SamGondelman
cc8ecdc596
put back entity signals for scripts
2017-10-12 17:28:00 -07:00
SamGondelman
0d164363af
cleanup mousePressOffEntity signal
2017-10-12 15:29:29 -07:00
SamGondelman
1a047613bf
fix pointerevents on entities from scripts
2017-10-12 12:31:36 -07:00
SamGondelman
53fde83922
cleaning up pointerevents, wip
2017-10-12 11:21:50 -07:00
Nissim Hadar
30fdf9d08e
Merge branch 'master' into hazeZone
2017-10-11 22:12:52 -07:00
Nissim Hadar
a21995db24
Added checkbox for altitude effect.
2017-10-11 22:10:58 -07:00
Nissim Hadar
96fd3123e8
Changed haze altitude to ceiling.
2017-10-11 20:36:24 -07:00
Nissim Hadar
832f9fb6e3
Renamed HAZE_MODE_RANGE_ONLY to HAZE_MODE_ENABLED.
2017-10-11 19:10:51 -07:00
Nissim Hadar
ea6b9ed28e
Removed ...ALTITUDE_MODE from combo.
2017-10-11 18:58:59 -07:00
Anthony J. Thibault
0a943fbe7b
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
...
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.
The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Atlante45
6dd49f5c32
Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
2017-10-10 16:53:34 -07:00
Daniela
a46ef56af9
Merge with hifi:master. Packet Headers version were increased.
2017-10-10 17:26:33 +01:00
Nissim Hadar
c9be5ea100
Merge branch 'master' of https://github.com/highfidelity/hifi into hazeZone
2017-10-09 18:01:48 -07:00
Nissim Hadar
71f567f15a
Merge branch 'master' into hazeZone
2017-10-09 17:28:10 -07:00
Nissim Hadar
7d5a887f43
Refactoring.
2017-10-09 17:25:19 -07:00
SamGondelman
ee02fa9a91
model asks for renderUpdate if animating
...
(cherry picked from commit 873ae9b9d6
)
2017-10-09 13:55:48 -07:00
SamGondelman
873ae9b9d6
model asks for renderUpdate if animating
2017-10-09 13:36:38 -07:00
Bradley Austin Davis
c92588685b
Merge pull request #11533 from SamGondelman/modelMaster
...
Fix model loading for real this time
2017-10-08 10:23:13 -07:00
Nissim Hadar
e02876f1ea
Zone position/direction sent to haze uniform.
2017-10-06 17:24:20 -07:00
Nissim Hadar
320c888ce4
Added checkbox to allow separate control of keylight attenuation.
2017-10-05 20:31:45 -07:00
Nissim Hadar
3afab3c1d3
Keylight attenuation implemented.
2017-10-05 18:25:02 -07:00
Nissim Hadar
414cae8df7
Implemented haze colours.
2017-10-05 13:29:32 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
Nissim Hadar
794cb961d5
Merge branch 'master' into hazeZone
2017-10-04 23:03:59 -07:00
Nissim Hadar
ad03301df8
WIP - implementing range+altitude mode.
2017-10-04 23:03:21 -07:00
Nissim Hadar
8b72e3044a
WIP - implementing range+altitude mode.
2017-10-04 22:26:53 -07:00
Nissim Hadar
6dcd8b7b57
Haze Range works.
2017-10-04 21:47:20 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
215193ad90
try to improve performance
...
(cherry picked from commit a5f5f9fc5d
)
2017-10-04 13:50:35 -07:00
SamGondelman
a5f5f9fc5d
try to improve performance
2017-10-04 12:05:13 -07:00
Nissim Hadar
2ce86ebfae
WIP - working on byte order in server messages.
2017-10-04 11:56:35 -07:00
Nissim Hadar
c1f4735468
Replaced HazeMode with uint8_t in transport protocol.
2017-10-03 19:39:34 -07:00
Nissim Hadar
48e5b9d1bc
Haze enable/disable from UI works.
