.. |
configSlider
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
BG.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
culling.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
currentZone.js
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
debug.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugBG.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugDeferredLighting.js
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
debugFramebuffer.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugRender.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
debugSubsurfaceScattering.js
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
debugSurfaceGeometryPass.js
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
debugToneMapping.js
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
deferredLighting.qml
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
framebuffer.qml
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trying to fix the curvature artefact
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2016-06-21 18:25:02 -07:00 |
globalLight.qml
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
main.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
rates.qml
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderRates.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
renderStats.js
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move from examples/ to scripts/developer/
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2016-04-25 17:36:35 -07:00 |
stats.qml
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remove whitespace and fix formatting
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2016-04-26 11:24:38 -07:00 |
subsurfaceScattering.qml
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
surfaceGeometryPass.qml
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |