mirror of
https://github.com/overte-org/overte.git
synced 2025-04-18 03:20:46 +02:00
Fixing texture storage allocation on OSX/GL 4.1
This commit is contained in:
parent
f4e4f217e8
commit
407e0c0dd7
1 changed files with 1 additions and 1 deletions
|
@ -243,7 +243,7 @@ void GLBackend::GLTexture::allocateStorage() {
|
|||
glTexStorage2D(_target, usedMipLevels(), texelFormat.internalFormat, dimensions.x, dimensions.y);
|
||||
(void)CHECK_GL_ERROR();
|
||||
} else {
|
||||
for (uint16_t l = _minMip; l < _maxMip; l++) {
|
||||
for (uint16_t l = _minMip; l <= _maxMip; l++) {
|
||||
// Get the mip level dimensions, accounting for the downgrade level
|
||||
Vec3u dimensions = _gpuTexture.evalMipDimensions(l);
|
||||
for (GLenum target : getFaceTargets()) {
|
||||
|
|
Loading…
Reference in a new issue