Liv
d3e900e42f
Adding first pass on cone shape
2017-05-25 12:54:49 -07:00
Liv
417d9ec80b
Surface cylinder option for primitive shape to html
2017-05-25 11:04:25 -07:00
Liv
362e08a90d
Add extrudePolygon for cylinder
2017-05-25 10:23:28 -07:00
Sam Cake
29545f0918
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
2017-04-13 23:53:56 -07:00
sam
e1aad8bd63
Deep dive into the shape key and filters and the PLumber construction
2017-02-24 00:35:10 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
...
This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Brad Davis
3074be7ad0
Glow line replacement without geometry shader
2016-11-18 17:42:55 -08:00
Brad Davis
fa841620ab
Disable glow line temporarily while fixing implementation
2016-11-16 12:50:47 -08:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Brad Davis
dde79ef3c5
Fix GPU buffer leak in geometry cache / overlays
2016-10-17 12:22:20 -07:00
Anthony J. Thibault
e82f6a90af
Improved web entity rendering
...
* fading now works properly
* web browsers are now fully opaque.
2016-08-25 11:04:23 -07:00
Brad Davis
574737fbb5
More GPU api fixes, protect Buffer::flush
2016-08-12 22:29:04 -07:00
Brad Davis
894d29bb29
Fixing flicking in instance based objects
2016-08-12 22:28:24 -07:00
Brad Hefta-Gaub
a714f325fe
Merge pull request #8333 from SamGondelman/miscFixes
...
Miscellaneous cmake and render engine improvements
2016-08-10 11:06:50 -07:00
SamGondelman
ae9fb3768c
CR notes
2016-08-08 17:45:25 -07:00
SamGondelman
130e64aaba
remove polyvox fade, possibly fix web fade
2016-08-05 10:36:48 -07:00
SamGondelman
b6e73e06a2
merge from master
2016-08-04 13:34:38 -07:00
SamGondelman
2eb0c7735f
working on fading shape entities
2016-08-03 13:30:05 -07:00
SamGondelman
676f4bdfcf
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
Anthony Thibault
ea310bcc43
Web Entities now render correctly as well
2016-07-28 14:11:19 -07:00
Anthony J. Thibault
0a35c13a94
Moved creation of pipeline into call_once block
2016-07-25 16:30:29 -07:00
Anthony J. Thibault
fb84f058d6
Fix alpha cut-outs and incorrect gamma on Web3DOverlays
2016-07-25 15:56:05 -07:00
Brad Davis
85b0440e32
Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
2016-07-23 11:06:33 -07:00
Brad Davis
03cb6175ab
Support triangle and hexagon shapes, add shape support to overlays.
2016-07-15 22:02:17 -07:00
Brad Davis
2c72037e81
Fixing warnings
2016-07-09 20:43:31 -07:00
Brad Davis
31948bce2d
Support alpha and color gradients in circle overlays
2016-07-09 20:43:30 -07:00
Brad Davis
ae1dd29a7a
Fix depth writing for glow lines
2016-07-08 10:27:53 -07:00
Brad Davis
c644c87e69
Fix glow line vanishing, improve transparency interaction
2016-07-07 19:01:41 -07:00
Brad Davis
8ca3630cfa
Support glow effect in 3D line overlays
2016-07-07 13:36:48 -07:00
Brad Davis
b7926b8582
Don't render wire geometry with lighting effects
2016-06-30 16:11:05 -07:00
Brad Davis
2c02c963d4
Moving shape definition to a shared location
2016-05-26 12:22:39 -07:00
Brad Davis
2c703e963c
More shapes
2016-05-22 19:48:59 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
samcake
1ec9ef560e
Fixing the srgb color format conversion for web entities
2016-05-11 10:46:54 -07:00
samcake
88f816fab4
Adding reflection of the ambient map for translucent
2016-04-28 18:18:18 -07:00
samcake
9d0803e6b8
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-23 09:33:54 -08:00
Zach Pomerantz
fd6aa9a78b
Add layering to renderGrid, draw edit grid not layered
2016-02-19 13:57:32 -08:00
Zach Pomerantz
9daefbdb94
Fix grid antialiasing
2016-02-19 11:39:11 -08:00
Zach Pomerantz
07a5c7bd16
Update grid shader for major/minor lines
2016-02-19 11:22:01 -08:00
Zach Pomerantz
2bfbf1b5fd
Reimplement renderGrid to use frag shader
2016-02-18 11:30:03 -08:00
samcake
71863a1550
Fixing the material names
2016-02-16 09:33:24 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
Zach Pomerantz
d9132f3973
Clean up geometry instanced calls
2016-02-05 11:22:45 -08:00
Zach Pomerantz
44d297e7e2
Differentiate named calls by pipeline
2016-02-04 15:32:47 -08:00
Zach Pomerantz
f0797d8ea0
Move instanced pipeline setup to lambda from batch
2016-02-04 15:32:28 -08:00
Zach Pomerantz
cb06d4a9e4
Fix -Wunused-variable for geometry solid stream formats
2016-02-04 10:13:35 -08:00
Zach Pomerantz
a790b09892
Supply normals to GeometryCache draw calls
2016-02-03 19:18:56 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
Atlante45
a5603140de
Fix for mac
2016-02-01 18:50:01 +01:00
Atlante45
7e8ea4dc77
Update primitive instance rendering calls
2016-02-01 18:50:01 +01:00