[i];
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return proxy;
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}
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#endif
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<@endfunc@>
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<@func declareWorkloadViews() @>
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struct WorkloadView {
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vec4 direction_far;
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vec4 fov;
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vec4 origin;
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vec4 backFront[2];
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vec4 regions[3];
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};
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#if !defined(GPU_SSBO_TRANSFORM_OBJECT)
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LAYOUT(binding=GPU_RESOURCE_BUFFER_SLOT1_TEXTURE) uniform samplerBuffer workloadViewsBuffer;
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WorkloadView getWorkloadView(int i) {
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int offset = 8 * i;
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WorkloadView view;
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view.direction_far = texelFetch(workloadViewsBuffer, offset + 0);
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view.fov = texelFetch(workloadViewsBuffer, offset + 1);
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view.origin = texelFetch(workloadViewsBuffer, offset + 2);
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view.backFront[0] = texelFetch(workloadViewsBuffer, offset + 3);
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view.backFront[1] = texelFetch(workloadViewsBuffer, offset + 4);
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view.regions[0] = texelFetch(workloadViewsBuffer, offset + 5);
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view.regions[1] = texelFetch(workloadViewsBuffer, offset + 6);
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view.regions[2] = texelFetch(workloadViewsBuffer, offset + 7);
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return view;
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}
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#else
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LAYOUT_STD140(binding=GPU_RESOURCE_BUFFER_SLOT1_STORAGE) buffer workloadViewsBuffer {
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WorkloadView _views[];
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};
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WorkloadView getWorkloadView(int i) {
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WorkloadView view = _views[i];
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return view;
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}
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#endif
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<@endfunc@>
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<@endif@>
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