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Working on blendshape integration.
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parent
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commit
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3 changed files with 62 additions and 1 deletions
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@ -6,6 +6,8 @@
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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//
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#include <QHash>
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#include <SharedUtil.h>
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#ifdef HAVE_VISAGE
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@ -13,6 +15,7 @@
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#endif
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#include "Visage.h"
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#include "renderer/FBXReader.h"
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namespace VisageSDK {
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#ifdef WIN32
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@ -56,6 +59,43 @@ Visage::~Visage() {
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#endif
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}
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static QHash<QByteArray, int> createBlendshapeIndices() {
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QHash<QByteArray, QByteArray> blendshapeMap;
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blendshapeMap.insert("Sneer", "au_nose_wrinkler");
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blendshapeMap.insert("JawFwd", "au_jaw_z_push");
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blendshapeMap.insert("JawLeft", "au_jaw_x_push");
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blendshapeMap.insert("JawOpen", "au_jaw_drop");
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blendshapeMap.insert("LipsLowerDown", "au_lower_lip_drop");
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blendshapeMap.insert("LipsUpperUp", "au_upper_lip_raiser");
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blendshapeMap.insert("LipsStretch_L", "au_lip_stretcher_left");
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blendshapeMap.insert("BrowsU_L", "au_left_outer_brow_raiser");
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blendshapeMap.insert("BrowsU_C", "au_left_inner_brow_raiser");
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blendshapeMap.insert("BrowsD_L", "au_left_brow_lowerer");
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blendshapeMap.insert("LipsStretch_R", "au_lip_stretcher_right");
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blendshapeMap.insert("BrowsU_R", "au_right_outer_brow_raiser");
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blendshapeMap.insert("BrowsU_C", "au_right_inner_brow_raiser");
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blendshapeMap.insert("BrowsD_R", "au_right_brow_lowerer");
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QHash<QByteArray, int> blendshapeIndices;
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for (int i = 0;; i++) {
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QByteArray blendshape = FACESHIFT_BLENDSHAPES[i];
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if (blendshape.isEmpty()) {
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break;
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}
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QByteArray mapping = blendshapeMap.value(blendshape);
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if (!mapping.isEmpty()) {
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blendshapeIndices.insert(mapping, i + 1);
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}
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}
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return blendshapeIndices;
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}
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static const QHash<QByteArray, int>& getBlendshapeIndices() {
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static QHash<QByteArray, int> blendshapeIndices = createBlendshapeIndices();
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return blendshapeIndices;
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}
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const float TRANSLATION_SCALE = 20.0f;
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void Visage::update() {
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@ -70,11 +110,25 @@ void Visage::update() {
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_estimatedEyePitch = glm::degrees(-_data->gazeDirection[1]);
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_estimatedEyeYaw = glm::degrees(-_data->gazeDirection[0]);
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if (_blendshapeIndices.isEmpty()) {
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_blendshapeIndices.resize(_data->actionUnitCount);
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int maxIndex = -1;
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for (int i = 0; i < _data->actionUnitCount; i++) {
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int index = getBlendshapeIndices().value(_data->actionUnitsNames[i]) - 1;
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maxIndex = qMax(maxIndex, _blendshapeIndices[i] = index);
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}
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_blendshapeCoefficients.resize(maxIndex + 1);
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}
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qFill(_blendshapeCoefficients.begin(), _blendshapeCoefficients.end(), 0.0f);
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for (int i = 0; i < _data->actionUnitCount; i++) {
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if (!_data->actionUnitsUsed[i]) {
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continue;
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}
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qDebug() << _data->actionUnitsNames[i] << _data->actionUnits[i];
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int index = _blendshapeIndices.at(i);
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if (index != -1) {
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_blendshapeCoefficients[index] = _data->actionUnits[i];
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}
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}
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#endif
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}
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@ -11,6 +11,8 @@
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#include <vector>
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#include <QVector>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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@ -54,6 +56,8 @@ private:
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float _estimatedEyeYaw;
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std::vector<float> _blendshapeCoefficients;
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QVector<int> _blendshapeIndices;
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};
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#endif /* defined(__interface__Visage__) */
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@ -21,6 +21,9 @@ class FBXNode;
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typedef QList<FBXNode> FBXNodeList;
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/// The names of the blendshapes expected by Faceshift, terminated with an empty string.
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extern const char* FACESHIFT_BLENDSHAPES[];
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/// A node within an FBX document.
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class FBXNode {
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public:
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