2017-10-03 17:42:04 -07:00
Andrew Meadows
46e809bbb2
use a better variable name
2017-10-03 12:35:03 -07:00
Andrew Meadows
ef326a3851
expose performance hot spot in stats details
2017-10-03 12:35:02 -07:00
Nissim Hadar
1cf7f5a732
For testing.
2017-10-03 09:54:44 -07:00
Daniela
1d6985a9eb
Fix Animation hue bug.
2017-10-03 15:25:54 +01:00
Nissim Hadar
93a2776cb5
Changes for debug
2017-10-02 18:13:23 -07:00
Nissim Hadar
cdbf067a24
Rename (haze)getParametersBuffer to getHazeParametersBuffer.
...
Add corrections from Sam
2017-10-02 16:54:02 -07:00
Nissim Hadar
29d5e772d4
Removed "..Is.." from various methods.
2017-10-02 12:42:46 -07:00
Nissim Hadar
f26345a3f0
Working on adding zone to haze.
2017-09-29 15:15:49 -07:00
Nissim Hadar
0acf4b9de9
Working on adding zone to haze.
2017-09-28 23:53:53 -07:00
Nissim Hadar
9d0cf16c20
Fixed Ubuntu warnings.
2017-09-27 19:33:04 -07:00
Nissim Hadar
784f928433
After merge.
2017-09-27 18:46:55 -07:00
Nissim Hadar
4d8a1db895
Merge branch 'master' into hazeZone
...
# Conflicts:
# libraries/entities-renderer/src/RenderableModelEntityItem.cpp
2017-09-27 17:50:51 -07:00
Nissim Hadar
55fafeacb1
Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
2017-09-27 17:43:09 -07:00
Daniela
c22d2add17
Resolve conflict with hifi/master.
2017-09-27 17:06:12 +01:00
Nissim Hadar
4d501d6510
Adding HazeStage
2017-09-27 08:01:19 -07:00
Nissim Hadar
2394d0931c
Adding HazeStage
2017-09-26 19:05:11 -07:00
Nissim Hadar
f92707a00c
WIP
2017-09-26 18:08:41 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
...
Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Daniela
e264503b9f
Merge remote-tracking branch 'upstream/master'
2017-09-26 17:49:15 +01:00
Daniela
179a426389
Address QA comments.
2017-09-26 17:44:46 +01:00
Andrew Meadows
67481287ff
comment out asserts that fail to compile in Debug
2017-09-26 09:29:43 -07:00
Nissim Hadar
1a9625d272
Merge branch 'master' into hazeZone
2017-09-24 18:27:36 -07:00
Nissim Hadar
543bc5a71b
HazeMode calls Haze::setIsHazeActive.
2017-09-24 18:25:20 -07:00
Nissim Hadar
6cbf087708
First version with combo for Haze Mode.
2017-09-24 15:08:22 -07:00
Nissim Hadar
678b4e35b1
Before replacing "Haze Active" checkbox with "Haze Mode" combo.
2017-09-24 14:06:00 -07:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
Nissim Hadar
c2eea7d40b
Minor cleanup.
2017-09-22 18:37:21 -07:00
Nissim Hadar
736a6aa311
Haze checkbox in UI doesn't disable the UI.
2017-09-22 18:20:35 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
Anthony Thibault
20cb02dabb
Merge pull request #11440 from hyperlogic/bug-fix/text-entity-rendering
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Fix for TextEntity rendering, the translation was incorrect
2017-09-22 11:19:24 -07:00
SamGondelman
be27376c52
add comment about bottleneck
2017-09-22 10:21:32 -07:00
Anthony J. Thibault
d3c60f3057
Fix for TextEntity rendering, the translation was incorrect
...
This was caused by the removal of _dimensions from the SpatiallyNestable scale component.
2017-09-22 09:44:51 -07:00
Brad Davis
549cb77902
Fix dimensions of rendered web entities
2017-09-21 20:59:01 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
Nissim Hadar
953ddfdcd3
First version of adding haze to the zone.
