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https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
Support glow effect in 3D line overlays
This commit is contained in:
parent
790f74da1d
commit
8ca3630cfa
7 changed files with 545 additions and 244 deletions
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@ -55,12 +55,14 @@ void Line3DOverlay::render(RenderArgs* args) {
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batch->setModelTransform(_transform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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if (getIsDashedLine()) {
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// TODO: add support for color to renderDashedLine()
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
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} else if (_glow > 0.0f) {
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geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
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}
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}
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@ -68,7 +70,7 @@ void Line3DOverlay::render(RenderArgs* args) {
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const render::ShapeKey Line3DOverlay::getShapeKey() {
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auto builder = render::ShapeKey::Builder().withOwnPipeline();
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if (getAlpha() != 1.0f) {
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if (getAlpha() != 1.0f || _glow > 0.0f) {
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builder.withTranslucent();
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}
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return builder.build();
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@ -94,6 +96,19 @@ void Line3DOverlay::setProperties(const QVariantMap& properties) {
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if (end.isValid()) {
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setEnd(vec3FromVariant(end));
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}
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auto glow = properties["glow"];
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if (glow.isValid()) {
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setGlow(glow.toFloat());
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if (_glow > 0.0f) {
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_alpha = 0.5f;
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}
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}
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auto glowWidth = properties["glow"];
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if (glowWidth.isValid()) {
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setGlow(glowWidth.toFloat());
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}
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}
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QVariant Line3DOverlay::getProperty(const QString& property) {
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@ -30,10 +30,14 @@ public:
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// getters
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const glm::vec3& getStart() const { return _start; }
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const glm::vec3& getEnd() const { return _end; }
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const float& getGlow() const { return _glow; }
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const float& getGlowWidth() const { return _glowWidth; }
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// setters
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void setStart(const glm::vec3& start) { _start = start; }
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void setEnd(const glm::vec3& end) { _end = end; }
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void setGlow(const float& glow) { _glow = glow; }
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void setGlowWidth(const float& glowWidth) { _glowWidth = glowWidth; }
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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@ -43,6 +47,8 @@ public:
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protected:
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glm::vec3 _start;
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glm::vec3 _end;
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float _glow { 0.0 };
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float _glowWidth { 0.0 };
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int _geometryCacheID;
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};
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File diff suppressed because it is too large
Load diff
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@ -259,6 +259,9 @@ public:
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void renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
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const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
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void renderGlowLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2,
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const glm::vec4& color, float glowIntensity = 1.0f, float glowWidth = 0.05f, int id = UNKNOWN_ID);
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void renderDashedLine(gpu::Batch& batch, const glm::vec3& start, const glm::vec3& end, const glm::vec4& color,
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int id = UNKNOWN_ID)
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{ renderDashedLine(batch, start, end, color, 0.05f, 0.025f, id); }
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@ -403,6 +406,7 @@ private:
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gpu::ShaderPointer _unlitShader;
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static render::ShapePipelinePointer _simplePipeline;
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static render::ShapePipelinePointer _simpleWirePipeline;
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gpu::PipelinePointer _glowLinePipeline;
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QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;
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};
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32
libraries/render-utils/src/glowLine.slf
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32
libraries/render-utils/src/glowLine.slf
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@ -0,0 +1,32 @@
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// Created by Bradley Austin Davis on 2016/07/05
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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layout(location = 0) in vec4 inColor;
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layout(location = 1) in vec3 inLineDistance;
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out vec4 _fragColor;
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void main(void) {
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vec2 d = inLineDistance.xy;
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d.y = abs(d.y);
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d.x = abs(d.x);
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if (d.x > 1.0) {
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d.x = (d.x - 1.0) / 0.02;
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} else {
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d.x = 0.0;
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}
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float alpha = 1.0 - length(d);
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if (alpha < 0.01) {
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discard;
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}
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alpha = pow(alpha, 10.0);
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_fragColor = vec4(inColor.rgb, alpha);
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}
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127
libraries/render-utils/src/glowLine.slg
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127
libraries/render-utils/src/glowLine.slg
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@ -0,0 +1,127 @@
