Anthony J. Thibault
0c200e8c00
MyAvatar: coding convention fix for updateEyeContactTarget()
2016-04-25 09:27:43 -07:00
Thijs Wenker
1066efc737
- fix the settings window of Planky
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- set lifetime Planky blocks 60 minutes (per request of Ryan)
2016-04-25 17:12:32 +02:00
Anthony Thibault
0da3fb8eee
Eye contact improvements
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* After eyes change targets there is now a minimum 1/3rd second delay before they will again.
* Changing gaze from eye to mouth is less likely then switching between eyes.
2016-04-24 18:50:14 -07:00
Anthony Thibault
d8a32c8329
Avatar eye gaze fix for HMDs
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When no avatars are chosen for more detailed eye gaze tracking the eyes should look straight ahead.
Before this fix, if you were in room scale or not aligned with the camera sensor your gaze could drift to the left or to the right of your head's forward direction.
Now it should follow your head more closely.
2016-04-24 17:59:51 -07:00
Brad Hefta-Gaub
88ab52d340
Merge pull request #7747 from hyperlogic/tony/avatar-look-at-fixes
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Fixes for avatar eye tracking.
2016-04-23 17:04:15 -07:00
Brad Hefta-Gaub
8c7ef31636
Merge pull request #7746 from AndrewMeadows/supress-spurious-logs
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reduce warnings about truncated kinematic timesteps
2016-04-23 09:34:45 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Brad Hefta-Gaub
21b324e1f3
Merge pull request #7742 from birarda/new-default-av
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replace the default avatar with the being of light
2016-04-23 08:42:00 -07:00
David Rowe
958c6f48c2
Maintain relative spacing among toolbars as the window is resized
2016-04-23 18:16:20 +12:00
David Rowe
3aec67bb36
Position default toolbar buttons bottom center of screen
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Expand edit toolbar horizontally.
2016-04-23 16:05:34 +12:00
Anthony J. Thibault
c850880515
Head: compute _eyePosition properly.
2016-04-22 19:16:28 -07:00
samcake
f587398ca3
Adding support for plate carree
2016-04-22 18:00:22 -07:00
Andrew Meadows
d984ce4792
properly update _lastSimulated for kinematic objs
2016-04-22 17:19:00 -07:00
Brad Hefta-Gaub
f1f9c6740d
Merge pull request #7745 from jherico/mac_texture_fix
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Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 17:07:12 -07:00
Bradley Austin Davis
d87c92baee
Fixing memory detection on OSX
2016-04-22 16:30:36 -07:00
Bradley Austin Davis
472d3dc45f
Still working on mac breakage
2016-04-22 16:25:23 -07:00
Bradley Austin Davis
407e0c0dd7
Fixing texture storage allocation on OSX/GL 4.1
2016-04-22 15:48:18 -07:00
Chris Collins
9bd9de5710
Merge pull request #7636 from samcake/red
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Stereo drawcall amplification
2016-04-22 15:46:18 -07:00
Stephen Birarda
09a068e472
add back the avatar animation file new path
2016-04-22 13:53:39 -07:00
Stephen Birarda
132d9c3486
replace the default avatar with the being of light
2016-04-22 13:48:30 -07:00
Brad Hefta-Gaub
f4e4f217e8
Merge pull request #7642 from ctrlaltdavid/20872
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Further restyling of edit.js
2016-04-22 13:46:26 -07:00
Brad Hefta-Gaub
79a1e6264e
Merge pull request #7714 from hyperlogic/tony/default-anims-are-local
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Avatar animations are now stored locally
2016-04-22 13:44:30 -07:00
Brad Hefta-Gaub
c962cfbda3
Merge pull request #7712 from zzmp/guard/obj-access
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Guard OBJ at operators
2016-04-22 13:43:59 -07:00
Brad Hefta-Gaub
410bf3c95a
Merge pull request #7711 from AndrewMeadows/faster-kinematics
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faster hifi kinematic motion calculations take-4
2016-04-22 13:41:02 -07:00
Brad Hefta-Gaub
c410242fb2
Merge pull request #7688 from jherico/texture_derez
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Reducing GPU texture memory footprint
2016-04-22 13:20:54 -07:00
Andrew Meadows
34d622e498
add warning about truncated kinematic timestep
2016-04-22 13:10:23 -07:00
Brad Hefta-Gaub
de17834dd1
Merge pull request #7740 from ctrlaltdavid/20887
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Don't display "Reveal Scripts Folder" control in HMD mode
2016-04-22 13:04:07 -07:00
Brad Hefta-Gaub
f0659a985c
Merge pull request #7726 from Atlante45/fix/pmtu-disc-fail
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Fix for path MTU discovery fail
2016-04-22 12:24:44 -07:00
Seth Alves
e827a99222
Merge pull request #7732 from Atlante45/fix/settings-crash
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Fix crash on exit in Settings
2016-04-22 11:46:30 -07:00
Seth Alves
4561962db1
Merge pull request #7736 from huffman/fix/asset-request-crash
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Fix AssetClient not properly cleaning up canceled requests
2016-04-22 11:45:26 -07:00
samcake
43caca901f
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-04-22 10:57:14 -07:00
samcake
fd3efa37e3
Cleanup the shaders to avoid any uniform in genral, fixed a bug woith the emissive params applied twice for model_lightmap.slf
2016-04-22 10:56:21 -07:00
Zach Pomerantz
498d8b8a63
Merge pull request #7738 from birarda/cmake-defs
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add definitions from cmake for each release type
2016-04-22 10:10:48 -07:00
Zach Pomerantz
f9125d1175
Merge pull request #7737 from birarda/udt-fixes
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move debug for resource retry to when retry occurs
2016-04-22 10:10:22 -07:00
Ryan Huffman
3b5b6a2609
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/asset-request-crash
2016-04-22 10:02:21 -07:00
Ryan Huffman
1416e397e4
Merge branch 'playEntityCollisionSound-crash' of github.com:sethalves/hifi into fix/asset-request-crash
2016-04-22 10:02:00 -07:00
Andrew Meadows
2bd83764e7
remove some debug cruft
2016-04-22 09:38:43 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
14abb15216
set kinematic accel before stepping
2016-04-22 09:38:43 -07:00
Andrew Meadows
8efb07cfd8
correctg measured acceleration for kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
a3c66d8c91
reduce number of updates for fast-moving objects
2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd
don't stop slow kinematic objs when sending updates
2016-04-22 09:38:43 -07:00
Andrew Meadows
afcf6d68a7
move deactivation thresholds to shared header
2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439
remove second-order term from kinematic motion
2016-04-22 09:38:43 -07:00
Andrew Meadows
8cbec06616
fix bug where kinematic objs pop on first step
2016-04-22 09:38:43 -07:00
Andrew Meadows
c8f0b0501a
avoid active object update cycles
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Andrew Meadows
905c5398c4
add EntityItem::set/getTransformAndVelocities()
2016-04-22 09:38:43 -07:00
Andrew Meadows
771727890c
more finely grained Bullet profiling
2016-04-22 09:38:43 -07:00
samcake
5a67411d75
Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
2016-04-21 18:35:37 -07:00