Anthony J. Thibault
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d8e2cbf871
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Oculus: Bug fix for head offset on large/small scaled avatars.
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2017-09-28 16:20:09 -07:00 |
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Seth Alves
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ad1ee97324
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remove cruft
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2017-06-06 09:50:40 -07:00 |
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Seth Alves
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3359a0a794
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work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation
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2017-06-02 15:29:20 -07:00 |
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Seth Alves
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9088e288e0
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don't worry about head controller being enabled, just check to see if head pose is valid
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2017-06-02 13:57:53 -07:00 |
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Seth Alves
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7d21ab88b0
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add some saftey checks. cleanups
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2017-06-01 16:14:59 -07:00 |
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Seth Alves
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ac6135387c
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display plugins are never head controllers
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2017-06-01 13:37:16 -07:00 |
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Seth Alves
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e37387f45c
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sync
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2017-05-31 14:01:09 -07:00 |
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Seth Alves
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2ad85c158a
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more work on getting head routed through input system
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2017-05-30 17:11:56 -07:00 |
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Dante Ruiz
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a31812821a
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oculus lost tracking, delay hand to side
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2017-04-04 22:10:47 +01:00 |
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Ryan Huffman
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56c5f06365
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Fix Oculus Touch + Remote not being detected after initial launch
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2017-03-23 16:29:08 -07:00 |
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Atlante45
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07802eb284
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Fix Oculus Touch flags check
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2016-12-13 17:08:00 -08:00 |
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Seth Alves
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645134e4b0
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try, try again
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2016-11-13 13:26:15 -08:00 |
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Seth Alves
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f8fb5b9709
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avoid some more static/global QStrings in plugins
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2016-11-13 11:29:19 -08:00 |
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Ryan Huffman
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ba7eac5281
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Override getSubdeviceNames in OculusControllerManager
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2016-11-01 13:53:10 -07:00 |
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Brad Hefta-Gaub
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8f96715521
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only activate a touch device if one is connected
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2016-09-23 14:30:34 -07:00 |
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Seth Alves
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8f76c43bc1
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if call to ovr_GetSessionStatus fails, also don't take input from controllers
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2016-08-02 19:49:58 -07:00 |
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Seth Alves
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8c43c12249
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clear pose before short-circuiting update
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2016-08-02 16:49:24 -07:00 |
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Seth Alves
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03a47af628
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if the HMD isn't on someone's head, don't take input from the controllers
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2016-08-02 15:38:04 -07:00 |
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howard-stearns
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8421931c56
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Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
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2016-06-21 14:47:45 -07:00 |
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Brad Hefta-Gaub
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c322317878
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rework plugins to not depend on PluginContainer unless they want to
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2016-06-21 12:07:05 -07:00 |
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Bradley Austin Davis
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62051ad297
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Working on touch
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2016-06-13 14:40:15 -07:00 |
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Brad Hefta-Gaub
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8434aa9416
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Merge pull request #8027 from SamGondelman/exposeHaptics
Expose haptics to JS
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2016-06-08 16:17:04 -07:00 |
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SamGondelman
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ff2405437b
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can set strength to 0
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2016-06-07 12:19:38 -07:00 |
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SamGondelman
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b59d597780
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if overlapping calls, haptics take on strength and duration of call that will finish last
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2016-06-06 15:35:12 -07:00 |
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SamGondelman
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cea0d74c35
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fix spaces and touch duration
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2016-06-06 15:20:10 -07:00 |
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SamGondelman
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e7743cd8e2
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added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
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2016-06-06 15:03:08 -07:00 |
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SamGondelman
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2367cb1995
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fixing input mapping for vive/touch grip button/trigger, script needs fixing
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2016-06-03 15:07:21 -07:00 |
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SamGondelman
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e2c4b4d306
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added haptic support to sdl and touch (needs testing)
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2016-06-03 10:17:08 -07:00 |
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SamGondelman
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8b76af531b
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made touch hand orientation more comfortable, fixed all the touch key mappings, exposed capacitive touch keys for use later
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2016-06-02 16:52:17 -07:00 |
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SamGondelman
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c9ea85e659
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fixed left hand rotation
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2016-06-02 10:50:22 -07:00 |
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SamGondelman
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9984667742
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touch properly sets pose.valid and further corrected hand rotation
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2016-06-02 10:09:41 -07:00 |
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SamGondelman
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7bd29c13b0
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corrected oculus touch rotation and converted hand pose to avatar coordinate system
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2016-06-02 09:09:25 -07:00 |
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Brad Davis
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07562f72af
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Doing a pass over the input plugins and controller code
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2016-05-20 14:50:23 -07:00 |
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Brad Davis
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2f28c64edb
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Fixing menu navigation in oculus remote
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2016-04-07 13:21:00 -07:00 |
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Brad Davis
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a58a627fdf
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Support oculus remote input
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2016-04-07 13:20:59 -07:00 |
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Brad Davis
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80d397555d
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Fixing input API, DLL path for Oculus
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2016-03-30 10:40:30 -07:00 |
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Brad Davis
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d056c41e25
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Update to latest Oculus SDK, add input device support
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2016-03-30 10:40:28 -07:00 |
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