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// Created by Bradley Austin Davis on 2016/07/05
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#extension GL_EXT_geometry_shader4 : enable
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layout(location = 0) in vec4 inColor[];
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layout(location = 0) out vec4 outColor;
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layout(location = 1) out vec3 outLineDistance;
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layout(lines) in;
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layout(triangle_strip, max_vertices = 24) out;
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struct TransformCamera {
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mat4 _view;
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mat4 _viewInverse;
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mat4 _projectionViewUntranslated;
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mat4 _projection;
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mat4 _projectionInverse;
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vec4 _viewport;
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};
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layout(std140) uniform transformCameraBuffer {
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TransformCamera _camera;
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};
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TransformCamera getTransformCamera() {
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return _camera;
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}
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vec3 getEyeWorldPos() {
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return _camera._viewInverse[3].xyz;
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}
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vec3 ndcToEyeSpace(in vec4 v) {
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TransformCamera cam = getTransformCamera();
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vec4 u = cam._projectionInverse * v;
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return u.xyz / u.w;
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}
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vec2 toScreenSpace(in vec4 v)
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{
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TransformCamera cam = getTransformCamera();
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vec4 u = cam._projection * cam._view * v;
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return u.xy / u.w;
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}
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vec3[2] getOrthogonals(in vec3 n, float scale) {
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float yDot = abs(dot(n, vec3(0, 1, 0)));
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vec3 result[2];
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if (yDot < 0.9) {
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result[0] = normalize(cross(n, vec3(0, 1, 0)));
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} else {
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result[0] = normalize(cross(n, vec3(1, 0, 0)));
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}
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// The cross of result[0] and n is orthogonal to both, which are orthogonal to each other
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result[1] = cross(result[0], n);
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result[0] *= scale;
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result[1] *= scale;
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return result;
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}
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vec2 orthogonal(vec2 v) {
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vec2 result = v.yx;
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result.y *= -1.0;
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return result;
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}
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void main() {
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vec2 endpoints[2];
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vec3 eyeSpace[2];
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TransformCamera cam = getTransformCamera();
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for (int i = 0; i < 2; ++i) {
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eyeSpace[i] = ndcToEyeSpace(gl_PositionIn[i]);
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endpoints[i] = gl_PositionIn[i].xy / gl_PositionIn[i].w;
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}
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vec2 lineNormal = normalize(endpoints[1] - endpoints[0]);
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vec2 lineOrthogonal = orthogonal(lineNormal);
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lineNormal *= 0.02;
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lineOrthogonal *= 0.02;
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gl_Position = gl_PositionIn[0];
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gl_Position.xy -= lineNormal;
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gl_Position.xy -= lineOrthogonal;
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outColor = inColor[0];
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outLineDistance = vec3(-1.02, -1, gl_Position.z);
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EmitVertex();
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gl_Position = gl_PositionIn[0];
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gl_Position.xy -= lineNormal;
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gl_Position.xy += lineOrthogonal;
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outColor = inColor[0];
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outLineDistance = vec3(-1.02, 1, gl_Position.z);
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EmitVertex();
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gl_Position = gl_PositionIn[1];
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gl_Position.xy += lineNormal;
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gl_Position.xy -= lineOrthogonal;
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outColor = inColor[1];
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outLineDistance = vec3(1.02, -1, gl_Position.z);
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EmitVertex();
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gl_Position = gl_PositionIn[1];
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gl_Position.xy += lineNormal;
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gl_Position.xy += lineOrthogonal;
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outColor = inColor[1];
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outLineDistance = vec3(1.02, 1, gl_Position.z);
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EmitVertex();
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EndPrimitive();
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}
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26
libraries/render-utils/src/glowLine.slv
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26
libraries/render-utils/src/glowLine.slv
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@ -0,0 +1,26 @@
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<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// Created by Bradley Austin Davis on 2016/07/05
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// Copyright 2013-2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Inputs.slh@>
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<@include gpu/Color.slh@>
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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layout(location = 0) out vec4 _color;
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void main(void) {
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_color = inColor;
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
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}
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