samcake
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2f5800a4cc
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IMproving the shading model and the loading, added the roughness, needt to clean up
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2016-02-23 18:31:38 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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e103fd364e
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USing metallic and not gloss map
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2016-02-19 09:24:22 -08:00 |
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samcake
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903824809c
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trying to have better support for the materials
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2016-02-18 18:33:32 -08:00 |
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samcake
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b03f639e2c
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Renaming and rearranging the material fields to support PBR fbx materials
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2016-02-16 17:20:23 -08:00 |
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samcake
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0ad7bacf02
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Changing diffuse to albedo and breaking everything...
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2016-02-15 21:50:10 -08:00 |
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Zach Pomerantz
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9e7e6be549
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Fix -Wunused-variable for MeshPart ShapeKeys
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2016-02-04 10:06:07 -08:00 |
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Zach Pomerantz
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65ddb944d2
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Add defaults/light/shaders to plumber
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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7a5562abce
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Zach Pomerantz
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d8a3ae70a7
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Conform to coding standard
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2016-01-07 17:02:15 -08:00 |
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Zach Pomerantz
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1b3e144395
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Rename Shape to ShapePipelineLib, Shape.h to ShapePipeline.h
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2016-01-07 13:29:35 -08:00 |
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Zach Pomerantz
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7f0781f6e8
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Move model update next to bindTransform
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2016-01-07 11:49:02 -08:00 |
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Zach Pomerantz
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9bc661adc8
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Cleanup for style/dead code
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2016-01-06 11:42:58 -08:00 |
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Zach Pomerantz
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4eff377258
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Change Slots->Slot to be congruous with gpu
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2016-01-05 17:20:08 -08:00 |
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Zach Pomerantz
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63444aac72
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Back to shapeContext, compiling
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2016-01-05 17:20:08 -08:00 |
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Zach Pomerantz
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7913ca7f3b
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Render using ShapeRender, pickPipeline in renderItems
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2016-01-05 17:20:08 -08:00 |
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Zach Pomerantz
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59a354ea8c
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Change payload interface to return ShapeKey, not MaterialKey
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2016-01-05 17:20:08 -08:00 |
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samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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Zach Pomerantz
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2c2b794683
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Stop modelMesh render if pipeline is not found
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2015-12-18 13:16:05 -08:00 |
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samcake
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20f3d6abe1
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REmoving comments
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2015-12-10 16:52:03 -08:00 |
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samcake
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dffb83a488
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Potentially working correctly
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2015-12-10 16:31:00 -08:00 |
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samcake
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5805cc8f2b
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Adding the AABox transform features (from Extents) adn introducing a simple MeshPartPayload to render simple geometry
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2015-12-10 14:59:04 -08:00 |
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samcake
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9eb40bcd65
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Trying to redner the collision geometry correctly but still an issue with the bounding box i get
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2015-12-09 16:58:14 -08:00 |
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samcake
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1adf2cc8ba
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Repesenting the collision meshes of a Model correctly
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2015-12-08 16:45:12 -08:00 |
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samcake
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b24af06589
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Fixing the display of the collision hull mesh
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2015-12-07 18:26:55 -08:00 |
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Seth Alves
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3ac0fef1ea
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merge from upstream
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2015-11-01 15:22:57 -08:00 |
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Howard Stearns
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8c395209e8
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Fix Developer->Avatar->Draw Mesh
MyAvatar::setEnableMeshVisible -> Model::setVisibleInScene sets a flag that no one was looking at any more.
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2015-10-28 21:23:35 -07:00 |
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Seth Alves
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7f6ac0207d
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Merge branch 'master' of github.com:highfidelity/hifi into parents
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2015-10-22 19:35:27 -07:00 |
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samcake
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a44ac4cbfd
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Fiing the dark colors for surfaces without texture
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2015-10-22 11:40:56 -07:00 |
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Seth Alves
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bc99ef778c
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change how render engine is told about model position changes
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2015-10-20 12:04:29 -07:00 |
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Brad Hefta-Gaub
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110adc5c22
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fix model LOD behavior
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2015-10-19 15:21:25 -07:00 |
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samcake
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0a351a8a0c
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FIx the problem with cauterizedClusterMatrices in the case rear view mirror is used. Clean the way to define the depth stencil format for texture
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2015-10-07 14:26:33 -07:00 |
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samcake
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c92a6d58ab
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Dispatch classes in their properly named files to appease the coding standard gods
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2015-10-06 09:46:32 -07:00 |
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