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Fix Oculus Touch flags check
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1 changed files with 1 additions and 1 deletions
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@ -206,7 +206,7 @@ void OculusControllerManager::TouchDevice::update(float deltaTime, const control
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}
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int numTrackedControllers = 0;
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static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked & ovrStatus_PositionTracked;
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static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked | ovrStatus_PositionTracked;
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auto tracking = ovr_GetTrackingState(_parent._session, 0, false);
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ovr_for_each_hand([&](ovrHandType hand) {
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++numTrackedControllers;
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