overte/scripts/developer/utilities/render
2017-04-07 01:10:18 -07:00
..
configSlider Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
photobooth fix for submerge in floor issue 2017-04-03 12:57:51 -07:00
ambientOcclusionPass.qml fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
culling.qml Backing up to master 2017-02-21 14:56:07 -08:00
currentZone.js Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
debugAmbientOcclusionPass.js Good state 2016-08-08 02:28:25 -07:00
debugCulling.js Clean up the utilities scrips of the render folder 2017-03-28 16:00:18 -07:00
debugDeferredLighting.js adding the checkbox to show the meta bounds from the debugDeferredLighting.js 2017-01-17 12:15:09 -08:00
debugSubsurfaceScattering.js FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
debugSurfaceGeometryPass.js Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
deferredLighting.qml Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
lightClustering.js Cleaning up a bit 2016-09-13 17:44:19 -07:00
lightClustering.qml FOund 2 bugs causing the empty clusters. now back to working 2016-10-07 05:02:04 -07:00
rates.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderRates.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStats.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStatsGPU.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
stats.qml Merging back with upstream and trying to fix counter for them to be more stable 2016-11-04 16:56:03 -07:00
statsGPU.qml CLeaning up the code for the RenderableLightEntityItem 2016-09-06 12:39:48 -07:00
subsurfaceScattering.qml Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
surfaceGeometryPass.qml Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00