Commit graph

259 commits

Author SHA1 Message Date
Anthony J. Thibault
5882ec02d0 Merge branch 'master' into ajt/new-anim-system 2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f fix collision shape of avatars 2015-09-03 18:22:35 -07:00
Anthony J. Thibault
de31b92fd5 Merge branch 'master' into ajt/new-anim-system 2015-09-02 17:53:56 -07:00
Anthony J. Thibault
99586f259c Renamed bindTransformIsValid to bindTransformFoundInCluster 2015-09-02 13:44:34 -07:00
Andrew Meadows
4a7a384c65 avoid bad joints when computing bounding capsule 2015-09-01 14:12:14 -07:00
Anthony J. Thibault
a04f356857 Merge branch 'master' into ajt/new-anim-system 2015-08-27 09:32:53 -07:00
Brad Davis
8cd13cad00 Merge pull request #5661 from sethalves/linux-memory-debugger
call setup_memory_debugger from common macros rather than from everywhere
2015-08-26 15:43:08 -07:00
Seth Alves
f53704051f ifdef out debug prints in OBJ reader 2015-08-26 15:09:58 -07:00
Seth Alves
695ffa29c7 call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00
Anthony J. Thibault
46c1e008bc Merge branch 'master' into ajt/new-anim-system 2015-08-26 10:37:39 -07:00
Brad Davis
d311e4f2ea Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Anthony J. Thibault
5a73aef1f8 AnimSkeleton more accurate bind pose generation. 2015-08-24 16:19:16 -07:00
Anthony J. Thibault
fa5256eefd Merge branch 'master' into ajt/new-anim-system 2015-08-24 14:32:28 -07:00
Brad Davis
c3991dbb8c Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Seth Alves
1c8030472a back out the more controversial changes 2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2 quiet compiler 2015-08-11 10:12:46 -07:00
Sam Gateau
561a058dc8 cleaning th ecode 2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
Anthony J. Thibault
da3d35cdfc Added scaleOffset to FBXJoint::postTransform as it was missing.
Also added some documentation/comments to the FBXJoint struct.
2015-08-04 18:14:50 -07:00
Andrew Meadows
b00d47d62e merge master into cleanup of legacy shapes 2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents 2015-08-01 13:07:56 -07:00
Andrew Meadows
661a916ebd merge rig into cleanup (removal of legacy shapes)
Conflicts:
	interface/src/avatar/Avatar.h
	tests/physics/src/ShapeColliderTests.cpp
	tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Howard Stearns
06aa107762 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93 Merge pull request #5323 from MarcelEdward/20605
Removed the  line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Marcel Verhagen
fa6d6a5123 Added the & references to the const variables 2015-07-30 15:08:02 +02:00
Howard Stearns
ebd0e38d49 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:54:40 -07:00
Seth Alves
b7ecffa0be treat a "g" in an obj file the same as a "o" 2015-07-29 17:55:56 -07:00
Andrew Meadows
2c66af67e9 Merge howard/rig into andrew/caesium 2015-07-29 09:04:32 -07:00
Andrew Meadows
0a5ada3c09 remove legacy shapes 2015-07-29 09:02:24 -07:00
Howard Stearns
e7516aab02 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-28 11:17:35 -07:00
Seth Alves
f4a23065b4 if obj data isn't from a url, don't dereference null url pointer 2015-07-27 19:06:14 -07:00
Andrew Meadows
c7f367bfd7 removing unnecessary #include <Shape.h> 2015-07-27 15:30:37 -07:00
Howard Stearns
1ec0518d05 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-27 09:20:30 -07:00
Marcel Verhagen
d25e09af74 removed the last 2 filename lines, they should not be there. 2015-07-26 00:48:31 +02:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
Marcel Verhagen
8f0893ba21 Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.

So it now does not break existing content.

Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
David Rowe
55683e0cd5 Size looking-at-me eye spheres per avatar model dimensions 2015-07-21 18:24:47 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
Howard Stearns
3cd1e318b2 Fix https://app.asana.com/0/32622044445063/39927009585710 2015-07-14 13:15:24 -07:00
Marcel Verhagen
fac497dadc Removed the file where the directory is stripped off the RelativeFilename, and replace \ with /.
However this introduces a new problem with the current fbx files who do not have their textures in the original dir but moved it to the dir where the fbx file lives.

Suppose there should be some logic when the texture is not found to look if the texture lives in the dir above the RelativeFilename.
In any case it is not obvious when there is a texture missing on a model, it simply renders black.
2015-07-14 15:31:56 +02:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
Sam Gateau
b0f5990bd7 fix syntax 2015-06-19 17:13:29 +02:00
Sam Gateau
b09991d75b Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-19 09:35:40 +02:00
Seth Alves
508ae276c6 enable -Wdouble-promotion 2015-06-16 18:23:10 -07:00
Sam Gateau
9be87758fd Improving the design of the Jobs and varying 2015-06-16 15:00:47 +02:00
ZappoMan
aa05d9f67c Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments 2015-06-10 08:53:33 -07:00
ZappoMan
ba0cecb356 remove attachments from Model - only supported at avatar layer 2015-06-09 12:32:37 -07:00