From e103fd364e3b95dedc0523e832e2403a3105cec8 Mon Sep 17 00:00:00 2001 From: samcake Date: Fri, 19 Feb 2016 09:24:22 -0800 Subject: [PATCH] USing metallic and not gloss map --- libraries/render-utils/src/MeshPartPayload.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libraries/render-utils/src/MeshPartPayload.cpp b/libraries/render-utils/src/MeshPartPayload.cpp index f7642cf008..9c6c8522fd 100644 --- a/libraries/render-utils/src/MeshPartPayload.cpp +++ b/libraries/render-utils/src/MeshPartPayload.cpp @@ -378,7 +378,8 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const { bool isTranslucent = drawMaterialKey.isTransparent() || drawMaterialKey.isTransparentMap(); bool hasTangents = drawMaterialKey.isNormalMap() && !mesh.tangents.isEmpty(); - bool hasSpecular = drawMaterialKey.isGlossMap(); + //bool hasSpecular = drawMaterialKey.isGlossMap(); + bool hasSpecular = drawMaterialKey.isMetallicMap(); bool hasLightmap = drawMaterialKey.isLightmapMap(); bool isSkinned = _isSkinned;