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30 lines
636 B
Text
30 lines
636 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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// model.frag
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// fragment shader
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//
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// Created by Sam Gateau on 6/16/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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uniform sampler2D diffuseMap;
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in vec2 varTexcoord;
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in vec3 varEyeNormal;
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in vec4 varColor;
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out vec4 outFragColor;
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void main(void) {
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vec4 diffuse = texture(diffuseMap, varTexcoord.st);
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if (diffuse.a < 0.5) {
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discard;
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}
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outFragColor = vec4(varColor * diffuse);
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}
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