overte/scripts/developer/utilities/render
2016-08-07 19:48:23 -07:00
..
configSlider Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
ambientOcclusionPass.qml WTF... 2016-08-07 19:48:23 -07:00
BG.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
culling.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
currentZone.js Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
debug.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugAmbientOcclusionPass.js Testiung more variations 2016-08-05 09:26:48 -07:00
debugBG.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugDeferredLighting.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
debugFramebuffer.js Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
debugRender.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugSubsurfaceScattering.js FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
debugSurfaceGeometryPass.js Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
debugToneMapping.js Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
deferredLighting.qml More changes 2016-08-06 11:54:54 -07:00
framebuffer.qml Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
globalLight.qml Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
main.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
rates.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderRates.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStats.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStatsGPU.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
stats.qml Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
statsGPU.qml Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
subsurfaceScattering.qml Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
surfaceGeometryPass.qml Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00