2017-09-21 14:54:16 -07:00
Daniela
d054c6dc36
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-09-21 18:29:45 +01:00
samcake
9a9d13e519
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-21 09:05:46 -07:00
Brad Davis
27350bd7de
Don't add items to the scene graph until they have a valid parent chain
2017-09-20 16:52:23 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
bc4193f276
Merge branch 'master' into android_new
2017-09-19 14:27:31 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Daniela
1426e10024
Fix texture loading issue with upstream master. Tune amount of points.
2017-09-19 17:47:00 +01:00
Anthony J. Thibault
73ad9051a4
Shapes now render at the correct size.
2017-09-18 15:27:58 -07:00
Sam Gateau
84dfe53fee
Merge pull request #11362 from jherico/crash/model-race
...
Ensure thread-safety for model pointer access
2017-09-16 10:45:09 -07:00
Seth Alves
d968bbad6c
Merge pull request #11364 from sethalves/rework-scriptengine-lifetime
...
Rework scriptengine lifetime
2017-09-15 12:17:51 -07:00
Seth Alves
8a49edbecb
code review
2017-09-15 10:08:35 -07:00
Brad Davis
688ee68cf9
Ensure thread-safety for model pointer access
2017-09-14 12:29:23 -07:00
Brad Davis
aef85eb69d
Fix polyline rendering using default texture
2017-09-14 10:48:14 -07:00
Seth Alves
cf2979dc78
Merge branch 'master' of github.com:highfidelity/hifi into rework-scriptengine-lifetime
2017-09-14 10:42:26 -07:00
Seth Alves
d89f2b77da
rework ScriptEngine lifetimes using 'smart' pointers
2017-09-14 10:42:21 -07:00
Brad Davis
501eee8b10
Fix transform of polylines with high update rates
2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b
Fix polyline crash and flicker
2017-09-14 08:45:36 -07:00
Brad Davis
f4d8216501
Fix race condition accessing QString sub-properties in zones
2017-09-13 18:06:21 -07:00
Andrew Meadows
5741699bab
Merge pull request #11301 from Menithal/21484-Fix
...
WL21484 _- Hotfix - Solve Joint array issues with Similar, but not same Skeletons
2017-09-13 08:05:53 -07:00
Artur Gomes
b65520e788
Merge remote-tracking branch 'upstream/master'
2017-09-13 12:32:17 +01:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
Menithal
40d339a831
21484: Updated code to go with PR feedback
2017-09-11 20:36:29 +03:00
Bradley Austin Davis
eb8b892571
Various Mac fixes
2017-09-07 14:45:35 -07:00
Bradley Austin Davis
37b184d982
Fix crashes in entity rendering on OSX
2017-09-07 14:32:50 -07:00
Daniela
608e4858fc
Add Fix polyline crash and flicker
2017-09-06 19:06:05 +01:00
Menithal
856452405e
Made Code abit more concise for better compilation
2017-09-05 08:46:37 +03:00
Menithal
119a2703f7
Removed Debug Joints that wasnt used anylonger
2017-09-04 22:20:00 +03:00
Menithal
03e076046b
Added Joint Name check for translations
...
This way if there is a mismatch in the skeleton, the translations are
applied to the models correctly
2017-09-04 22:16:02 +03:00
Menithal
5506520226
Fixed missing semi colon
2017-09-01 08:20:54 +03:00
Brad Davis
65b49a958f
Merge branch 'master' into 21484
2017-08-31 14:59:30 -07:00
Menithal
0e3fc64f63
Fixed Inverse logic and Cleanup
2017-09-01 00:35:56 +03:00
Daniela
42be6434af
Merge branch 'master' of https://github.com/highfidelity/hifi
2017-08-31 18:03:39 +01:00
Zach Fox
fdcc149c34
Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-30 13:27:18 -07:00
Menithal
ea79748ed3
Some adjustments
2017-08-29 23:59:36 +03:00
Seth Alves
7220a6998a
remove unneeded bind-by-ref thing from lambdas
2017-08-28 17:08:59 -07:00
Seth Alves
b9c68f9156
give MouseRayPickResultOperator and SetPrecisionPickingOperator default values to avoid crash on startup
2017-08-28 17:01:01 -07:00
Zach Fox
0cdef28cfd
Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-28 14:55:18 -07:00
Sam Gondelman
4e7818180b
Merge branch 'master' into tabletLayer2
2017-08-24 17:56:44 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Zach Fox
69364f2ecd
Initial progress
2017-08-22 17:10:57 -07:00
Zach Fox
edb64b047f
It compiles!
