Seth Alves
5c205f5800
avoid an unhook loop if two different hands have passed something back and forth more than once
2017-01-17 10:24:30 -08:00
Seth Alves
6bace4f451
merge from upstream
2017-01-17 09:29:30 -08:00
howard-stearns
0a3236dcc9
handControllerGrab update loop change
2017-01-16 14:54:32 -08:00
Seth Alves
23ea65e2b5
more changes to handle camera-relative-controller joints.
2017-01-16 10:26:16 -08:00
Seth Alves
b617b3a114
put code to delete prim-stylus tip back in
2017-01-16 07:50:36 -08:00
Seth Alves
756d96c368
fix search ray getting left on. started adding stylus models
2017-01-16 07:46:12 -08:00
Seth Alves
4a451e95dc
don't call release when off state is entered. don't attempt to unhook stylus as a stray child
2017-01-15 11:29:29 -08:00
Seth Alves
b8234ad75c
try a different way of keeping track of original parentIDs of grabbed entities
2017-01-15 10:16:28 -08:00
Seth Alves
e00814dd53
auto-end a near-grab if the parentID is changed to something else
2017-01-13 14:21:44 -08:00
Seth Alves
611a926894
if something dynamic is release and it's not moving, give it a little velocity so that it doesn't end up non-active in bullet
2017-01-12 13:45:03 -08:00
Seth Alves
c93d83dadd
update lasers when distance-scrolling a web entity/overlay
2017-01-10 16:41:07 -08:00
Dante Ruiz
0b3a7d90f1
removed committed code
2017-01-10 23:26:37 +00:00
Dante Ruiz
d0baa0e303
home button works with the stylus
2017-01-10 14:51:46 -08:00
Seth Alves
0fc1abc068
remember previous parentID in the script and try to put it back when releasing
2017-01-10 13:00:49 -08:00
Seth Alves
bff9e9be38
put back code that replaces previous parentID on release
2017-01-10 09:22:36 -08:00
Seth Alves
61f0c56a36
remove code that remembers previous state in userData
2017-01-09 14:20:03 -08:00
Seth Alves
fa803aebe9
use /~/ style to reference includes
2017-01-09 10:21:07 -08:00
Seth Alves
195b92d05d
lasers on webpage work again
2017-01-05 14:35:02 -08:00
Seth Alves
5e9c37777c
Merge branch 'fixMouseLasers' of github.com:ZappoMan/hifi into tablet-ui-reenable-web-lasers
2017-01-05 12:50:07 -08:00
Seth Alves
52ef22770b
make showing of stylus be proximity based rather than raypick based
2017-01-05 12:49:50 -08:00
Brad Hefta-Gaub
368f48f0a7
Merge pull request #9247 from huffman/feat/tutorial-touch-grip
...
Add support for new Touch grip mappings to tutorial
2017-01-04 17:58:05 -08:00
Seth Alves
a585d43a5e
attempt to get laser-based web scrolling to work, again
2017-01-04 16:51:47 -08:00
Seth Alves
ed934c37ae
put code that allows lasers vs web entities or overlays back in
2017-01-04 15:23:55 -08:00
Brad Hefta-Gaub
d440532cff
make sure RPC is timely
2017-01-03 11:10:07 -08:00
Anthony Thibault
c201b6a7f9
Merge pull request #9256 from druiz17/moreButtons
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all hub button now on tablet
2017-01-03 10:44:19 -08:00
Anthony J. Thibault
00980366d6
Merge branch 'master' into tablet-ui
2017-01-03 09:45:23 -08:00
Brad Hefta-Gaub
82ab8635d7
debugging
2016-12-30 12:02:48 -08:00
Brad Hefta-Gaub
7c7d239e00
first cut at using wait signals to improve RPC timing
2016-12-30 09:13:21 -08:00
Dante Ruiz
61277c0605
Stylus now works in edit mode
2016-12-22 17:33:25 +00:00
Ryan Huffman
df0dfc761d
Add ability to disable avatar and object scaling in handController grab
2016-12-20 18:01:53 -08:00
Stephen Birarda
ebd347fc15
only respect release of secondary for hold once pressed
2016-12-20 14:46:55 -08:00
Stephen Birarda
4fcccb5455
check for release of equip in this.nearGrabbing
2016-12-20 14:32:47 -08:00
Stephen Birarda
c3d736dd16
return after release, duh
2016-12-20 14:30:08 -08:00
Stephen Birarda
8cd13eaedf
always unequip on secondary release
2016-12-20 14:25:26 -08:00
Stephen Birarda
0a024616cc
add special equip for oculus style grab
2016-12-20 14:21:23 -08:00
Philip Rosedale
13e03b35cc
removed initial delay for seek beams
2016-12-20 14:11:52 -08:00
Philip Rosedale
938734d3fc
Grip controllers can grab objects, slight delay on search beam
2016-12-20 14:11:33 -08:00
Seth Alves
36e843178a
diff minimization
2016-12-20 09:21:41 -08:00
Seth Alves
