overte/scripts/developer/utilities/render
2016-07-07 15:41:00 -07:00
..
configSlider Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
BG.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
culling.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
currentZone.js Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
debug.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugBG.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugDeferredLighting.js FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
debugFramebuffer.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugRender.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
debugSubsurfaceScattering.js FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
debugSurfaceGeometryPass.js Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
debugToneMapping.js Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
deferredLighting.qml Unifying the lighting pass for scaterring and not 2016-07-07 15:41:00 -07:00
framebuffer.qml trying to fix the curvature artefact 2016-06-21 18:25:02 -07:00
globalLight.qml Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
main.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
rates.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderRates.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStats.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
stats.qml remove whitespace and fix formatting 2016-04-26 11:24:38 -07:00
subsurfaceScattering.qml Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
surfaceGeometryPass.qml introducing the depth aware blur 2016-06-27 17:04:37 -07:00