overte/interface/src/renderer
2014-02-28 14:29:18 -08:00
..
AmbientOcclusionEffect.cpp The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
AmbientOcclusionEffect.h The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
FBXReader.cpp Preserve joint states when switching between LODs. Closes #2077. 2014-02-26 13:40:09 -08:00
FBXReader.h Working on blendshape integration. 2014-02-18 18:24:25 -08:00
GeometryCache.cpp When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
GeometryCache.h When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
GlowEffect.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
GlowEffect.h This should fix the erroneous persistence on startup. 2013-12-09 11:21:32 -08:00
Model.cpp Fixed seg fault, don't attempt to transfer joints between different models 2014-02-28 14:29:18 -08:00
Model.h Fixed seg fault, don't attempt to transfer joints between different models 2014-02-28 14:29:18 -08:00
PointShader.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
PointShader.h fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
ProgramObject.cpp
ProgramObject.h
RenderUtil.cpp
RenderUtil.h
TextureCache.cpp When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
TextureCache.h When switching models, retain old one until new one is loaded. Closes #2146. 2014-02-28 13:57:25 -08:00
VoxelShader.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
VoxelShader.h