e5804dade0
get stylus working with web entities
2016-12-20 07:43:48 -08:00
Seth Alves
ae7af3e227
don't hide stylus so quickly
2016-12-20 07:43:48 -08:00
Seth Alves
e9c848bfe8
stylus for web overlays
2016-12-20 07:43:48 -08:00
David Rowe
25651800dd
Code review
2016-12-20 07:43:48 -08:00
Seth Alves
67093dc519
don't flutter tablet when menu button is pressed. start on a stylus
2016-12-20 07:43:48 -08:00
David Rowe
7a36e4eed8
Fix keyboard focus when switch highlight between overlays and entities
2016-12-20 07:42:21 -08:00
David Rowe
0accdddc8f
Fix Web overlay x, y coordinate calcs
2016-12-20 07:42:21 -08:00
David Rowe
f749c76ced
First pass at controller interaction with 3D Web overlay
2016-12-20 07:42:21 -08:00
David Rowe
9459b967be
Merge branch 'master' into 21089
2016-12-16 20:02:43 +13:00
Anthony J. Thibault
8b99fa90e8
Merge branch 'master' into tablet-ui
2016-12-15 13:28:23 -08:00
Philip Rosedale
14c867fdbd
Can't resize if objects in both hands, avatar resize is seek + grips
2016-12-14 13:38:37 -08:00
David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
Philip Rosedale
9370c8af6b
Added ability to rescale avatar
2016-12-12 15:26:53 -08:00
Philip Rosedale
8572950a09
Both grip buttons enable rescale for a held object
2016-12-12 09:39:32 -08:00
David Rowe
e956608fa4
Fix keyboard focus when switch highlight between overlays and entities
2016-12-09 18:31:52 +13:00
David Rowe
7d8926c802
Fix Web overlay x, y coordinate calcs
2016-12-09 17:00:00 +13:00
Seth Alves
369f61e172
bring over some previous tablet-ui work
2016-12-08 16:54:39 -08:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
Dante Ruiz
08301d488d
clean up
2016-12-05 18:10:54 +00:00
Dante Ruiz
09d5dc382f
better solution
2016-12-05 18:08:36 +00:00
Dante Ruiz
1b24d373d2
fixed near grab issue
2016-12-01 10:18:34 -08:00
Dante Ruiz
dc7bb5b083
grip button fix
2016-12-01 10:17:54 -08:00
Ryan Huffman
aa1e813d72
Fix 'releaseGrab' not being called when using grip buttons
2016-11-29 15:04:14 -08:00
Anthony J. Thibault
2193c5faad
Integrated controller display from tutorial scripts + assets
2016-10-20 18:24:58 -07:00
Brad Hefta-Gaub
9008de72e0
Merge pull request #8864 from hyperlogic/feature/grab-sphere-adjustments
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Adjustment to position and visibility of grab sphere.
2016-10-19 21:51:02 -07:00
Anthony J. Thibault
55c062098a
Adjustment to position and visibility of grab sphere.
...
* The grab sphere used to detect near grabbing is now 10cm in radius instead of 4cm.
* The visual representation of this grab sphere is always hidden, by default.
* This representation can be enabled in via the "Developer > Show Grab Sphere" menu item.
2016-10-19 17:33:05 -07:00
Anthony J. Thibault
bcd31e3d99
Adjust size and offset of grab balls to better align with hand controllers.
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(cherry picked from commit d97a8c2e7eace2494d3142e8187022a33aedc060)
2016-10-19 15:59:26 -07:00
Seth Alves
7e4964db3e
Merge pull request #8684 from Menithal/controller-grab-unequip
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Fixed HandcontrollerGrab distance unequip
2016-10-19 09:53:04 -07:00
Ryan Huffman
5f5dedaa40
Fix equip sphere not showing up
2016-10-17 10:53:02 -07:00
howard-stearns
140caf84d8
never interact with hud elements while holding something
2016-10-14 18:30:52 -07:00
Brad Hefta-Gaub
ddce0ef74a
make laser pointers work even while content is loading
2016-10-13 17:50:20 -07:00
Seth Alves
16af14d1f6
Merge pull request #8758 from hyperlogic/bug-fix/allow-ignoreik-false
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allow equipped object to follow hand and not controller
2016-10-12 09:52:57 -07:00
Brad Hefta-Gaub
e1a3bc7d55
hide/show grab point sphere only when in a grabbable entity
2016-10-11 16:22:42 -07:00
Brad Hefta-Gaub
93d9cf7917
adjust grab indicators
2016-10-11 12:42:26 -07:00
Menithal
4bed3ee036
Adjusted theoretical Unequip time to 250 ms
2016-10-08 01:36:57 +03:00
Anthony J. Thibault
7c7a9055d1
Allow grabbed objects to override the ignoreIK = true default.
