USing metallic and not gloss map

This commit is contained in:
samcake 2016-02-19 09:24:22 -08:00
parent 903824809c
commit e103fd364e

View file

@ -378,7 +378,8 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
bool isTranslucent = drawMaterialKey.isTransparent() || drawMaterialKey.isTransparentMap();
bool hasTangents = drawMaterialKey.isNormalMap() && !mesh.tangents.isEmpty();
bool hasSpecular = drawMaterialKey.isGlossMap();
//bool hasSpecular = drawMaterialKey.isGlossMap();
bool hasSpecular = drawMaterialKey.isMetallicMap();
bool hasLightmap = drawMaterialKey.isLightmapMap();
bool isSkinned = _isSkinned;