Olivier Prat
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3316be4dea
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
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Olivier Prat
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2f9885870b
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First merge with Sam's fader branch with custom pipeline support in shape plumber
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2017-07-12 17:29:21 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Sam Gateau
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4edea433ce
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Rename the _pipeline into _shapePipeline in the render::Args
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2017-07-10 12:16:53 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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69a7ec42fd
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Added fade state in render::Item
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2017-07-07 09:16:54 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Olivier Prat
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1bb0d51849
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Merged with master
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2017-06-26 11:55:46 +02:00 |
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Olivier Prat
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2e3ffe7721
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Disabled check on enabled physics when deciding is fade is adequate
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2017-06-19 18:19:36 +02:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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Olivier Prat
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5eeff5aa28
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Fixed unwanted red tint due to unreset color attrib in ModelMeshPartPayload
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2017-06-14 10:23:12 +02:00 |
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Olivier Prat
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cba70e6be0
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Fade working on voxel objects
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2017-06-08 14:57:09 +02:00 |
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Olivier Prat
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de143d0ea2
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Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
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2017-06-06 17:07:20 +02:00 |
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Olivier Prat
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a9ab9d2476
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Renamed FadeManager to FadeEffect
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2017-06-06 16:27:56 +02:00 |
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Olivier Prat
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8af2f75996
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Added FadeManager to centralize some common fade effect data and functions
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2017-06-06 16:11:12 +02:00 |
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Olivier Prat
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e7eca7728f
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Debug fade management moved out of the inner render loop
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2017-06-06 14:57:52 +02:00 |
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Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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Olivier Prat
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1433ae4b34
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Merged from 21274
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2017-06-05 11:12:57 +02:00 |
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Andrew Meadows
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f7db877b7f
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payload keeps weak pointer to Model
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2017-05-22 17:29:15 -07:00 |
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Olivier Prat
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111f0762ea
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Added debug scripts and fade position is now stable
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2017-04-30 14:42:27 +02:00 |
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Olivier Prat
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6a39c25dc7
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Merged from master because protocol has changed
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2017-04-27 10:59:51 +02:00 |
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Olivier Prat
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8071c04e98
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Added fade effect prototype version
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2017-04-27 10:31:06 +02:00 |
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Atlante45
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70ece9f0fd
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Load skybox first and sounds later
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2017-04-26 14:57:23 -07:00 |
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Atlante45
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a2f7a88433
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Start drawing models before we get the textures
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2017-04-26 10:49:23 -07:00 |
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Atlante45
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6fb074715e
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Fix alpha rendering bug
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2017-04-26 10:48:57 -07:00 |
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Ryan Huffman
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8d03d50d35
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Cleanup progressive ktx debugging
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2017-04-26 10:48:57 -07:00 |
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Ryan Huffman
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472c888529
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Fix handling of failed ktx downloads
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2017-04-26 10:48:24 -07:00 |
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samcake
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9bc7e41642
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Remove extra calls for binding default textures, not needed
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2017-03-29 10:57:08 -07:00 |
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Andrew Meadows
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cf848d73e4
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don't updateClusterMatrices() in render()
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2017-03-15 16:03:36 -07:00 |
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Andrew Meadows
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f250c0d298
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simpler bindTransform() for ModelMeshPartPayload
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2017-03-15 14:41:13 -07:00 |
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samcake
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c7b164d8f2
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Adding differenciation for the Material shapeKey bit
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2017-02-22 18:21:18 -08:00 |
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samcake
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c88d070868
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Merge branch 'master' of https://github.com/highfidelity/hifi into blue
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2017-01-31 11:49:25 -08:00 |
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samcake
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04d5173328
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Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
compute Model's local bounds outside pending changes queue
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2017-01-31 11:40:21 -08:00 |
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samcake
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0b139c906c
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Assigniing default textures that make sense
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2017-01-31 10:56:30 -08:00 |
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samcake
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249ec80d74
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Writting a better version of the no texture case
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2017-01-30 15:48:48 -08:00 |
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samcake
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3c56bd2960
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Adding support for disabling texturing from the material
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2017-01-30 15:03:04 -08:00 |
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Andrew Meadows
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489fbc6299
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compute Model's local bounds outside render lambda
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2017-01-27 09:35:36 -08:00 |
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Andrew Meadows
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10cdea9cd8
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cleanup model fade logic
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2017-01-19 14:17:50 -08:00 |
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Andrew Meadows
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b7c1bfaf58
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another attempt to fix model transform
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2017-01-19 14:01:40 -08:00 |
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Andrew Meadows
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d3af420516
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fix broken model transforms
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2017-01-19 13:07:50 -08:00 |
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Andrew Meadows
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bfbef91f53
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re-enable cauterization of meshes for MyAvatar
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2017-01-19 12:56:07 -08:00 |
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Andrew Meadows
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3dd8fd838b
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move cauterization out of Model class
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2017-01-19 12:56:07 -08:00 |
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Andrew Meadows
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fd28457807
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fix cauterization hack
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2017-01-16 15:13:28 -08:00 |
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Andrew Meadows
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c060fd6a68
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restore updateClusterMatrices() in render()
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2017-01-11 17:33:30 -08:00 |
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Andrew Meadows
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e88f02d7b6
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remove cruft
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2017-01-11 06:55:13 -08:00 |
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sam
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7a01b856f7
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Factorization of the modelTransform out of the cluster matrices
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2017-01-11 02:33:56 -08:00 |
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Andrew Meadows
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44699fc661
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modelToWorld rotation not in cluster matrices
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2017-01-10 16:21:13 -08:00 |
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Brad Davis
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99af7f2819
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Reduce unecessary copying in MeshPartPayload::bindMaterial
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2016-12-28 12:11:27 -08:00 |
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samcake
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c435afb728
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Introducing a fix for the overlayered model drawn in front
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2016-12-19 13:17:56 -08:00 |
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Brad Hefta-Gaub
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7ef8e53d03
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Merge pull request #8701 from ZappoMan/getShapeKeyCrashFix
add guards to getShapeKey
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2016-10-01 20:23:50 -07:00 |
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