...
They can do this by adding the following to their userData.
grabbableKey: {
ignoreIK: false
}
When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller.
2016-10-07 14:50:00 -07:00
Anthony J. Thibault
0c2ebc27cb
Fix for exception in handControllerGrab.js
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Specifically this:
[UncaughtException] TypeError: Result of expression 'this.handToController' [undefined] is not a function. in file:///C:/msys64/home/anthony/code/hifi/build/interface/Release/scripts/defaultScripts.js:1388
2016-10-07 14:48:55 -07:00
Ryan Huffman
14323a06b3
Add interface to disable hand controller grab functionality
2016-10-07 10:30:18 -07:00
Ryan Downe Karpf
ed2571704f
Merge pull request #8735 from huffman/feat/teleport-improvements
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Update teleport.js to ignore invisible or collisionless objects and disallow teleporting to certain surfaces
2016-10-07 09:56:30 -07:00
Ryan Huffman
d50689b795
Remove disabling of teleport in hand grab
2016-10-04 20:25:46 -07:00
Ryan Huffman
b0c7e91737
Disable ray picking against invisible objects in far grab and teleport
2016-10-04 20:19:51 -07:00
Ryan Huffman
17c63eb722
Add the ability to ignore invisible entities in findRayIntersection
2016-10-04 20:19:32 -07:00
Ryan Huffman
8343cfd687
Add grip to unequip
2016-10-04 16:34:18 -07:00
Ryan Huffman
289cd6ba2b
Adjust hand controller unequip rotation threshold
2016-10-04 16:34:18 -07:00
Menithal
a6040197eb
Fixed HandcontrollerGrab unequip.
...
Will now use deltaTime and a second instead of instantly disconnecting on
if more than 0.1 off. This is to avoid accidental disconnection due to
acceleration and latency
2016-09-29 22:24:07 +03:00
Brad Hefta-Gaub
2b01c60a55
Merge pull request #8615 from davidkelly/dk/1264
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Make the equip sphere emissive
2016-09-19 16:33:55 -07:00
Anthony J. Thibault
aefe224215
Fix for jittery far-grab at low update rates
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Clamp the blendFactor used to smooth out the motion of the far-grabbed object.
This prevents the newTargetPosition from over shooting it's goal.
2016-09-19 10:51:46 -07:00
David Kelly
22d80914e2
whitespace
2016-09-16 14:17:44 -07:00
David Kelly
ade17e6456
PR feedback
2016-09-16 14:15:14 -07:00
David Kelly
2ddd46f30b
Switch to the cool looking model instead
2016-09-16 10:56:59 -07:00
David Kelly
1acfe017e1
Make the equip sphere emissive
...
maybe this will make it visible in low ambient light situations?
2016-09-15 17:12:35 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Seth Alves
ecb0669972
try to keep far grab from getting stuck if the entity is brought very near to the grab-point
2016-09-08 17:02:29 -07:00
Seth Alves
0f98c51d89
distance-grabbed things collide with static entities
2016-09-08 16:13:22 -07:00
Seth Alves
9c96ffc9cb
don't show grab-point spheres if controller poses aren't valid
2016-09-07 16:31:02 -07:00
Seth Alves
746d0cd91c
get various hand lasers to all line up with grab-point sphere
2016-09-07 16:10:37 -07:00
Seth Alves
b45181ea92
don't back up pick-ray from hand
2016-09-07 13:32:26 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
Seth Alves
616b094111
experimenting with position of grab sphere
2016-09-06 16:16:09 -07:00
Seth Alves
34e4b4ae19
move haptic-pulse for when grab-point enters a grabbable entity to the right section of code
2016-09-06 15:37:37 -07:00
Seth Alves
215fd4ddfd
fix grab-point sphere for right hand
2016-09-06 15:15:46 -07:00
Seth Alves
43c98b3f1e
attempt to avoid a very-still far-grab leaving something non-dynamic in bullet upon release. adjust position of grab-point sphere
2016-09-06 14:42:53 -07:00