2017-08-22 16:00:44 -07:00
Zach Fox
2a75d97006
First steps
2017-08-22 12:56:16 -07:00
SamGondelman
a904ae1a8a
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
2017-08-22 11:41:20 -07:00
Menithal
dc5e374485
Merge remote-tracking branch 'upstream/master' into 21484
2017-08-17 22:28:43 +03:00
Artur Gomes
482924266c
Fix brush texture stretching at start.
...
Add some code refactoring.
2017-08-16 18:35:21 +01:00
Artur Gomes
83cdd1739d
Add hue, saturation and brightness dynamic brushes.
...
Add continuous drawing mode.
Add new brushes.
Remove some brushes.
Fix animation play distance for when painting in Desktop mode.
Fix Hue animation not starting from the chosen color (would always start
from red).
Fix multiple color polyline.
2017-08-16 18:35:15 +01:00
Artur Gomes
03b70ed492
Do not test!
...
Add color qvector to polyline entity to allow for multiple colors
through the line.
Add some new icons to the tabs of the app.
2017-08-16 18:32:17 +01:00
Artur Gomes
5c40a6810e
Add drawing in Desktop mode.
...
Remove dynamic rotation and translation brushes since the movement would
be unsynced after a while, resulting in a poor user experience.
Fix restoring last used settings taking to long, which caused the user
to see the values to change after the tablet application was open.
Fix using a different brush after restarting the app, if drawing before
the brush was reset.
2017-08-16 18:28:55 +01:00
Artur Gomes
dffbc442be
Add new Interface (more similar to the ui used on other apps)
...
Fix brush on repeat mode (keeps the the aspect ratio of the texture)
2017-08-16 18:28:55 +01:00
Delanir
0a97cfd736
Change UVMode updateGeometry Function
2017-08-16 18:25:01 +01:00
Delanir
ed5515a2d4
Add new Property to polyline to enable different uv modes. 2
2017-08-16 18:25:00 +01:00
Sam Gateau
79f3be1efe
Merge pull request #11021 from Zvork/fade2
...
Fade dissolve effect JUST AVATARS
2017-08-10 13:48:30 -07:00
Zach Fox
b8c45b0c30
Don't always do precision picking inside mouseMoveEvent
2017-08-09 14:23:43 -07:00
Menithal
982d4a451f
Updated Protocol to add allowTranslation
...
There still is a bug for the value no actually updating
2017-08-08 23:47:37 +03:00
Menithal
34d9e9b371
Preliminary Research Complete
...
Found the part that needs updating with the AnimationProperty
2017-08-08 00:03:24 +03:00
Brad Davis
86e3489167
Updates from Threaded Rendering project
2017-08-04 15:22:14 -07:00
Howard Stearns
71ce5a6494
Merge pull request #11016 from highfidelity/context-overlays
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Context Overlays
2017-08-03 16:28:14 -07:00
Andrew Meadows
e465186511
Merge pull request #11048 from 1P-Cusack/21389
...
WL21389 PR1: Representation of collision shapes need updating (details below).
2017-08-03 09:04:31 -07:00
David Kelly
4b7779f0f5
add flag to outline render flags, fix pal.js/edit.js interaction
2017-08-03 07:57:21 -07:00
LaShonda Hopper
0b79809f54
[WL21389] PR1 Feedback: Small change missed last commit (details below).
...
Until they're properly implemented, default the hedrons and polygons to
SHAPE_TYPE_ELLIPSOID within RenderableShapeEntity::computeShapeInfo.
