Commit graph

254 commits

Author SHA1 Message Date
Atlante45
ccb183e518 Unify Named/Normal calls 2016-02-01 18:50:01 +01:00
Atlante45
741c22c0ac Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
Atlante45
1789878be1 Remove dead code 2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55 Naming coding standard 2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43 Remove unused headers 2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Bradley Austin Davis
011a43d5f2 Add sphere and cube triangle counts to displayed stats 2015-12-08 11:08:22 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Brad Davis
5cbb2562cd Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
samcake
c75c31ddc8 Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
samcake
8735aa8003 Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux 2015-09-23 12:19:17 -07:00
Brad Hefta-Gaub
17a3fd159a apparently unix doesn't like the generic type version of sqrt() 2015-09-22 21:43:09 -07:00
Brad Hefta-Gaub
cd9aad4f41 more warnings fixes 2015-09-22 21:28:45 -07:00
Brad Hefta-Gaub
5b00783f18 more warnings fixes 2015-09-22 20:54:36 -07:00
Brad Hefta-Gaub
6f7e13b3c1 more warning fixes 2015-09-22 17:26:45 -07:00
Brad Hefta-Gaub
efda121619 fix a bunch of warnings on windows 2015-09-22 16:40:17 -07:00
Brad Davis
deaa4a747b Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
samcake
910038cf82 Merging 2015-09-21 17:47:23 -07:00
Bradley Austin Davis
b3aeaba5f4 CR feedback 2015-09-21 15:44:47 -07:00
Bradley Austin Davis
e12e4ece34 Fixing lighting and atmosphere 2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366 Instancing work, second pass 2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
3614812681 MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce 2015-09-20 23:31:59 -07:00
samcake
c9cb768945 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2015-09-19 09:00:19 -07:00
samcake
9a8dc6ca5d Fix compilation issues on mac 2015-09-19 08:59:47 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Brad Davis
8a703d0363 Instanced rendering, first pass 2015-09-18 16:29:29 -07:00
Sam Gateau
9074d0d6e1 very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Stephen Birarda
b8bf9a1104 fix OBJReader loading with URL 2015-09-08 14:51:51 -07:00
Sam Gateau
4e944645fe more cleaning for showing a cleaner pr 2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9 Cleanup 2015-08-28 16:38:07 -07:00
Sam Gateau
85f230bf17 Getting rid of the NetworkMEshPart and simplifying the thinking around the MOdel regarding its RenderItems 2015-08-28 08:12:50 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00
Ryan Huffman
269d5bb6da Resolve bugs with *Cache changes 2015-08-26 14:04:55 -07:00
Sam Gateau
1e9fce2a61 Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
Thijs Wenker
0f8cf80d45 Merge branch 'master' of https://github.com/worklist/hifi into 20660 2015-08-23 19:53:50 +02:00
Nex Pro
ad315cf68a Merge branch '20660' of github.com:thoys/hifi into 20660
Conflicts:
	interface/src/Util.cpp
2015-08-23 16:30:46 +01:00
Nex Pro
1f08444369 Modified the world box to render axes in negative space
Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.
2015-08-23 16:21:20 +01:00
Anthony J. Thibault
04e7084743 Resource fix for textures in FBX files.
The baseTexturePath url for textures in FBXGeometry
should default to the same base url as the fbx file itself.
This error was introduced in my recent refactoring.
Textures embedded in FBXGeometries should be un-affected
by this change.
2015-08-21 21:44:15 -07:00
Anthony J. Thibault
1b3d7fabc8 ResourceCache, NetworkGeometry and Model refactoring and optimizations.
* Removed validation logic from Resource class, Qt does this internally and is more
  standards compliant.  This should result in more accurate caching and faster resource
  fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.

* NetworkGeometry now uses multiple Resource objects to download
  the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
  have to poll it to determine when loading is complete (except for textures *sigh*)

Some functionality was removed

* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.

* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
  This can result in a pop when switching avatars, and there's no longer a default
  if avatar loading fails.
2015-08-20 18:59:51 -07:00
Sam Gateau
f0f141a2b4 SImple fix to the case of multiple material in a mesh with different opacity 2015-08-06 18:51:44 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Bradley Austin Davis
89aa596717 Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
Andrew Meadows
acfc907704 Merge pull request #5438 from howard-stearns/rig
Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
b02f751830 diff redux 2015-08-01 16:53:35 -07:00
ZappoMan
b138c16c7f use Austins QUAD to TRIANGLE_STRIP approach 2015-08-01 16:50:36 -07:00
ZappoMan
1dd6c1117d change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive 2015-08-01 11:29:28 -07:00
Howard Stearns
b685378ab0 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-31 10:08:30 -07:00
Sam Gateau
d84e2d31ea Merge with master 2015-07-30 11:20:00 -07:00
Howard Stearns
06aa107762 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93 Merge pull request #5323 from MarcelEdward/20605
Removed the  line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00
Howard Stearns
1663d095a1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-24 14:08:51 -07:00
Andrew Meadows
1bf49d72f1 Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
samcake
52ac5b3ef6 On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
Sam Gateau
66cd17ec66 REmove the crappy solution for drawing transparent texture into overlay by a proper shader 2015-07-23 23:09:40 -07:00
Sam Gateau
dc10f30d3d Merged 2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3 Render the rear view mirror in a separate target and then display it during overlay pass 2015-07-23 14:56:14 -07:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Marcel Verhagen
8f0893ba21 Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.

So it now does not break existing content.

Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
Brad Davis
9016f437a8 Merge pull request #5371 from Atlante45/smart_pointers
Smart pointers fixes
2015-07-21 08:52:29 -07:00
ZappoMan
d41d86c33c Merge branch 'master' of https://github.com/highfidelity/hifi 2015-07-20 14:31:58 -07:00
Atlante45
59acfc9f47 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
Brad Davis
d68618e206 Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
ZappoMan
816fd41624 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-07-17 17:10:52 -07:00
Brad Hefta-Gaub
2423d25839 Merge pull request #5355 from ctrlaltdavid/20620
QA for #20620 - Make renderGrid handle changing position and dimensions
2015-07-17 17:10:43 -07:00
David Rowe
c46533d9a6 Make renderGrid handle changing position and dimensions
So that audio scope grid moves when Interface window is resized.
2015-07-16 21:05:14 -07:00
ZappoMan
398075e45a hacking on more naked GL 2015-07-16 16:26:28 -07:00
ZappoMan
2ad2c4d554 remove some dead code 2015-07-15 15:33:28 -07:00
ZappoMan
293ccc1713 remove some dead code 2015-07-15 15:32:02 -07:00
ZappoMan
d19c7125da remove naked gl calls 2015-07-14 16:49:43 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
Atlante45
a3848f08d2 Conditionnal fixes. 2015-07-10 15:36:17 -07:00
Atlante45
5cfa1605df Made Texture safe with resource refresh 2015-07-10 12:28:06 -07:00
Brad Davis
6c5d7b8789 Performance optimizations in transform buffers and geometry cache 2015-07-09 17:53:26 -07:00
samcake
84b70fbaca Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass 2015-07-03 11:36:19 -07:00
Atlante45
7b5a5a339a Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
Sam Gateau
c41ebcae78 Covering all the case for rendering the light passes 2015-06-26 15:40:08 -07:00
Seth Alves
f75506bf1b Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-22 15:37:10 -07:00
Brad Davis
1b44c220a7 Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
Seth Alves
f284e9d070 quiet compiler 2015-06-22 07:18:30 -07:00
Seth Alves
5381e6e9bb entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion 2015-06-19 16:20:07 -07:00
Brad Davis
48b27acc79 Merge remote-tracking branch 'upstream/master' into overlay
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.cpp
2015-06-18 18:17:59 -07:00
Atlante45
26e8c490c3 constexpr not handled on windows 2015-06-18 15:23:54 +02:00
Atlante45
5166d833a7 Make array size a constexpr 2015-06-18 15:23:53 +02:00
Atlante45
8a3a7e5b7f Reorder triangle strip 2015-06-18 15:23:50 +02:00
Atlante45
70a020c7e3 BevelRect use triangle strips 2015-06-18 15:23:49 +02:00
Atlante45
bdaf8a8a32 Fix bevel quads 2015-06-18 15:22:48 +02:00
Bradley Austin Davis
1705eb8f80 Reverting some changes, putting overlay rendering in its own state manager 2015-06-17 16:08:19 -07:00
Brad Davis
00d8fe75ab Breaking up overlay into rendering and compositing classes 2015-06-13 17:36:08 -07:00
Brad Davis
737e418878 Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
This reverts commit 0cdc2b53fe.
2015-06-13 10:02:54 -07:00
ZappoMan
0cdc2b53fe Revert "Merge pull request #5106 from jherico/render_cursor"
This reverts commit 4d18bd7cec, reversing
changes made to 24fda9a733.
2015-06-12 12:57:24 -07:00
Brad Davis
94c414e4e8 Add unit quad, commonly used in compositing the overlays 2015-06-10 08:12:58 -07:00
ZappoMan
7c40b666e8 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-03 09:52:40 -07:00
Eric Levin
533148f26d line being sent as array 2015-05-28 15:48:31 -07:00