Andrew Meadows
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e27f800c75
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Merge pull request #4561 from sethalves/island
scaling hints to hash, larger collision shapes
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2015-04-01 09:40:18 -07:00 |
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Philip Rosedale
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8114fdd1e2
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move button locations, names some constants in avatar controller
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2015-03-31 21:51:50 -07:00 |
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Seth Alves
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859628a4fd
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fix comment
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2015-03-31 17:20:16 -07:00 |
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Seth Alves
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164e5ff816
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Merge branch 'master' of github.com:highfidelity/hifi into island
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2015-03-31 17:00:48 -07:00 |
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Seth Alves
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05cb0b830c
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make max collision size be 1000x1000x1000 rather than 100x100x100
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2015-03-31 16:59:43 -07:00 |
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Philip Rosedale
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9635c6d248
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Merge branch 'master' of https://github.com/worklist/hifi
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2015-03-31 16:29:55 -07:00 |
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Philip Rosedale
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b7f0be761c
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gun buildings fall on creation, dice stops correctly
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2015-03-31 16:27:09 -07:00 |
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Andrew Meadows
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9739d68370
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fix typo that broke avatar motion
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2015-03-31 13:20:06 -07:00 |
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andrew
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a2b5fdb540
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merge
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2015-03-31 09:28:23 -07:00 |
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andrew
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fdfb8bd1b4
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fix intermittent crash on windows during login
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2015-03-31 09:26:33 -07:00 |
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Andrew Meadows
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94c1cf12f5
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deleting _dynamicsWorld doesn't crash on shutdown
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2015-03-30 17:12:19 -07:00 |
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Philip Rosedale
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f116ac131d
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Merge pull request #4532 from AndrewMeadows/inertia
fix crash in PhysicsEngine on shutdown
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2015-03-30 16:31:34 -07:00 |
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Andrew Meadows
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c6b34df06c
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unlock after character is properly updated
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2015-03-30 16:07:56 -07:00 |
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Seth Alves
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ee7247a5b4
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fix a couple of crashes
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2015-03-30 15:56:01 -07:00 |
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Andrew Meadows
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9b13f186e3
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remove character from PhysicsEngine on shutdown
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2015-03-30 15:51:58 -07:00 |
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Andrew Meadows
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10af59296d
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Merge pull request #4499 from sethalves/multi-hull-collisions
Multi hull collisions
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2015-03-30 12:11:56 -07:00 |
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Andrew Meadows
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2404fb126f
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Merge pull request #4527 from sethalves/valgrind
Valgrind told me to do it
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2015-03-30 11:56:17 -07:00 |
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Seth Alves
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e730109c51
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quiet debuging spew
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2015-03-30 11:46:48 -07:00 |
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Andrew Meadows
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da9ceac9ae
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fix crash for bad avatar body on login
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2015-03-30 11:06:02 -07:00 |
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Andrew Meadows
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adf076a630
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optimizations when creating convex hull shapes
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2015-03-30 09:56:30 -07:00 |
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Seth Alves
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7137b41375
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free these so it's easier to see other leaks in valgrind
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2015-03-30 09:30:37 -07:00 |
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Seth Alves
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1e166eef0f
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valgrind says _ghostObject is used before it's initialized
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2015-03-28 17:12:55 -07:00 |
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Seth Alves
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90f51e7d4c
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print a warning when ShapeManager is skipping over a too-large or too-small shape
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2015-03-27 16:15:54 -07:00 |
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Seth Alves
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fd69a54f10
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-27 15:55:20 -07:00 |
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Andrew Meadows
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bee8c0e237
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"hover" if the "jump" key is held down long enough
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2015-03-27 13:56:03 -07:00 |
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Andrew Meadows
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be5fdbf217
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enable avatar collisions by default
also remove old gravity features
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2015-03-27 13:36:20 -07:00 |
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Andrew Meadows
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821ac605f5
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smoother motion on steps
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
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2015-03-26 19:48:52 -07:00 |
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Andrew Meadows
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8a951e0dd3
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minor cleanup
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2015-03-26 15:16:57 -07:00 |
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Andrew Meadows
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0ef4022e94
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tweak gravity and step heights of controller
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2015-03-26 15:14:46 -07:00 |
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Seth Alves
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212f564131
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-26 13:08:44 -07:00 |
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Andrew Meadows
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429a258df0
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enable hover when far above floor
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2015-03-25 14:38:27 -07:00 |
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Andrew Meadows
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2440c47648
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remove extra whitespace
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2015-03-25 11:06:19 -07:00 |
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Andrew Meadows
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2128f21308
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only set ADD bit with UPDATE_SHAPE when enabled
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2015-03-25 11:02:48 -07:00 |
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Andrew Meadows
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674b2c97a2
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added comments to zlib license
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2015-03-25 08:53:33 -07:00 |
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Seth Alves
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719dae61a9
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when a compound shape is deleted, delete the children, as well
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2015-03-25 06:51:00 -07:00 |
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Andrew Meadows
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430158c109
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updateShapeIfNecessary() is a more correct name
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2015-03-24 23:35:09 -07:00 |
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Andrew Meadows
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d497620976
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avatar can jump with E key when walking
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2015-03-24 23:05:46 -07:00 |
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Andrew Meadows
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44eca08fa4
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PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
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2015-03-24 17:38:35 -07:00 |
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Seth Alves
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2f47f7c7ba
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diff minimization
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2015-03-24 16:51:42 -07:00 |
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Seth Alves
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8d2c942509
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diff minimization
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2015-03-24 16:38:11 -07:00 |
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Seth Alves
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1eeb2e89f8
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remove some debug spam
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2015-03-24 16:23:51 -07:00 |
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Seth Alves
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6e3be26013
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attempting to figure out why physics motion object doesn't get updated when collision model url changes
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2015-03-24 15:28:21 -07:00 |
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Seth Alves
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bb8c83d49a
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Merge branch 'master' of github.com:highfidelity/hifi into multi-hull-collisions
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2015-03-23 18:26:11 -07:00 |
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Seth Alves
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c8ad82917e
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clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
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2015-03-23 16:54:36 -07:00 |
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Seth Alves
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f31ac8b968
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compound covex hull collisions work
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2015-03-23 15:10:28 -07:00 |
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Seth Alves
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bfc5cf99d6
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more code for compound hull collisions
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2015-03-21 16:11:47 -07:00 |
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Seth Alves
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86d09a1607
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more compound shape stuff
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2015-03-21 08:55:49 -07:00 |
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Andrew Meadows
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49f5de2b94
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make character's "up" axis depend on orientation
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2015-03-20 16:39:38 -07:00 |
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Seth Alves
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769194f046
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first stab at compound hull collisions
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2015-03-20 13:41:14 -07:00 |
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Andrew Meadows
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0164de80fe
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apply coding standard to CharacterController
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2015-03-20 13:19:24 -07:00 |
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