Changes committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
2017-07-31 17:08:30 -04:00
Olivier Prat
e85bb6fd08
Fixed compilation warnings on Mac
2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de
Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
...
This reverts commit 8a2fd01e81
.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81
Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b
Removed fade transition on model entities.
2017-07-31 15:06:24 +02:00
Olivier Prat
e7282c67e6
Removed fade transition on poly voxel entities.
2017-07-31 13:02:42 +02:00
Olivier Prat
027c82c341
Removed fade transition on polyline entities.
2017-07-31 12:44:23 +02:00
Olivier Prat
0415364c0e
Removed fade transition on shape entities. Fixed broken custom shaders on shapes
2017-07-31 12:29:11 +02:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
LaShonda Hopper
cc4fbc97cd
[WL21389] PR1 Update based on code review discussion & feedback (details below).
...
* Removed some left overs from prior approach.
* Moved _collisionShapeType & getShapeType override from ShapeEntityItem to
RenderableShapeEntityItem (see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r130154903 )
* Switched _collisionShapeType default from SHAPE_TYPE_NONE to SHAPE_TYPE_ELLIPSOID
** see thread: https://github.com/highfidelity/hifi/pull/11048#discussion_r129982909
Note(s):
* Retested and the cylinder behaves as expected along with the Box & Sphere shapes
save from the previously mentioned caveats in the PR notes (https://github.com/highfidelity/hifi/pull/11048 )
* Confirmed that currently unsupported shapes (hedrons, polygons, & cone) fallback to
ellipsoid behavior given default change.
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-28 15:59:17 -04:00
Zach Fox
62f6c10b2b
Renaming things; bugfixes; improvements
2017-07-26 12:45:10 -07:00
Zach Fox
9147bc21d0
Getting there.
2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf
First pass
2017-07-25 17:54:46 -07:00
LaShonda Hopper
6b5cabf00a
[WL21389] Minor: Mark RenderableShapeEntityItem::computeShapeInfo as an override.
...
Changes Committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
2017-07-25 18:12:07 -04:00
LaShonda Hopper
ef1e426273
[WL21389] Some code and todo cleanup in prep for PR1.
...
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
2017-07-25 15:27:02 -04:00
Leander Hasty
d155c02640
[WL21389] wip and modifications based on comments
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https://github.com/highfidelity/hifi/pull/11024#pullrequestreview-51611518
Cleans up tabs, moves new functionality out of ShapeFactory directly to
RenderableShapeEntityItem's computeShapeInfo override, begins to break down
where we will need pointlists.
Still need to determine how rotation is handled for pointlists, and check
for axis alignment on cylinders before deciding on a shape.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
2017-07-25 15:20:35 -04:00
LaShonda Hopper
75403124b6
[WL21389] Addresses physics library dependency and has some other fixes (details below).
...
* Addresses physics library dependency by moving computeShapeInfo override from
ShapeEntityItem (which is within Entities Library) to RenderableShapeEntityItem
(which is in Entities-Renderer Library).
** Entities-Renderer library already links against the physic library.
** Per discussion with Andrew Meadows: In order to ShapeEntityItem to be
utilized the library dependency between the Entity and Physics library
would need to be resolved to avoid the cyclical reliance which isn't in
the scope of this ticket.
* Updates shapeSpawner test script from the default clone of basicEntityTest\entitySpawner.js
** Objects now have a finite lifetime
** Script now cleans up the objects created when the script ends
** Also moved some adjustable properties out into var aliases at the top of the
file for easier/less error prone tweaking. Should probably add one for the shapeType.
* Fixes some issues with validateShapeType helper function
* Removed naive attempt at including physics library within entities library.
* Transferred some todos from notes
* Fixed some formatting
NOTE(s):
This compiles and runs. Cylinder is spawned and treated as CYLINDER_Y.
TODO(s):
* Add tweakable var for shapeType within shapeSpawner.js
* Vet and verify other shapes.
* Add in edge case handling.
* Add in support for other shapes to ShapeInfo infrastructure.
