Commit graph

254 commits

Author SHA1 Message Date
samcake
df2c5b8c23 adding the notification for keyLight changes modifying the KeyLIghtPayoad 2017-05-04 18:28:12 -07:00
samcake
64317f5fd0 Adding a light item per zone 2017-05-04 16:47:03 -07:00
Olivier Prat
111f0762ea Added debug scripts and fade position is now stable 2017-04-30 14:42:27 +02:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32 Introducing a fix to the graphics bug 2017-04-07 01:03:07 -07:00
Seth Alves
d1827cf12c Merge pull request #10002 from fayeli/tablet-photobooth
Photobooth Improvements: Using Tablet & Ability to Rotate Model
2017-04-03 16:05:13 -07:00
Faye Li
2ca4203d85 fix for submerge in floor issue 2017-04-03 12:57:51 -07:00
Faye Li
d726bd352d fix for locked camera state issue 2017-04-03 12:14:29 -07:00
samcake
a03d3a1ca8 Clean up the utilities scrips of the render folder 2017-03-28 16:00:18 -07:00
Faye Li
8cb771d9a8 fix conflict 2017-03-24 14:46:24 -07:00
Faye Li
405be471c3 button state change 2017-03-24 13:47:19 -07:00
Faye Li
ccd4fdb540 naming 2017-03-24 10:46:52 -07:00
Faye Li
067faad9cd Fix careless math mistake 2017-03-24 10:22:08 -07:00
Triplelexx
c7b9492620 revert removing rightUnitVec
.....
2017-03-22 19:14:20 +00:00
Triplelexx
2d1ca99e2e change variable names that use Quat.getForward 2017-03-22 17:00:12 +00:00
Triplelexx
a964edee91 change all references of Quat.getFront to Quat.getForward in scripts directory 2017-03-21 22:25:30 +00:00
samcake
ea2f1359bc Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
Faye Li
dae3d55985 rotate model by the slider 2017-02-28 14:43:51 -08:00
Faye Li
dedadd0aea created slider ui 2017-02-28 13:22:32 -08:00
Faye Li
bd10b5d48f fix camera drop down issue 2017-02-28 11:34:07 -08:00
sam
709c2e4240 Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
samcake
55611d2373 Backing up to master 2017-02-21 14:56:07 -08:00
Faye Li
0e8d008b8c only have one instance of photobooth at a time 2017-02-17 13:38:23 -08:00
Faye Li
27b619030d ability to hide tablet and take picture 2017-02-17 11:32:53 -08:00
Faye Li
217ec46222 able to switch camera and clean up code 2017-02-17 10:54:40 -08:00
Faye Li
1e5090ad27 end of day commit 2017-02-15 16:47:06 -08:00
Faye Li
19bff20ebf event handling - can now load models 2017-02-15 16:19:56 -08:00
Faye Li
2c77580ee9 use the new tablet event bridge 2017-02-15 15:58:11 -08:00
Faye Li
f3fdb7c315 added top bar title 2017-02-15 15:02:10 -08:00
Faye Li
3149f02de6 display HTML in tablet instead of overlay web window 2017-02-15 14:25:57 -08:00
Faye Li
18db5f1724 add a tablet button for photobooth 2017-02-15 14:19:03 -08:00
samcake
9261e81ba2 Cleaning up the interface 2017-02-10 17:47:56 -08:00
samcake
3c56bd2960 Adding support for disabling texturing from the material 2017-01-30 15:03:04 -08:00
samcake
5ed3b48f9d adding the checkbox to show the meta bounds from the debugDeferredLighting.js 2017-01-17 12:15:09 -08:00
Faye Li Si Fi
78c96293a7 Staging cameras, lights, and backdrop 2016-12-09 17:25:18 -08:00
Faye Li Si Fi
33142d6a7f mvp progress 2016-12-08 16:01:50 -08:00
samcake
9031e65aa5 Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
samcake
f274ef1a59 Merging back with upstream and trying to fix counter for them to be more stable 2016-11-04 16:56:03 -07:00
sam
567adf651a FOund 2 bugs causing the empty clusters. now back to working 2016-10-07 05:02:04 -07:00
samcake
ac54533433 Adding more counters to understand the cullign bug 2016-10-06 18:15:32 -07:00
samcake
ba88db1b14 Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue.... 2016-10-05 18:28:19 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
samcake
124060d31a Cleaning up a bit 2016-09-13 17:44:19 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4 INtroducing a true stage for updating the light cluster and ui to debug 2016-09-11 00:17:34 -07:00
samcake
0c45627d94 CLeaning up the code for the RenderableLightEntityItem 2016-09-06 12:39:48 -07:00
samcake
47aaed491d Merging with Blue 2016-08-30 17:06:29 -07:00
samcake
2a5ee5d6b1 Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots 2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
samcake
3755a3fc32 Add batch timing information vs gpu 2016-08-29 17:54:17 -07:00
sam
1e84f9dc90 back to noise seeded in image space 2016-08-21 23:37:24 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
4ec971b449 MOre debugging 2016-08-01 23:17:32 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00
samcake
2618741505 Merging with upstream master and updating my old PR 2016-07-21 17:59:00 -07:00
samcake
7f169b8e4f Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
samcake
36d58a2b82 Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
800d2db8f1 New plots to watch the GPU load"
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2 Fixing the default value for the lightingMOdel flag when using debugDeferredLighting 2016-07-14 16:45:56 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
cde17ecaab Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
samcake
2fbdb22493 Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
samcake
1eb4acf815 Unifying the lighting pass for scaterring and not 2016-07-07 15:41:00 -07:00
samcake
2a52f1db7f Adding the lighting model class to configure accross the jobs the lighting 2016-07-01 18:36:51 -07:00
samcake
9a604d0ede Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
samcake
ab21a5a5d5 FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
samcake
d128af48db Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
samcake
197d49fc03 introducing the depth aware blur 2016-06-27 17:04:37 -07:00
samcake
a619a142ed Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
samcake
884b9211c6 Curvature is looking correct now without artefact, moving on to the lighting 2016-06-23 17:13:48 -07:00
samcake
3ec14fd746 MErging and still trying to understand the curvature isssue 2016-06-22 18:06:55 -07:00
samcake
bd28498833 trying to fix the curvature artefact 2016-06-21 18:25:02 -07:00
samcake
350f06465d Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
samcake
414c43c012 Current state 2016-06-13 19:10:50 -07:00
samcake
c325cc50dd Adding the depth aware blur 2016-06-11 18:54:22 -07:00
samcake
28886f6ec3 Many improvments 2016-06-10 17:18:12 -07:00
samcake
75a2864845 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-06-09 14:36:28 -07:00
samcake
75a5f6bd89 Intoducing the bluring as a separate Job reusable and the first version of curvature 2016-06-07 18:13:40 -07:00
samcake
0ea1e7c6b5 Adding acleaner way to do all the deferred frame transform manipulation 2016-06-03 19:29:48 -07:00
samcake
681da201fc COrrect the name of the Unlit dbug view 2016-06-02 16:25:14 -07:00
samcake
c627a555bf Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-16 16:27:51 -07:00
samcake
c6a081fb46 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-05-11 16:56:37 -07:00
samcake
a8347cac6e Getting the unlit to work from the pipeline, and found the isLinear for texture bug! 2016-05-06 18:36:55 -07:00
Andrew Meadows
e87b06657c remove whitespace and fix formatting 2016-04-26 11:24:38 -07:00
Andrew Meadows
0cc12fdaa6 move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00