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AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
Remove shadowMatrices/Distances
2015-10-06 13:56:23 -07:00
ambient_occlusion.slf
Improving readability in shader
2015-08-15 14:40:34 -07:00
ambient_occlusion.slv
AmbientOcclusionEffect.cpp
more work on batch optimzation
2015-09-24 17:11:14 -07:00
AmbientOcclusionEffect.h
horiz amb occl performance upgrades
2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp
more warning fixes
2015-09-24 08:26:56 -07:00
AnimDebugDraw.h
Fix for AnimDebugDraw crash on shutdown.
2015-09-23 11:09:43 -07:00
animdebugdraw.slf
AnimDebugDraw rendering works again.
2015-08-24 17:36:21 -07:00
animdebugdraw.slv
AnimDebugDraw rendering works again.
2015-08-24 17:36:21 -07:00
AntialiasingEffect.cpp
more work on batch optimzation
2015-09-24 17:11:14 -07:00
AntialiasingEffect.h
Fix various whitespace issues
2015-09-02 13:49:21 -07:00
deferred_light.slv
deferred_light_limited.slv
deferred_light_spot.slv
DeferredBuffer.slh
fix line endings grumble gruble
2015-10-20 09:38:25 -07:00
DeferredBufferWrite.slh
Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
2015-10-08 09:32:05 -07:00
DeferredGlobalLight.slh
Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
2015-10-08 09:32:05 -07:00
DeferredLighting.slh
Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
2015-10-08 09:32:05 -07:00
DeferredLightingEffect.cpp
Fixing line endings
2015-10-18 22:55:14 -07:00
DeferredLightingEffect.h
Instancing work, second pass
2015-09-21 13:27:02 -07:00
directional_ambient_light.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
directional_ambient_light_cascaded_shadow_map.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
directional_ambient_light_shadow_map.slf
Fixing line endings
2015-10-18 22:55:14 -07:00
directional_light.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
directional_light_cascaded_shadow_map.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
directional_light_shadow_map.slf
Fixing line endings
2015-10-18 22:55:14 -07:00
directional_skybox_light.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
directional_skybox_light_cascaded_shadow_map.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
directional_skybox_light_shadow_map.slf
Fixing line endings
2015-10-18 22:55:14 -07:00
drawOpaqueStencil.slf
Simplifying the DrawOpaqueStencil Pixel shader
2015-10-08 17:49:55 -07:00
Environment.cpp
Cleaning code
2015-10-01 19:23:32 -07:00
Environment.h
fix atmosphere rendering
2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp
grouping the depth and stencil buffer into a single buffer
2015-10-08 16:47:33 -07:00
FramebufferCache.h
grouping the depth and stencil buffer into a single buffer
2015-10-08 16:47:33 -07:00
fxaa.slf
Fix various whitespace issues
2015-09-02 13:49:21 -07:00
fxaa.slv
Add shader files for FXAA
2015-08-30 20:48:06 -07:00
fxaa_blend.slf
Add shader files for FXAA
2015-08-30 20:48:06 -07:00
gaussian_blur.slf
gaussian_blur_horizontal.slv
gaussian_blur_vertical.slv
GeometryCache.cpp
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
GeometryCache.h
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
hit_effect.slf
Merge branch 'master' into polyLineInProgress
2015-08-07 10:12:02 -07:00
hit_effect.slv
HitEffect.cpp
more work on batch optimzation
2015-09-24 17:11:14 -07:00
HitEffect.h
MeshPartPayload.cpp
Fix Developer->Avatar->Draw Mesh
2015-10-28 21:23:35 -07:00
MeshPartPayload.h
fix model LOD behavior
2015-10-19 15:21:25 -07:00
Model.cpp
Removed rig animations
2015-11-11 15:32:57 -08:00
Model.h
Removed rig animations
2015-11-11 15:32:57 -08:00
model.slf
Drafting the materials for FBXReader
2015-08-25 22:12:51 -07:00
model.slv
fixing review comments
2015-09-21 22:42:24 -07:00
model_lightmap.slf
Merging and cleaning shaders
2015-09-18 11:46:44 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf
Merging and cleaning shaders
2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf
Merging and cleaning shaders
2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf
Merging and cleaning shaders
2015-09-18 11:46:44 -07:00
model_normal_map.slf
model_normal_map.slv
Fixing line endings
2015-10-18 22:55:14 -07:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv
Fixing line endings
2015-10-18 22:55:14 -07:00
model_specular_map.slf
model_translucent.slf
ModelRender.cpp
Fixing the index Offset issue with instanced shapes from Geometry cache
2015-10-06 18:04:08 -07:00
ModelRender.h
Fixing the index Offset issue with instanced shapes from Geometry cache
2015-10-06 18:04:08 -07:00
occlusion_blend.slf
overlay3D.slf
overlay3D.slv
point_light.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
RenderDeferredTask.cpp
fix model LOD behavior
2015-10-19 15:21:25 -07:00
RenderDeferredTask.h
MOving forward on the background beeing drawn last
2015-09-29 18:28:20 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf
sdf_text3D.slv
Shadow.slh
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
2015-09-15 14:40:23 -07:00
simple.slf
Adding support for accessing IPD in scripts
2015-09-28 16:24:38 -07:00
simple.slv
Adding support for accessing IPD in scripts
2015-09-28 16:24:38 -07:00
simple_textured.slf
simple_textured_emisive.slf
skin_model.slv
Fixing line endings
2015-10-18 22:55:14 -07:00
skin_model_normal_map.slv
Fixing line endings
2015-10-18 22:55:14 -07:00
skin_model_shadow.slv
Fixing line endings
2015-10-18 22:55:14 -07:00
Skinning.slh
Fixing line endings
2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf
SkyFromAtmosphere.slv
SkyFromSpace.slf
SkyFromSpace.slv
spot_light.slf
Cleaning for PR
2015-09-15 16:54:04 -07:00
standardDrawTexture.slf
standardTransformPNTC.slv
stars.slf
stars.slv
starsGrid.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00