Changes to be committed:
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.h
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/shared/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:39 -04:00
LaShonda Hopper
5bc38bd7f0
[WL21389] Collision Shapes need to be updated (details below).
...
Revised approach involves creating a helper function within ShapeFactory to aid
in devising the ShapeType to be used by an ShapeEntityItem for collision. The
ShapeFactory is currently doing this for creating the actual Bullet Library
collision shapes.
ShapeEntityItem overrides its virtually inherited computeShapeInfo which
in turn calls the new ShapeFactory helper function.
ShapeEntityItem has a new memvar _collisionShapeType to cache its actual
ShapeType used by the physics system. This memvar is returned via the getShapeType
accessor which is expected to return an object's ShapeType.
Note(s):
This is similar to the original approach save translation between entity::Shape and ShapeType
isn't tied to the EntityItemProperties shapeTypeNames or shapeType. This approach more
directly solves the issue of getting the actual ShapeType used by the time it's needed
to determine the bullet collision object type created when initializing the physic information.
Translation of the ShapeEntityItem's entity::Shape to its ShapeType is handled by
ShapeFactory which handles creating the bullet collision objects when setting up
physics on the ShapeEntityItems.
Known Issue(s):
This doesn't compile. It appears that the Entity Library needs to know about
the Physics Library. The naive attempt at providing that link failed to resolve
all compilation issues.
Current Error:
C1083: Cannot open include file: btBulletDynamicsCommon.h:
No such file or directory (C:\projects\cusack\libraries\entities\src\ShapeEntityItem.cpp)
C:\projects\cusack\libraries\physics\src\ShapeFactory.h 15 1 entities
modified: libraries/entities-renderer/src/RenderableShapeEntityItem.cpp
modified: libraries/entities/CMakeLists.txt
modified: libraries/entities/src/ShapeEntityItem.cpp
modified: libraries/entities/src/ShapeEntityItem.h
modified: libraries/physics/src/ShapeFactory.cpp
modified: libraries/physics/src/ShapeFactory.h
modified: libraries/physics/src/ShapeInfo.cpp
modified: scripts/developer/tests/basicEntityTest/entitySpawner.js
new file: scripts/developer/tests/basicEntityTest/shapeSpawner.js
2017-07-25 14:43:07 -04:00
Zach Fox
40038ce54b
Merge branch 'master' of https://github.com/highfidelity/hifi into context-overlays
2017-07-25 09:33:07 -07:00
Seth Alves
47ea32f4d3
vertex color support in ModelScriptingInterface
2017-07-23 08:06:26 -07:00
Olivier Prat
7bc7b1eabc
Merge branch 'master' of git://github.com/highfidelity/hifi into fade2
2017-07-21 09:27:30 +02:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Olivier Prat
8f9deb3b0d
Modified fade version of voxel shaders to use real world position
2017-07-20 14:44:01 +02:00
Olivier Prat
a50c267d0b
Fading on polyline now works when the polyline is added to the scene
2017-07-20 12:45:14 +02:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Olivier Prat
b652d94a43
Added fade on poly line entities
2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24
Modified PolyLines to use the new custom pipeline system
2017-07-19 16:40:20 +02:00
Olivier Prat
abc751ef9c
Fade seems to be working on shape items with instanced drawing.
2017-07-18 18:25:54 +02:00
Olivier Prat
3316be4dea
Working fade parameters through instanced draw calls
2017-07-18 17:01:17 +02:00
Olivier Prat
dbf0b64dfb
Refactored Fade.slh to take into account differences between instanced draw and normal draw
2017-07-18 12:49:34 +02:00
Olivier Prat
236270d798
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeshape
2017-07-18 10:47:21 +02:00
Zach Fox
96f52a9812
First pass at getting overlays to show up on hover
2017-07-17 17:05:16 -07:00
Zach Fox
974dff36b0
Make hover overlays work for hand controller lasers
2017-07-17 13:16:53 -07:00
Zach Fox
147474e19a
Logging category and filter
2017-07-17 11:17:59 -07:00
Olivier Prat
1f14b6ef38
Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
2017-07-17 17:50:59 +02:00
Olivier Prat
f8b2ffe359
Removed transparency on fading shapes
2017-07-17 15:06:32 +02:00
Olivier Prat
db7871fca7
Merge branch 'fadevoxel' into fadeshape
2017-07-17 14:33:00 +02:00
Olivier Prat
95059e26c1
Fading working on voxels
2017-07-17 14:32:05 +02:00
Olivier Prat
76dd421ecd
Merge branch 'fade' into fadevoxel
2017-07-17 12:00:10 +02:00
Olivier Prat
146f934019
Cleaned up shader code as fade position is now world position
2017-07-17 11:59:10 +02:00
Olivier Prat
290d106cf4
Shapes are working again. Had to re-specialize all the payload hooks for ShapePayload::Pointer...
2017-07-17 11:37:50 +02:00
Olivier Prat
5e5148ca91
Merge branch 'fade' into fadeshape
2017-07-17 09:53:26 +02:00
Olivier Prat
61de99dfe8
Merge branch 'fade' into fadevoxel
2017-07-17 09:42:14 +02:00
Zach Fox
e602d3610e
Initial commit for HoverOverlayInterface
2017-07-14 17:26:53 -07:00
Olivier Prat
b125fba2e1
Removed untested avatar bubble fade code. Made changes as requested by Andrew
2017-07-13 23:04:55 +02:00
Olivier Prat
93218da473
Fixed compilation errors on Mac and Linux
2017-07-13 17:51:16 +02:00
Olivier Prat
1b8696fdda
First draft of custom pipeline on geometry cache
2017-07-13 17:09:49 +02:00
Olivier Prat
c583de4d96
Fade working on voxel objects
2017-07-13 15:22:10 +02:00
Olivier Prat
0f60cca617
Merged cleaned up fader branch from Sam
2017-07-12 18:09:17 +02:00
Sam Gateau
5394ac8672
Cleaning up changes, removing comments and dead code etc...
2017-07-12 17:33:05 +02:00
Olivier Prat
2f9885870b
First merge with Sam's fader branch with custom pipeline support in shape plumber
2017-07-12 17:29:21 +02:00
Sam Gateau
49779754ff
Remove unecessary shaders and apply the custom shader pipeline to polyvox
2017-07-12 15:50:06 +02:00
Sam Gateau
98cc8c0683
Refining the custom shader pipeline design and registration mechanism
2017-07-12 14:13:58 +02:00
Olivier Prat
7552cca316
First alpha version of bubble collision fade events. Missing a lot of information.
2017-07-11 19:26:15 +02:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Sam Gateau
746812ff78
Merging with origin orange
2017-07-10 17:25:13 +02:00
Olivier Prat
cc4e168369
Working fade again
2017-07-10 16:45:13 +02:00
Olivier Prat
66d09a4c3c
Some objects fade and fixed crash due to invalid meta item id
2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a
First working fade
2017-07-10 15:27:09 +02:00
Sam Gateau
0c3755483b
adding assert or checks whenever getting a scene stage
2017-07-10 12:37:26 +02:00
Sam Gateau
c3dd25e499
Drafting the mechanism to add shape pipeline
2017-07-07 18:26:10 +02:00
Olivier Prat
06d69d04c3
TransitionStage + FadeJob compiling but not linked to entity events
2017-07-07 18:22:11 +02:00
Olivier Prat
4256a1f2a7
Preparing for merge with stage. DOESN'T COMPILE!
2017-07-07 15:16:20 +02:00
Olivier Prat
5ab093dc38
Preparing to introducte TransitionStage
2017-07-07 11:01:47 +02:00
Sam Gateau
156c20d01e
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-07-07 10:58:05 +02:00
Olivier Prat
69a7ec42fd
Added fade state in render::Item
2017-07-07 09:16:54 +02:00
Olivier Prat
5cee2cff9f
Merge branch 'master' of git://github.com/highfidelity/hifi into 21378
2017-07-04 17:48:07 +02:00